Loading core/java/android/view/GLES20Canvas.java +25 −4 Original line number Diff line number Diff line Loading @@ -833,19 +833,40 @@ class GLES20Canvas extends HardwareCanvas { @Override public void drawBitmap(int[] colors, int offset, int stride, float x, float y, int width, int height, boolean hasAlpha, Paint paint) { if (width < 0) { throw new IllegalArgumentException("width must be >= 0"); } if (height < 0) { throw new IllegalArgumentException("height must be >= 0"); } if (Math.abs(stride) < width) { throw new IllegalArgumentException("abs(stride) must be >= width"); } int lastScanline = offset + (height - 1) * stride; int length = colors.length; if (offset < 0 || (offset + width > length) || lastScanline < 0 || (lastScanline + width > length)) { throw new ArrayIndexOutOfBoundsException(); } // Shaders are ignored when drawing bitmaps int modifier = paint != null ? setupColorFilter(paint) : MODIFIER_NONE; try { final Bitmap.Config config = hasAlpha ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565; final Bitmap b = Bitmap.createBitmap(colors, offset, stride, width, height, config); final int nativePaint = paint == null ? 0 : paint.mNativePaint; nDrawBitmap(mRenderer, b.mNativeBitmap, b.mBuffer, x, y, nativePaint); b.recycle(); nDrawBitmap(mRenderer, colors, offset, stride, x, y, width, height, hasAlpha, nativePaint); } finally { if (modifier != MODIFIER_NONE) nResetModifiers(mRenderer, modifier); } } private static native void nDrawBitmap(int renderer, int[] colors, int offset, int stride, float x, float y, int width, int height, boolean hasAlpha, int nativePaint); @Override public void drawBitmap(int[] colors, int offset, int stride, int x, int y, int width, int height, boolean hasAlpha, Paint paint) { Loading core/jni/android_view_GLES20Canvas.cpp +21 −2 Original line number Diff line number Diff line Loading @@ -326,8 +326,8 @@ static void android_view_GLES20Canvas_concatMatrix(JNIEnv* env, jobject clazz, // ---------------------------------------------------------------------------- static void android_view_GLES20Canvas_drawBitmap(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, float left, float top, SkPaint* paint) { OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jfloat left, jfloat top, SkPaint* paint) { // This object allows the renderer to allocate a global JNI ref to the buffer object. JavaHeapBitmapRef bitmapRef(env, bitmap, buffer); Loading @@ -354,6 +354,24 @@ static void android_view_GLES20Canvas_drawBitmapMatrix(JNIEnv* env, jobject claz renderer->drawBitmap(bitmap, matrix, paint); } static void android_view_GLES20Canvas_drawBitmapData(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jintArray colors, jint offset, jint stride, jfloat left, jfloat top, jint width, jint height, jboolean hasAlpha, SkPaint* paint) { SkBitmap bitmap; SkBitmap::Config config = hasAlpha ? SkBitmap::kARGB_8888_Config : SkBitmap::kRGB_565_Config; bitmap.setConfig(config, width, height); if (!bitmap.allocPixels()) { return; } if (!GraphicsJNI::SetPixels(env, colors, offset, stride, 0, 0, width, height, bitmap)) { return; } renderer->drawBitmapData(&bitmap, left, top, paint); } static void android_view_GLES20Canvas_drawBitmapMesh(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, Loading Loading @@ -880,6 +898,7 @@ static JNINativeMethod gMethods[] = { { "nDrawBitmap", "(II[BFFI)V", (void*) android_view_GLES20Canvas_drawBitmap }, { "nDrawBitmap", "(II[BFFFFFFFFI)V",(void*) android_view_GLES20Canvas_drawBitmapRect }, { "nDrawBitmap", "(II[BII)V", (void*) android_view_GLES20Canvas_drawBitmapMatrix }, { "nDrawBitmap", "(I[IIIFFIIZI)V", (void*) android_view_GLES20Canvas_drawBitmapData }, { "nDrawBitmapMesh", "(II[BII[FI[III)V",(void*) android_view_GLES20Canvas_drawBitmapMesh }, Loading libs/hwui/DisplayListRenderer.cpp +31 −0 Original line number Diff line number Diff line Loading @@ -49,6 +49,7 @@ const char* DisplayList::OP_NAMES[] = { "DrawBitmap", "DrawBitmapMatrix", "DrawBitmapRect", "DrawBitmapData", "DrawBitmapMesh", "DrawPatch", "DrawColor", Loading Loading @@ -434,6 +435,14 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) { (char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint); } break; case DrawBitmapData: { SkBitmap* bitmap = getBitmapData(); float x = getFloat(); float y = getFloat(); SkPaint* paint = getPaint(renderer); ALOGD("%s%s %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], x, y, paint); } break; case DrawBitmapMesh: { int verticesCount = 0; uint32_t colorsCount = 0; Loading Loading @@ -1020,6 +1029,19 @@ status_t DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flag renderer.drawBitmap(bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint); } break; case DrawBitmapData: { SkBitmap* bitmap = getBitmapData(); float x = getFloat(); float y = getFloat(); SkPaint* paint = getPaint(renderer); DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], bitmap, x, y, paint); if (bitmap) { renderer.drawBitmap(bitmap, x, y, paint); delete bitmap; } } break; case DrawBitmapMesh: { int32_t verticesCount = 0; uint32_t colorsCount = 0; Loading Loading @@ -1487,6 +1509,15 @@ void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcT addSkip(location); } void DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) { const bool reject = quickReject(left, top, left + bitmap->width(), bitmap->height()); uint32_t* location = addOp(DisplayList::DrawBitmapData, reject); addBitmapData(bitmap); addPoint(left, top); addPaint(paint); addSkip(location); } void DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) { addOp(DisplayList::DrawBitmapMesh); Loading libs/hwui/DisplayListRenderer.h +29 −9 Original line number Diff line number Diff line Loading @@ -91,6 +91,7 @@ public: DrawBitmap, DrawBitmapMatrix, DrawBitmapRect, DrawBitmapData, DrawBitmapMesh, DrawPatch, DrawColor, Loading Loading @@ -422,6 +423,19 @@ private: return (SkBitmap*) getInt(); } SkBitmap* getBitmapData() { SkBitmap* bitmap = new SkBitmap; bitmap->setConfig((SkBitmap::Config) getInt(), getInt(), getInt()); if (!bitmap->allocPixels()) { delete bitmap; return NULL; } bitmap->setPixels((void*) mReader.skip(bitmap->height() * bitmap->rowBytes())); return bitmap; } SkiaShader* getShader() { return (SkiaShader*) getInt(); } Loading Loading @@ -574,6 +588,7 @@ public: virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint); virtual void drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint); virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint); virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, Loading Loading @@ -701,16 +716,23 @@ private: void addInts(const int32_t* values, uint32_t count) { mWriter.writeInt(count); for (uint32_t i = 0; i < count; i++) { mWriter.writeInt(values[i]); mWriter.write(values, count * sizeof(int32_t)); } void addBitmapData(SkBitmap* bitmap) { mWriter.writeInt(bitmap->config()); mWriter.writeInt(bitmap->width()); mWriter.writeInt(bitmap->height()); SkAutoLockPixels alp(*bitmap); void* src = bitmap->getPixels(); mWriter.write(src, bitmap->rowBytes() * bitmap->height()); } void addUInts(const uint32_t* values, int8_t count) { mWriter.writeInt(count); for (int8_t i = 0; i < count; i++) { mWriter.writeInt(values[i]); } mWriter.write(values, count * sizeof(uint32_t)); } inline void addFloat(float value) { Loading @@ -719,9 +741,7 @@ private: void addFloats(const float* values, int32_t count) { mWriter.writeInt(count); for (int32_t i = 0; i < count; i++) { mWriter.writeScalar(values[i]); } mWriter.write(values, count * sizeof(float)); } inline void addPoint(float x, float y) { Loading libs/hwui/OpenGLRenderer.cpp +15 −0 Original line number Diff line number Diff line Loading @@ -1502,6 +1502,21 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* pai restore(); } void OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) { const float right = left + bitmap->width(); const float bottom = top + bitmap->height(); if (quickReject(left, top, right, bottom)) { return; } mCaches.activeTexture(0); Texture* texture = mCaches.textureCache.getTransient(bitmap); const AutoTexture autoCleanup(texture); drawTextureRect(left, top, right, bottom, texture, paint); } void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) { // TODO: Do a quickReject Loading Loading
core/java/android/view/GLES20Canvas.java +25 −4 Original line number Diff line number Diff line Loading @@ -833,19 +833,40 @@ class GLES20Canvas extends HardwareCanvas { @Override public void drawBitmap(int[] colors, int offset, int stride, float x, float y, int width, int height, boolean hasAlpha, Paint paint) { if (width < 0) { throw new IllegalArgumentException("width must be >= 0"); } if (height < 0) { throw new IllegalArgumentException("height must be >= 0"); } if (Math.abs(stride) < width) { throw new IllegalArgumentException("abs(stride) must be >= width"); } int lastScanline = offset + (height - 1) * stride; int length = colors.length; if (offset < 0 || (offset + width > length) || lastScanline < 0 || (lastScanline + width > length)) { throw new ArrayIndexOutOfBoundsException(); } // Shaders are ignored when drawing bitmaps int modifier = paint != null ? setupColorFilter(paint) : MODIFIER_NONE; try { final Bitmap.Config config = hasAlpha ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565; final Bitmap b = Bitmap.createBitmap(colors, offset, stride, width, height, config); final int nativePaint = paint == null ? 0 : paint.mNativePaint; nDrawBitmap(mRenderer, b.mNativeBitmap, b.mBuffer, x, y, nativePaint); b.recycle(); nDrawBitmap(mRenderer, colors, offset, stride, x, y, width, height, hasAlpha, nativePaint); } finally { if (modifier != MODIFIER_NONE) nResetModifiers(mRenderer, modifier); } } private static native void nDrawBitmap(int renderer, int[] colors, int offset, int stride, float x, float y, int width, int height, boolean hasAlpha, int nativePaint); @Override public void drawBitmap(int[] colors, int offset, int stride, int x, int y, int width, int height, boolean hasAlpha, Paint paint) { Loading
core/jni/android_view_GLES20Canvas.cpp +21 −2 Original line number Diff line number Diff line Loading @@ -326,8 +326,8 @@ static void android_view_GLES20Canvas_concatMatrix(JNIEnv* env, jobject clazz, // ---------------------------------------------------------------------------- static void android_view_GLES20Canvas_drawBitmap(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, float left, float top, SkPaint* paint) { OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jfloat left, jfloat top, SkPaint* paint) { // This object allows the renderer to allocate a global JNI ref to the buffer object. JavaHeapBitmapRef bitmapRef(env, bitmap, buffer); Loading @@ -354,6 +354,24 @@ static void android_view_GLES20Canvas_drawBitmapMatrix(JNIEnv* env, jobject claz renderer->drawBitmap(bitmap, matrix, paint); } static void android_view_GLES20Canvas_drawBitmapData(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, jintArray colors, jint offset, jint stride, jfloat left, jfloat top, jint width, jint height, jboolean hasAlpha, SkPaint* paint) { SkBitmap bitmap; SkBitmap::Config config = hasAlpha ? SkBitmap::kARGB_8888_Config : SkBitmap::kRGB_565_Config; bitmap.setConfig(config, width, height); if (!bitmap.allocPixels()) { return; } if (!GraphicsJNI::SetPixels(env, colors, offset, stride, 0, 0, width, height, bitmap)) { return; } renderer->drawBitmapData(&bitmap, left, top, paint); } static void android_view_GLES20Canvas_drawBitmapMesh(JNIEnv* env, jobject clazz, OpenGLRenderer* renderer, SkBitmap* bitmap, jbyteArray buffer, jint meshWidth, jint meshHeight, jfloatArray vertices, jint offset, Loading Loading @@ -880,6 +898,7 @@ static JNINativeMethod gMethods[] = { { "nDrawBitmap", "(II[BFFI)V", (void*) android_view_GLES20Canvas_drawBitmap }, { "nDrawBitmap", "(II[BFFFFFFFFI)V",(void*) android_view_GLES20Canvas_drawBitmapRect }, { "nDrawBitmap", "(II[BII)V", (void*) android_view_GLES20Canvas_drawBitmapMatrix }, { "nDrawBitmap", "(I[IIIFFIIZI)V", (void*) android_view_GLES20Canvas_drawBitmapData }, { "nDrawBitmapMesh", "(II[BII[FI[III)V",(void*) android_view_GLES20Canvas_drawBitmapMesh }, Loading
libs/hwui/DisplayListRenderer.cpp +31 −0 Original line number Diff line number Diff line Loading @@ -49,6 +49,7 @@ const char* DisplayList::OP_NAMES[] = { "DrawBitmap", "DrawBitmapMatrix", "DrawBitmapRect", "DrawBitmapData", "DrawBitmapMesh", "DrawPatch", "DrawColor", Loading Loading @@ -434,6 +435,14 @@ void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) { (char*) indent, OP_NAMES[op], bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint); } break; case DrawBitmapData: { SkBitmap* bitmap = getBitmapData(); float x = getFloat(); float y = getFloat(); SkPaint* paint = getPaint(renderer); ALOGD("%s%s %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], x, y, paint); } break; case DrawBitmapMesh: { int verticesCount = 0; uint32_t colorsCount = 0; Loading Loading @@ -1020,6 +1029,19 @@ status_t DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, int32_t flag renderer.drawBitmap(bitmap, f1, f2, f3, f4, f5, f6, f7, f8, paint); } break; case DrawBitmapData: { SkBitmap* bitmap = getBitmapData(); float x = getFloat(); float y = getFloat(); SkPaint* paint = getPaint(renderer); DISPLAY_LIST_LOGD("%s%s %p, %.2f, %.2f, %p", (char*) indent, OP_NAMES[op], bitmap, x, y, paint); if (bitmap) { renderer.drawBitmap(bitmap, x, y, paint); delete bitmap; } } break; case DrawBitmapMesh: { int32_t verticesCount = 0; uint32_t colorsCount = 0; Loading Loading @@ -1487,6 +1509,15 @@ void DisplayListRenderer::drawBitmap(SkBitmap* bitmap, float srcLeft, float srcT addSkip(location); } void DisplayListRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) { const bool reject = quickReject(left, top, left + bitmap->width(), bitmap->height()); uint32_t* location = addOp(DisplayList::DrawBitmapData, reject); addBitmapData(bitmap); addPoint(left, top); addPaint(paint); addSkip(location); } void DisplayListRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) { addOp(DisplayList::DrawBitmapMesh); Loading
libs/hwui/DisplayListRenderer.h +29 −9 Original line number Diff line number Diff line Loading @@ -91,6 +91,7 @@ public: DrawBitmap, DrawBitmapMatrix, DrawBitmapRect, DrawBitmapData, DrawBitmapMesh, DrawPatch, DrawColor, Loading Loading @@ -422,6 +423,19 @@ private: return (SkBitmap*) getInt(); } SkBitmap* getBitmapData() { SkBitmap* bitmap = new SkBitmap; bitmap->setConfig((SkBitmap::Config) getInt(), getInt(), getInt()); if (!bitmap->allocPixels()) { delete bitmap; return NULL; } bitmap->setPixels((void*) mReader.skip(bitmap->height() * bitmap->rowBytes())); return bitmap; } SkiaShader* getShader() { return (SkiaShader*) getInt(); } Loading Loading @@ -574,6 +588,7 @@ public: virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, SkPaint* paint); virtual void drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint); virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint); virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs, Loading Loading @@ -701,16 +716,23 @@ private: void addInts(const int32_t* values, uint32_t count) { mWriter.writeInt(count); for (uint32_t i = 0; i < count; i++) { mWriter.writeInt(values[i]); mWriter.write(values, count * sizeof(int32_t)); } void addBitmapData(SkBitmap* bitmap) { mWriter.writeInt(bitmap->config()); mWriter.writeInt(bitmap->width()); mWriter.writeInt(bitmap->height()); SkAutoLockPixels alp(*bitmap); void* src = bitmap->getPixels(); mWriter.write(src, bitmap->rowBytes() * bitmap->height()); } void addUInts(const uint32_t* values, int8_t count) { mWriter.writeInt(count); for (int8_t i = 0; i < count; i++) { mWriter.writeInt(values[i]); } mWriter.write(values, count * sizeof(uint32_t)); } inline void addFloat(float value) { Loading @@ -719,9 +741,7 @@ private: void addFloats(const float* values, int32_t count) { mWriter.writeInt(count); for (int32_t i = 0; i < count; i++) { mWriter.writeScalar(values[i]); } mWriter.write(values, count * sizeof(float)); } inline void addPoint(float x, float y) { Loading
libs/hwui/OpenGLRenderer.cpp +15 −0 Original line number Diff line number Diff line Loading @@ -1502,6 +1502,21 @@ void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* pai restore(); } void OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) { const float right = left + bitmap->width(); const float bottom = top + bitmap->height(); if (quickReject(left, top, right, bottom)) { return; } mCaches.activeTexture(0); Texture* texture = mCaches.textureCache.getTransient(bitmap); const AutoTexture autoCleanup(texture); drawTextureRect(left, top, right, bottom, texture, paint); } void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight, float* vertices, int* colors, SkPaint* paint) { // TODO: Do a quickReject Loading