Loading libs/surfaceflinger/LayerBlur.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -169,7 +169,6 @@ void LayerBlur::onDraw(const Region& clip) const // This reads the frame-buffer, so a h/w GL would have to // finish() its rendering first. we don't want to do that // too often. Read data is 4-bytes aligned. glFinish(); glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels); // blur that texture. Loading Loading
libs/surfaceflinger/LayerBlur.cpp +0 −1 Original line number Diff line number Diff line Loading @@ -169,7 +169,6 @@ void LayerBlur::onDraw(const Region& clip) const // This reads the frame-buffer, so a h/w GL would have to // finish() its rendering first. we don't want to do that // too often. Read data is 4-bytes aligned. glFinish(); glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels); // blur that texture. Loading