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Commit 7849ab71 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
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Merge "Revert "Add developer setting to set the default GPU renderer.""

parents 83f489b5 5dfe05f3
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@@ -165,18 +165,6 @@ public final class ThreadedRenderer {
     */
    public static final String OVERDRAW_PROPERTY_SHOW = "show";

    /**
     * Defines the rendering pipeline to be used by the ThreadedRenderer.
     *
     * Possible values:
     * "opengl", will use the existing OpenGL renderer
     * "skiagl", will use Skia's OpenGL renderer
     * "skiavk", will use Skia's Vulkan renderer
     *
     * @hide
     */
    public static final String DEBUG_RENDERER_PROPERTY = "debug.hwui.renderer";

    /**
     * Turn on to debug non-rectangular clip operations.
     *
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@@ -468,18 +468,6 @@
        <item>show_deuteranomaly</item>
    </string-array>

    <!-- Titles for debug renderer preference. [CHAR LIMIT=50] -->
    <string-array name="debug_hw_renderer_entries">
        <item>OpenGL (Default)</item>
        <item>OpenGL (Skia)</item>
    </string-array>

    <!-- Values for debug renderer preference. -->
    <string-array name="debug_hw_renderer_values" translatable="false" >
        <item>opengl</item>
        <item>skiagl</item>
    </string-array>

    <!-- Titles for app process limit preference. [CHAR LIMIT=35] -->
    <string-array name="app_process_limit_entries">
        <item>Standard limit</item>
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@@ -679,9 +679,6 @@
    <!-- UI debug setting: show the amount of overdraw in apps using the GPU [CHAR LIMIT=25] -->
    <string name="debug_hw_overdraw">Debug GPU overdraw</string>

    <!-- UI debug setting: select the renderer to use by RenderThread [CHAR LIMIT=25] -->
    <string name="debug_hw_renderer">Set GPU Renderer</string>

    <!-- UI debug setting: disable use of overlays? [CHAR LIMIT=25] -->
    <string name="disable_overlays">Disable HW overlays</string>
    <!-- UI debug setting: disable use of overlays summary [CHAR LIMIT=50] -->