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Commit 7c0b88d0 authored by Ryan Lin's avatar Ryan Lin Committed by Android (Google) Code Review
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Merge "Fix Accidently trigger A11y button long pressed"

parents 699ed17c 56e0b8c4
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+9 −4
Original line number Diff line number Diff line
@@ -287,7 +287,9 @@ class EventDispatcher {

    /**
     * Sends down events to the view hierarchy for all pointers which are not already being
     * delivered with original down location. i.e. pointers that are not yet injected.
     * delivered with original down location. i.e. pointers that are not yet injected. The down time
     * is also replaced by the original one.
     *
     *
     * @param prototype The prototype from which to create the injected events.
     * @param policyFlags The policy flags associated with the event.
@@ -296,7 +298,7 @@ class EventDispatcher {
        // Inject the injected pointers.
        int pointerIdBits = 0;
        final int pointerCount = prototype.getPointerCount();
        final MotionEvent event = computeEventWithOriginalDown(prototype);
        final MotionEvent event = computeInjectionDownEvent(prototype);
        for (int i = 0; i < pointerCount; i++) {
            final int pointerId = prototype.getPointerId(i);
            // Do not send event for already delivered pointers.
@@ -313,7 +315,7 @@ class EventDispatcher {
        }
    }

    private MotionEvent computeEventWithOriginalDown(MotionEvent prototype) {
    private MotionEvent computeInjectionDownEvent(MotionEvent prototype) {
        final int pointerCount = prototype.getPointerCount();
        if (pointerCount != mState.getReceivedPointerTracker().getReceivedPointerDownCount()) {
            Slog.w(LOG_TAG, "The pointer count doesn't match the received count.");
@@ -336,7 +338,10 @@ class EventDispatcher {
        MotionEvent event =
                MotionEvent.obtain(
                        prototype.getDownTime(),
                        prototype.getEventTime(),
                        // The event time is used for downTime while sending ACTION_DOWN. We adjust
                        // it to avoid the motion velocity is too fast in the beginning after
                        // Delegating.
                        prototype.getDownTime(),
                        prototype.getAction(),
                        pointerCount,
                        properties,