Loading libs/rs/scriptc/rs_core.rsh +51 −155 Original line number Diff line number Diff line #ifndef __RS_CORE_RSH__ #define __RS_CORE_RSH__ #ifdef BCC_PREPARE_BC #define _RS_STATIC extern #else #define _RS_STATIC static #endif #define _RS_RUNTIME extern // Debugging, print to the LOG a description string and a value. extern void __attribute__((overloadable)) Loading Loading @@ -41,56 +37,19 @@ extern void __attribute__((overloadable)) #define RS_DEBUG(a) rsDebug(#a, a) #define RS_DEBUG_MARKER rsDebug(__FILE__, __LINE__) _RS_STATIC void __attribute__((overloadable)) rsDebug(const char *s, float2 v) { rsDebug(s, v.x, v.y); } _RS_STATIC void __attribute__((overloadable)) rsDebug(const char *s, float3 v) { rsDebug(s, v.x, v.y, v.z); } _RS_STATIC void __attribute__((overloadable)) rsDebug(const char *s, float4 v) { rsDebug(s, v.x, v.y, v.z, v.w); } _RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b) { uchar4 c; c.x = (uchar)(r * 255.f); c.y = (uchar)(g * 255.f); c.z = (uchar)(b * 255.f); c.w = 255; return c; } _RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b, float a) { uchar4 c; c.x = (uchar)(r * 255.f); c.y = (uchar)(g * 255.f); c.z = (uchar)(b * 255.f); c.w = (uchar)(a * 255.f); return c; } _RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float3 color) { color *= 255.f; uchar4 c = {color.x, color.y, color.z, 255}; return c; } _RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float4 color) { color *= 255.f; uchar4 c = {color.x, color.y, color.z, color.w}; return c; } _RS_STATIC float4 rsUnpackColor8888(uchar4 c) { float4 ret = (float4)0.0039156862745f; ret *= convert_float4(c); return ret; } _RS_RUNTIME void __attribute__((overloadable)) rsDebug(const char *s, float2 v); _RS_RUNTIME void __attribute__((overloadable)) rsDebug(const char *s, float3 v); _RS_RUNTIME void __attribute__((overloadable)) rsDebug(const char *s, float4 v); _RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b); _RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b, float a); _RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float3 color); _RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float4 color); _RS_RUNTIME float4 rsUnpackColor8888(uchar4 c); //extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float r, float g, float b); //extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float3); Loading @@ -101,35 +60,23 @@ _RS_STATIC float4 rsUnpackColor8888(uchar4 c) // Matrix ops ///////////////////////////////////////////////////// _RS_STATIC void __attribute__((overloadable)) rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v) { m->m[row * 4 + col] = v; } _RS_RUNTIME void __attribute__((overloadable)) rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v); _RS_STATIC float __attribute__((overloadable)) rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col) { return m->m[row * 4 + col]; } _RS_RUNTIME float __attribute__((overloadable)) rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col); _RS_STATIC void __attribute__((overloadable)) rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v) { m->m[row * 3 + col] = v; } _RS_RUNTIME void __attribute__((overloadable)) rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v); _RS_STATIC float __attribute__((overloadable)) rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col) { return m->m[row * 3 + col]; } _RS_RUNTIME float __attribute__((overloadable)) rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col); _RS_STATIC void __attribute__((overloadable)) rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v) { m->m[row * 2 + col] = v; } _RS_RUNTIME void __attribute__((overloadable)) rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v); _RS_STATIC float __attribute__((overloadable)) rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col) { return m->m[row * 2 + col]; } _RS_RUNTIME float __attribute__((overloadable)) rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col); extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix4x4 *m); extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix3x3 *m); Loading Loading @@ -188,61 +135,23 @@ rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, floa extern void __attribute__((overloadable)) rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far); _RS_STATIC float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float4 in) { float4 ret; ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + (m->m[8] * in.z) + (m->m[12] * in.w); ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + (m->m[9] * in.z) + (m->m[13] * in.w); ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + (m->m[10] * in.z) + (m->m[14] * in.w); ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + (m->m[11] * in.z) + (m->m[15] * in.w); return ret; } _RS_STATIC float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float3 in) { float4 ret; ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + (m->m[8] * in.z) + m->m[12]; ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + (m->m[9] * in.z) + m->m[13]; ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + (m->m[10] * in.z) + m->m[14]; ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + (m->m[11] * in.z) + m->m[15]; return ret; } _RS_STATIC float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float2 in) { float4 ret; ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + m->m[12]; ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + m->m[13]; ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + m->m[14]; ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + m->m[15]; return ret; } _RS_STATIC float3 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, float3 in) { float3 ret; ret.x = (m->m[0] * in.x) + (m->m[3] * in.y) + (m->m[6] * in.z); ret.y = (m->m[1] * in.x) + (m->m[4] * in.y) + (m->m[7] * in.z); ret.z = (m->m[2] * in.x) + (m->m[5] * in.y) + (m->m[8] * in.z); return ret; } _RS_STATIC float3 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, float2 in) { float3 ret; ret.x = (m->m[0] * in.x) + (m->m[3] * in.y); ret.y = (m->m[1] * in.x) + (m->m[4] * in.y); ret.z = (m->m[2] * in.x) + (m->m[5] * in.y); return ret; } _RS_STATIC float2 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix2x2 *m, float2 in) { float2 ret; ret.x = (m->m[0] * in.x) + (m->m[2] * in.y); ret.y = (m->m[1] * in.x) + (m->m[3] * in.y); return ret; } _RS_RUNTIME float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float4 in); _RS_RUNTIME float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float3 in); _RS_RUNTIME float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float2 in); _RS_RUNTIME float3 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, float3 in); _RS_RUNTIME float3 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, float2 in); _RS_RUNTIME float2 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix2x2 *m, float2 in); // Returns true if the matrix was successfully inversed extern bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m); Loading @@ -255,26 +164,13 @@ extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m); // int ops ///////////////////////////////////////////////////// __inline__ _RS_STATIC uint __attribute__((overloadable, always_inline)) rsClamp(uint amount, uint low, uint high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ _RS_STATIC int __attribute__((overloadable, always_inline)) rsClamp(int amount, int low, int high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ _RS_STATIC ushort __attribute__((overloadable, always_inline)) rsClamp(ushort amount, ushort low, ushort high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ _RS_STATIC short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ _RS_STATIC uchar __attribute__((overloadable, always_inline)) rsClamp(uchar amount, uchar low, uchar high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ _RS_STATIC char __attribute__((overloadable, always_inline)) rsClamp(char amount, char low, char high) { return amount < low ? low : (amount > high ? high : amount); } #undef _RS_STATIC _RS_RUNTIME uint __attribute__((overloadable, always_inline)) rsClamp(uint amount, uint low, uint high); _RS_RUNTIME int __attribute__((overloadable, always_inline)) rsClamp(int amount, int low, int high); _RS_RUNTIME ushort __attribute__((overloadable, always_inline)) rsClamp(ushort amount, ushort low, ushort high); _RS_RUNTIME short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high); _RS_RUNTIME uchar __attribute__((overloadable, always_inline)) rsClamp(uchar amount, uchar low, uchar high); _RS_RUNTIME char __attribute__((overloadable, always_inline)) rsClamp(char amount, char low, char high); #endif #undef _RS_RUNTIME #endif Loading
libs/rs/scriptc/rs_core.rsh +51 −155 Original line number Diff line number Diff line #ifndef __RS_CORE_RSH__ #define __RS_CORE_RSH__ #ifdef BCC_PREPARE_BC #define _RS_STATIC extern #else #define _RS_STATIC static #endif #define _RS_RUNTIME extern // Debugging, print to the LOG a description string and a value. extern void __attribute__((overloadable)) Loading Loading @@ -41,56 +37,19 @@ extern void __attribute__((overloadable)) #define RS_DEBUG(a) rsDebug(#a, a) #define RS_DEBUG_MARKER rsDebug(__FILE__, __LINE__) _RS_STATIC void __attribute__((overloadable)) rsDebug(const char *s, float2 v) { rsDebug(s, v.x, v.y); } _RS_STATIC void __attribute__((overloadable)) rsDebug(const char *s, float3 v) { rsDebug(s, v.x, v.y, v.z); } _RS_STATIC void __attribute__((overloadable)) rsDebug(const char *s, float4 v) { rsDebug(s, v.x, v.y, v.z, v.w); } _RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b) { uchar4 c; c.x = (uchar)(r * 255.f); c.y = (uchar)(g * 255.f); c.z = (uchar)(b * 255.f); c.w = 255; return c; } _RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b, float a) { uchar4 c; c.x = (uchar)(r * 255.f); c.y = (uchar)(g * 255.f); c.z = (uchar)(b * 255.f); c.w = (uchar)(a * 255.f); return c; } _RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float3 color) { color *= 255.f; uchar4 c = {color.x, color.y, color.z, 255}; return c; } _RS_STATIC uchar4 __attribute__((overloadable)) rsPackColorTo8888(float4 color) { color *= 255.f; uchar4 c = {color.x, color.y, color.z, color.w}; return c; } _RS_STATIC float4 rsUnpackColor8888(uchar4 c) { float4 ret = (float4)0.0039156862745f; ret *= convert_float4(c); return ret; } _RS_RUNTIME void __attribute__((overloadable)) rsDebug(const char *s, float2 v); _RS_RUNTIME void __attribute__((overloadable)) rsDebug(const char *s, float3 v); _RS_RUNTIME void __attribute__((overloadable)) rsDebug(const char *s, float4 v); _RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b); _RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float r, float g, float b, float a); _RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float3 color); _RS_RUNTIME uchar4 __attribute__((overloadable)) rsPackColorTo8888(float4 color); _RS_RUNTIME float4 rsUnpackColor8888(uchar4 c); //extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float r, float g, float b); //extern uchar4 __attribute__((overloadable)) rsPackColorTo565(float3); Loading @@ -101,35 +60,23 @@ _RS_STATIC float4 rsUnpackColor8888(uchar4 c) // Matrix ops ///////////////////////////////////////////////////// _RS_STATIC void __attribute__((overloadable)) rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v) { m->m[row * 4 + col] = v; } _RS_RUNTIME void __attribute__((overloadable)) rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v); _RS_STATIC float __attribute__((overloadable)) rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col) { return m->m[row * 4 + col]; } _RS_RUNTIME float __attribute__((overloadable)) rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col); _RS_STATIC void __attribute__((overloadable)) rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v) { m->m[row * 3 + col] = v; } _RS_RUNTIME void __attribute__((overloadable)) rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v); _RS_STATIC float __attribute__((overloadable)) rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col) { return m->m[row * 3 + col]; } _RS_RUNTIME float __attribute__((overloadable)) rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col); _RS_STATIC void __attribute__((overloadable)) rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v) { m->m[row * 2 + col] = v; } _RS_RUNTIME void __attribute__((overloadable)) rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v); _RS_STATIC float __attribute__((overloadable)) rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col) { return m->m[row * 2 + col]; } _RS_RUNTIME float __attribute__((overloadable)) rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col); extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix4x4 *m); extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix3x3 *m); Loading Loading @@ -188,61 +135,23 @@ rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, floa extern void __attribute__((overloadable)) rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far); _RS_STATIC float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float4 in) { float4 ret; ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + (m->m[8] * in.z) + (m->m[12] * in.w); ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + (m->m[9] * in.z) + (m->m[13] * in.w); ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + (m->m[10] * in.z) + (m->m[14] * in.w); ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + (m->m[11] * in.z) + (m->m[15] * in.w); return ret; } _RS_STATIC float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float3 in) { float4 ret; ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + (m->m[8] * in.z) + m->m[12]; ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + (m->m[9] * in.z) + m->m[13]; ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + (m->m[10] * in.z) + m->m[14]; ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + (m->m[11] * in.z) + m->m[15]; return ret; } _RS_STATIC float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float2 in) { float4 ret; ret.x = (m->m[0] * in.x) + (m->m[4] * in.y) + m->m[12]; ret.y = (m->m[1] * in.x) + (m->m[5] * in.y) + m->m[13]; ret.z = (m->m[2] * in.x) + (m->m[6] * in.y) + m->m[14]; ret.w = (m->m[3] * in.x) + (m->m[7] * in.y) + m->m[15]; return ret; } _RS_STATIC float3 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, float3 in) { float3 ret; ret.x = (m->m[0] * in.x) + (m->m[3] * in.y) + (m->m[6] * in.z); ret.y = (m->m[1] * in.x) + (m->m[4] * in.y) + (m->m[7] * in.z); ret.z = (m->m[2] * in.x) + (m->m[5] * in.y) + (m->m[8] * in.z); return ret; } _RS_STATIC float3 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, float2 in) { float3 ret; ret.x = (m->m[0] * in.x) + (m->m[3] * in.y); ret.y = (m->m[1] * in.x) + (m->m[4] * in.y); ret.z = (m->m[2] * in.x) + (m->m[5] * in.y); return ret; } _RS_STATIC float2 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix2x2 *m, float2 in) { float2 ret; ret.x = (m->m[0] * in.x) + (m->m[2] * in.y); ret.y = (m->m[1] * in.x) + (m->m[3] * in.y); return ret; } _RS_RUNTIME float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float4 in); _RS_RUNTIME float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float3 in); _RS_RUNTIME float4 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix4x4 *m, float2 in); _RS_RUNTIME float3 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, float3 in); _RS_RUNTIME float3 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix3x3 *m, float2 in); _RS_RUNTIME float2 __attribute__((overloadable)) rsMatrixMultiply(rs_matrix2x2 *m, float2 in); // Returns true if the matrix was successfully inversed extern bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m); Loading @@ -255,26 +164,13 @@ extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m); // int ops ///////////////////////////////////////////////////// __inline__ _RS_STATIC uint __attribute__((overloadable, always_inline)) rsClamp(uint amount, uint low, uint high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ _RS_STATIC int __attribute__((overloadable, always_inline)) rsClamp(int amount, int low, int high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ _RS_STATIC ushort __attribute__((overloadable, always_inline)) rsClamp(ushort amount, ushort low, ushort high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ _RS_STATIC short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ _RS_STATIC uchar __attribute__((overloadable, always_inline)) rsClamp(uchar amount, uchar low, uchar high) { return amount < low ? low : (amount > high ? high : amount); } __inline__ _RS_STATIC char __attribute__((overloadable, always_inline)) rsClamp(char amount, char low, char high) { return amount < low ? low : (amount > high ? high : amount); } #undef _RS_STATIC _RS_RUNTIME uint __attribute__((overloadable, always_inline)) rsClamp(uint amount, uint low, uint high); _RS_RUNTIME int __attribute__((overloadable, always_inline)) rsClamp(int amount, int low, int high); _RS_RUNTIME ushort __attribute__((overloadable, always_inline)) rsClamp(ushort amount, ushort low, ushort high); _RS_RUNTIME short __attribute__((overloadable, always_inline)) rsClamp(short amount, short low, short high); _RS_RUNTIME uchar __attribute__((overloadable, always_inline)) rsClamp(uchar amount, uchar low, uchar high); _RS_RUNTIME char __attribute__((overloadable, always_inline)) rsClamp(char amount, char low, char high); #endif #undef _RS_RUNTIME #endif