Loading libs/hwui/OpenGLRenderer.cpp +29 −7 Original line number Original line Diff line number Diff line Loading @@ -2427,17 +2427,39 @@ status_t OpenGLRenderer::drawOval(float left, float top, float right, float bott } } status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom, status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { float startAngle, float sweepAngle, bool useCenter, SkPaint* p) { if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone; if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) { return DrawGlInfo::kStatusDone; } if (fabs(sweepAngle) >= 360.0f) { if (fabs(sweepAngle) >= 360.0f) { return drawOval(left, top, right, bottom, paint); return drawOval(left, top, right, bottom, p); } } // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap) { mCaches.activeTexture(0); mCaches.activeTexture(0); const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top, const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top, startAngle, sweepAngle, useCenter, paint); startAngle, sweepAngle, useCenter, p); return drawShape(left, top, texture, paint); return drawShape(left, top, texture, p); } SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); } SkPath path; if (useCenter) { path.moveTo(rect.centerX(), rect.centerY()); } path.arcTo(rect, startAngle, sweepAngle, !useCenter); if (useCenter) { path.close(); } drawConvexPath(path, p); return DrawGlInfo::kStatusDrew; } } // See SkPaintDefaults.h // See SkPaintDefaults.h Loading libs/hwui/PathRenderer.cpp +269 −36 Original line number Original line Diff line number Diff line Loading @@ -80,11 +80,24 @@ inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) { * * * Note that we can't add and normalize the two vectors, that would result in a rectangle having an * Note that we can't add and normalize the two vectors, that would result in a rectangle having an * offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1) * offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1) * * NOTE: assumes angles between normals 90 degrees or less */ */ inline vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) { inline vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) { return (normalA + normalB) / (1 + fabs(normalA.dot(normalB))); return (normalA + normalB) / (1 + fabs(normalA.dot(normalB))); } } inline void scaleOffsetForStrokeWidth(vec2& offset, float halfStrokeWidth, float inverseScaleX, float inverseScaleY) { if (halfStrokeWidth == 0.0f) { // hairline - compensate for scale offset.x *= 0.5f * inverseScaleX; offset.y *= 0.5f * inverseScaleY; } else { offset *= halfStrokeWidth; } } void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()); Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()); Loading Loading @@ -119,13 +132,7 @@ void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfS nextNormal.normalize(); nextNormal.normalize(); vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); if (halfStrokeWidth == 0.0f) { scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); // hairline - compensate for scale totalOffset.x *= 0.5f * inverseScaleX; totalOffset.y *= 0.5f * inverseScaleY; } else { totalOffset *= halfStrokeWidth; } Vertex::set(&buffer[currentIndex++], Vertex::set(&buffer[currentIndex++], current->position[0] + totalOffset.x, current->position[0] + totalOffset.x, Loading @@ -145,6 +152,55 @@ void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfS copyVertex(&buffer[currentIndex++], &buffer[1]); copyVertex(&buffer[currentIndex++], &buffer[1]); } } void getStrokeVerticesFromUnclosedVertices(const Vector<Vertex>& vertices, float halfStrokeWidth, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { Vertex* buffer = vertexBuffer.alloc<Vertex>(vertices.size() * 2); int currentIndex = 0; const Vertex* current = &(vertices[0]); vec2 lastNormal; for (unsigned int i = 0; i < vertices.size() - 1; i++) { const Vertex* next = &(vertices[i + 1]); vec2 nextNormal(next->position[1] - current->position[1], current->position[0] - next->position[0]); nextNormal.normalize(); vec2 totalOffset; if (i == 0) { totalOffset = nextNormal; } else { totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); } scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); Vertex::set(&buffer[currentIndex++], current->position[0] + totalOffset.x, current->position[1] + totalOffset.y); Vertex::set(&buffer[currentIndex++], current->position[0] - totalOffset.x, current->position[1] - totalOffset.y); current = next; lastNormal = nextNormal; } vec2 totalOffset = lastNormal; scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); Vertex::set(&buffer[currentIndex++], current->position[0] + totalOffset.x, current->position[1] + totalOffset.y); Vertex::set(&buffer[currentIndex++], current->position[0] - totalOffset.x, current->position[1] - totalOffset.y); #if VERTEX_DEBUG for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { ALOGD("point at %f %f", buffer[i].position[0], buffer[i].position[1]); } #endif } void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer, void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { float inverseScaleX, float inverseScaleY) { AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2); AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2); Loading Loading @@ -202,11 +258,167 @@ void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffe #if VERTEX_DEBUG #if VERTEX_DEBUG for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { ALOGD("point at %f %f", buffer[i].position[0], buffer[i].position[1]); ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); } #endif } void getStrokeVerticesFromUnclosedVerticesAA(const Vector<Vertex>& vertices, float halfStrokeWidth, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * vertices.size() + 2); // avoid lines smaller than hairline since they break triangle based sampling. instead reducing // alpha value (TODO: support different X/Y scale) float maxAlpha = 1.0f; if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY && halfStrokeWidth * inverseScaleX < 0.5f) { maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX; halfStrokeWidth = 0.0f; } // there is no outer/inner here, using them for consistency with below approach int offset = 2 * (vertices.size() - 2); int currentAAOuterIndex = 2; int currentAAInnerIndex = 2 * offset + 5; // reversed int currentStrokeIndex = currentAAInnerIndex + 7; const Vertex* last = &(vertices[0]); const Vertex* current = &(vertices[1]); vec2 lastNormal(current->position[1] - last->position[1], last->position[0] - current->position[0]); lastNormal.normalize(); { // start cap vec2 totalOffset = lastNormal; vec2 AAOffset = totalOffset; AAOffset.x *= 0.5f * inverseScaleX; AAOffset.y *= 0.5f * inverseScaleY; vec2 innerOffset = totalOffset; scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); vec2 outerOffset = innerOffset + AAOffset; innerOffset -= AAOffset; // TODO: support square cap by changing this offset to incorporate halfStrokeWidth vec2 capAAOffset(AAOffset.y, -AAOffset.x); AlphaVertex::set(&buffer[0], last->position[0] + outerOffset.x + capAAOffset.x, last->position[1] + outerOffset.y + capAAOffset.y, 0.0f); AlphaVertex::set(&buffer[1], last->position[0] + innerOffset.x - capAAOffset.x, last->position[1] + innerOffset.y - capAAOffset.y, maxAlpha); AlphaVertex::set(&buffer[2 * offset + 6], last->position[0] - outerOffset.x + capAAOffset.x, last->position[1] - outerOffset.y + capAAOffset.y, 0.0f); AlphaVertex::set(&buffer[2 * offset + 7], last->position[0] - innerOffset.x - capAAOffset.x, last->position[1] - innerOffset.y - capAAOffset.y, maxAlpha); copyAlphaVertex(&buffer[2 * offset + 8], &buffer[0]); copyAlphaVertex(&buffer[2 * offset + 9], &buffer[1]); copyAlphaVertex(&buffer[2 * offset + 10], &buffer[1]); // degenerate tris (the only two!) copyAlphaVertex(&buffer[2 * offset + 11], &buffer[2 * offset + 7]); } for (unsigned int i = 1; i < vertices.size() - 1; i++) { const Vertex* next = &(vertices[i + 1]); vec2 nextNormal(next->position[1] - current->position[1], current->position[0] - next->position[0]); nextNormal.normalize(); vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); vec2 AAOffset = totalOffset; AAOffset.x *= 0.5f * inverseScaleX; AAOffset.y *= 0.5f * inverseScaleY; vec2 innerOffset = totalOffset; scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); vec2 outerOffset = innerOffset + AAOffset; innerOffset -= AAOffset; AlphaVertex::set(&buffer[currentAAOuterIndex++], current->position[0] + outerOffset.x, current->position[1] + outerOffset.y, 0.0f); AlphaVertex::set(&buffer[currentAAOuterIndex++], current->position[0] + innerOffset.x, current->position[1] + innerOffset.y, maxAlpha); AlphaVertex::set(&buffer[currentStrokeIndex++], current->position[0] + innerOffset.x, current->position[1] + innerOffset.y, maxAlpha); AlphaVertex::set(&buffer[currentStrokeIndex++], current->position[0] - innerOffset.x, current->position[1] - innerOffset.y, maxAlpha); AlphaVertex::set(&buffer[currentAAInnerIndex--], current->position[0] - innerOffset.x, current->position[1] - innerOffset.y, maxAlpha); AlphaVertex::set(&buffer[currentAAInnerIndex--], current->position[0] - outerOffset.x, current->position[1] - outerOffset.y, 0.0f); last = current; current = next; lastNormal = nextNormal; } { // end cap vec2 totalOffset = lastNormal; vec2 AAOffset = totalOffset; AAOffset.x *= 0.5f * inverseScaleX; AAOffset.y *= 0.5f * inverseScaleY; vec2 innerOffset = totalOffset; scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); vec2 outerOffset = innerOffset + AAOffset; innerOffset -= AAOffset; // TODO: support square cap by changing this offset to incorporate halfStrokeWidth vec2 capAAOffset(-AAOffset.y, AAOffset.x); AlphaVertex::set(&buffer[offset + 2], current->position[0] + outerOffset.x + capAAOffset.x, current->position[1] + outerOffset.y + capAAOffset.y, 0.0f); AlphaVertex::set(&buffer[offset + 3], current->position[0] + innerOffset.x - capAAOffset.x, current->position[1] + innerOffset.y - capAAOffset.y, maxAlpha); AlphaVertex::set(&buffer[offset + 4], current->position[0] - outerOffset.x + capAAOffset.x, current->position[1] - outerOffset.y + capAAOffset.y, 0.0f); AlphaVertex::set(&buffer[offset + 5], current->position[0] - innerOffset.x - capAAOffset.x, current->position[1] - innerOffset.y - capAAOffset.y, maxAlpha); copyAlphaVertex(&buffer[vertexBuffer.getSize() - 2], &buffer[offset + 3]); copyAlphaVertex(&buffer[vertexBuffer.getSize() - 1], &buffer[offset + 5]); } #if VERTEX_DEBUG for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); } } #endif #endif } } void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float halfStrokeWidth, void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float halfStrokeWidth, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * perimeter.size() + 8); AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * perimeter.size() + 8); Loading Loading @@ -242,13 +454,7 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal AAOffset.y *= 0.5f * inverseScaleY; AAOffset.y *= 0.5f * inverseScaleY; vec2 innerOffset = totalOffset; vec2 innerOffset = totalOffset; if (halfStrokeWidth == 0.0f) { scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); // hairline! - compensate for scale innerOffset.x *= 0.5f * inverseScaleX; innerOffset.y *= 0.5f * inverseScaleY; } else { innerOffset *= halfStrokeWidth; } vec2 outerOffset = innerOffset + AAOffset; vec2 outerOffset = innerOffset + AAOffset; innerOffset -= AAOffset; innerOffset -= AAOffset; Loading Loading @@ -296,6 +502,12 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]); copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]); copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]); copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]); // don't need to create last degenerate tri // don't need to create last degenerate tri #if VERTEX_DEBUG for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); } #endif } } void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, Loading @@ -320,7 +532,10 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, threshInvScaleY *= bounds.height() / (bounds.height() + paint->getStrokeWidth()); threshInvScaleY *= bounds.height() / (bounds.height() + paint->getStrokeWidth()); } } } } convexPathPerimeterVertices(path, threshInvScaleX * threshInvScaleX, // force close if we're filling the path, since fill path expects closed perimeter. bool forceClose = style != SkPaint::kStroke_Style; bool wasClosed = convexPathPerimeterVertices(path, forceClose, threshInvScaleX * threshInvScaleX, threshInvScaleY * threshInvScaleY, tempVertices); threshInvScaleY * threshInvScaleY, tempVertices); if (!tempVertices.size()) { if (!tempVertices.size()) { Loading @@ -337,11 +552,22 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, if (style == SkPaint::kStroke_Style) { if (style == SkPaint::kStroke_Style) { float halfStrokeWidth = paint->getStrokeWidth() * 0.5f; float halfStrokeWidth = paint->getStrokeWidth() * 0.5f; if (!isAA) { if (!isAA) { if (wasClosed) { getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer, getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer, inverseScaleX, inverseScaleY); inverseScaleX, inverseScaleY); } else { } else { getStrokeVerticesFromUnclosedVertices(tempVertices, halfStrokeWidth, vertexBuffer, inverseScaleX, inverseScaleY); } } else { if (wasClosed) { getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer, getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer, inverseScaleX, inverseScaleY); inverseScaleX, inverseScaleY); } else { getStrokeVerticesFromUnclosedVerticesAA(tempVertices, halfStrokeWidth, vertexBuffer, inverseScaleX, inverseScaleY); } } } } else { } else { // For kStrokeAndFill style, the path should be adjusted externally, as it will be treated as a fill here. // For kStrokeAndFill style, the path should be adjusted externally, as it will be treated as a fill here. Loading @@ -354,19 +580,27 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, } } void PathRenderer::convexPathPerimeterVertices(const SkPath& path, void pushToVector(Vector<Vertex>& vertices, float x, float y) { // TODO: make this not yuck vertices.push(); Vertex* newVertex = &(vertices.editArray()[vertices.size() - 1]); Vertex::set(newVertex, x, y); } bool PathRenderer::convexPathPerimeterVertices(const SkPath& path, bool forceClose, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) { float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) { ATRACE_CALL(); ATRACE_CALL(); SkPath::Iter iter(path, true); // TODO: to support joins other than sharp miter, join vertices should be labelled in the SkPoint pos; // perimeter, or resolved into more vertices. Reconsider forceClose-ing in that case. SkPath::Iter iter(path, forceClose); SkPoint pts[4]; SkPoint pts[4]; SkPath::Verb v; SkPath::Verb v; Vertex* newVertex = 0; Vertex* newVertex = 0; while (SkPath::kDone_Verb != (v = iter.next(pts))) { while (SkPath::kDone_Verb != (v = iter.next(pts))) { switch (v) { switch (v) { case SkPath::kMove_Verb: case SkPath::kMove_Verb: pos = pts[0]; pushToVector(outputVertices, pts[0].x(), pts[0].y()); ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y()); ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y()); break; break; case SkPath::kClose_Verb: case SkPath::kClose_Verb: Loading @@ -377,10 +611,7 @@ void PathRenderer::convexPathPerimeterVertices(const SkPath& path, pts[0].x(), pts[0].y(), pts[0].x(), pts[0].y(), pts[1].x(), pts[1].y()); pts[1].x(), pts[1].y()); // TODO: make this not yuck pushToVector(outputVertices, pts[1].x(), pts[1].y()); outputVertices.push(); newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]); Vertex::set(newVertex, pts[1].x(), pts[1].y()); break; break; case SkPath::kQuad_Verb: case SkPath::kQuad_Verb: ALOGV("kQuad_Verb"); ALOGV("kQuad_Verb"); Loading @@ -403,6 +634,14 @@ void PathRenderer::convexPathPerimeterVertices(const SkPath& path, break; break; } } } } int size = outputVertices.size(); if (size >= 2 && outputVertices[0].position[0] == outputVertices[size - 1].position[0] && outputVertices[0].position[1] == outputVertices[size - 1].position[1]) { outputVertices.pop(); return true; } return false; } } void PathRenderer::recursiveCubicBezierVertices( void PathRenderer::recursiveCubicBezierVertices( Loading @@ -419,10 +658,7 @@ void PathRenderer::recursiveCubicBezierVertices( if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { // below thresh, draw line by adding endpoint // below thresh, draw line by adding endpoint // TODO: make this not yuck pushToVector(outputVertices, p2x, p2y); outputVertices.push(); Vertex* newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]); Vertex::set(newVertex, p2x, p2y); } else { } else { float p1c1x = (p1x + c1x) * 0.5f; float p1c1x = (p1x + c1x) * 0.5f; float p1c1y = (p1y + c1y) * 0.5f; float p1c1y = (p1y + c1y) * 0.5f; Loading Loading @@ -463,10 +699,7 @@ void PathRenderer::recursiveQuadraticBezierVertices( if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { // below thresh, draw line by adding endpoint // below thresh, draw line by adding endpoint // TODO: make this not yuck pushToVector(outputVertices, bx, by); outputVertices.push(); Vertex* newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]); Vertex::set(newVertex, bx, by); } else { } else { float acx = (ax + cx) * 0.5f; float acx = (ax + cx) * 0.5f; float bcx = (bx + cx) * 0.5f; float bcx = (bx + cx) * 0.5f; Loading libs/hwui/PathRenderer.h +2 −4 Original line number Original line Diff line number Diff line Loading @@ -71,10 +71,8 @@ public: const mat4 *transform, VertexBuffer& vertexBuffer); const mat4 *transform, VertexBuffer& vertexBuffer); private: private: static void convexPathPerimeterVertices( static bool convexPathPerimeterVertices(const SkPath &path, bool forceClose, const SkPath &path, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices); float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices); /* /* endpoints a & b, endpoints a & b, Loading Loading
libs/hwui/OpenGLRenderer.cpp +29 −7 Original line number Original line Diff line number Diff line Loading @@ -2427,17 +2427,39 @@ status_t OpenGLRenderer::drawOval(float left, float top, float right, float bott } } status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom, status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) { float startAngle, float sweepAngle, bool useCenter, SkPaint* p) { if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone; if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) { return DrawGlInfo::kStatusDone; } if (fabs(sweepAngle) >= 360.0f) { if (fabs(sweepAngle) >= 360.0f) { return drawOval(left, top, right, bottom, paint); return drawOval(left, top, right, bottom, p); } } // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap) { mCaches.activeTexture(0); mCaches.activeTexture(0); const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top, const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top, startAngle, sweepAngle, useCenter, paint); startAngle, sweepAngle, useCenter, p); return drawShape(left, top, texture, paint); return drawShape(left, top, texture, p); } SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); } SkPath path; if (useCenter) { path.moveTo(rect.centerX(), rect.centerY()); } path.arcTo(rect, startAngle, sweepAngle, !useCenter); if (useCenter) { path.close(); } drawConvexPath(path, p); return DrawGlInfo::kStatusDrew; } } // See SkPaintDefaults.h // See SkPaintDefaults.h Loading
libs/hwui/PathRenderer.cpp +269 −36 Original line number Original line Diff line number Diff line Loading @@ -80,11 +80,24 @@ inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) { * * * Note that we can't add and normalize the two vectors, that would result in a rectangle having an * Note that we can't add and normalize the two vectors, that would result in a rectangle having an * offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1) * offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1) * * NOTE: assumes angles between normals 90 degrees or less */ */ inline vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) { inline vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) { return (normalA + normalB) / (1 + fabs(normalA.dot(normalB))); return (normalA + normalB) / (1 + fabs(normalA.dot(normalB))); } } inline void scaleOffsetForStrokeWidth(vec2& offset, float halfStrokeWidth, float inverseScaleX, float inverseScaleY) { if (halfStrokeWidth == 0.0f) { // hairline - compensate for scale offset.x *= 0.5f * inverseScaleX; offset.y *= 0.5f * inverseScaleY; } else { offset *= halfStrokeWidth; } } void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()); Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()); Loading Loading @@ -119,13 +132,7 @@ void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfS nextNormal.normalize(); nextNormal.normalize(); vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); if (halfStrokeWidth == 0.0f) { scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); // hairline - compensate for scale totalOffset.x *= 0.5f * inverseScaleX; totalOffset.y *= 0.5f * inverseScaleY; } else { totalOffset *= halfStrokeWidth; } Vertex::set(&buffer[currentIndex++], Vertex::set(&buffer[currentIndex++], current->position[0] + totalOffset.x, current->position[0] + totalOffset.x, Loading @@ -145,6 +152,55 @@ void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfS copyVertex(&buffer[currentIndex++], &buffer[1]); copyVertex(&buffer[currentIndex++], &buffer[1]); } } void getStrokeVerticesFromUnclosedVertices(const Vector<Vertex>& vertices, float halfStrokeWidth, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { Vertex* buffer = vertexBuffer.alloc<Vertex>(vertices.size() * 2); int currentIndex = 0; const Vertex* current = &(vertices[0]); vec2 lastNormal; for (unsigned int i = 0; i < vertices.size() - 1; i++) { const Vertex* next = &(vertices[i + 1]); vec2 nextNormal(next->position[1] - current->position[1], current->position[0] - next->position[0]); nextNormal.normalize(); vec2 totalOffset; if (i == 0) { totalOffset = nextNormal; } else { totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); } scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); Vertex::set(&buffer[currentIndex++], current->position[0] + totalOffset.x, current->position[1] + totalOffset.y); Vertex::set(&buffer[currentIndex++], current->position[0] - totalOffset.x, current->position[1] - totalOffset.y); current = next; lastNormal = nextNormal; } vec2 totalOffset = lastNormal; scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); Vertex::set(&buffer[currentIndex++], current->position[0] + totalOffset.x, current->position[1] + totalOffset.y); Vertex::set(&buffer[currentIndex++], current->position[0] - totalOffset.x, current->position[1] - totalOffset.y); #if VERTEX_DEBUG for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { ALOGD("point at %f %f", buffer[i].position[0], buffer[i].position[1]); } #endif } void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer, void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { float inverseScaleX, float inverseScaleY) { AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2); AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2); Loading Loading @@ -202,11 +258,167 @@ void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffe #if VERTEX_DEBUG #if VERTEX_DEBUG for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { ALOGD("point at %f %f", buffer[i].position[0], buffer[i].position[1]); ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); } #endif } void getStrokeVerticesFromUnclosedVerticesAA(const Vector<Vertex>& vertices, float halfStrokeWidth, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * vertices.size() + 2); // avoid lines smaller than hairline since they break triangle based sampling. instead reducing // alpha value (TODO: support different X/Y scale) float maxAlpha = 1.0f; if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY && halfStrokeWidth * inverseScaleX < 0.5f) { maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX; halfStrokeWidth = 0.0f; } // there is no outer/inner here, using them for consistency with below approach int offset = 2 * (vertices.size() - 2); int currentAAOuterIndex = 2; int currentAAInnerIndex = 2 * offset + 5; // reversed int currentStrokeIndex = currentAAInnerIndex + 7; const Vertex* last = &(vertices[0]); const Vertex* current = &(vertices[1]); vec2 lastNormal(current->position[1] - last->position[1], last->position[0] - current->position[0]); lastNormal.normalize(); { // start cap vec2 totalOffset = lastNormal; vec2 AAOffset = totalOffset; AAOffset.x *= 0.5f * inverseScaleX; AAOffset.y *= 0.5f * inverseScaleY; vec2 innerOffset = totalOffset; scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); vec2 outerOffset = innerOffset + AAOffset; innerOffset -= AAOffset; // TODO: support square cap by changing this offset to incorporate halfStrokeWidth vec2 capAAOffset(AAOffset.y, -AAOffset.x); AlphaVertex::set(&buffer[0], last->position[0] + outerOffset.x + capAAOffset.x, last->position[1] + outerOffset.y + capAAOffset.y, 0.0f); AlphaVertex::set(&buffer[1], last->position[0] + innerOffset.x - capAAOffset.x, last->position[1] + innerOffset.y - capAAOffset.y, maxAlpha); AlphaVertex::set(&buffer[2 * offset + 6], last->position[0] - outerOffset.x + capAAOffset.x, last->position[1] - outerOffset.y + capAAOffset.y, 0.0f); AlphaVertex::set(&buffer[2 * offset + 7], last->position[0] - innerOffset.x - capAAOffset.x, last->position[1] - innerOffset.y - capAAOffset.y, maxAlpha); copyAlphaVertex(&buffer[2 * offset + 8], &buffer[0]); copyAlphaVertex(&buffer[2 * offset + 9], &buffer[1]); copyAlphaVertex(&buffer[2 * offset + 10], &buffer[1]); // degenerate tris (the only two!) copyAlphaVertex(&buffer[2 * offset + 11], &buffer[2 * offset + 7]); } for (unsigned int i = 1; i < vertices.size() - 1; i++) { const Vertex* next = &(vertices[i + 1]); vec2 nextNormal(next->position[1] - current->position[1], current->position[0] - next->position[0]); nextNormal.normalize(); vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal); vec2 AAOffset = totalOffset; AAOffset.x *= 0.5f * inverseScaleX; AAOffset.y *= 0.5f * inverseScaleY; vec2 innerOffset = totalOffset; scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); vec2 outerOffset = innerOffset + AAOffset; innerOffset -= AAOffset; AlphaVertex::set(&buffer[currentAAOuterIndex++], current->position[0] + outerOffset.x, current->position[1] + outerOffset.y, 0.0f); AlphaVertex::set(&buffer[currentAAOuterIndex++], current->position[0] + innerOffset.x, current->position[1] + innerOffset.y, maxAlpha); AlphaVertex::set(&buffer[currentStrokeIndex++], current->position[0] + innerOffset.x, current->position[1] + innerOffset.y, maxAlpha); AlphaVertex::set(&buffer[currentStrokeIndex++], current->position[0] - innerOffset.x, current->position[1] - innerOffset.y, maxAlpha); AlphaVertex::set(&buffer[currentAAInnerIndex--], current->position[0] - innerOffset.x, current->position[1] - innerOffset.y, maxAlpha); AlphaVertex::set(&buffer[currentAAInnerIndex--], current->position[0] - outerOffset.x, current->position[1] - outerOffset.y, 0.0f); last = current; current = next; lastNormal = nextNormal; } { // end cap vec2 totalOffset = lastNormal; vec2 AAOffset = totalOffset; AAOffset.x *= 0.5f * inverseScaleX; AAOffset.y *= 0.5f * inverseScaleY; vec2 innerOffset = totalOffset; scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); vec2 outerOffset = innerOffset + AAOffset; innerOffset -= AAOffset; // TODO: support square cap by changing this offset to incorporate halfStrokeWidth vec2 capAAOffset(-AAOffset.y, AAOffset.x); AlphaVertex::set(&buffer[offset + 2], current->position[0] + outerOffset.x + capAAOffset.x, current->position[1] + outerOffset.y + capAAOffset.y, 0.0f); AlphaVertex::set(&buffer[offset + 3], current->position[0] + innerOffset.x - capAAOffset.x, current->position[1] + innerOffset.y - capAAOffset.y, maxAlpha); AlphaVertex::set(&buffer[offset + 4], current->position[0] - outerOffset.x + capAAOffset.x, current->position[1] - outerOffset.y + capAAOffset.y, 0.0f); AlphaVertex::set(&buffer[offset + 5], current->position[0] - innerOffset.x - capAAOffset.x, current->position[1] - innerOffset.y - capAAOffset.y, maxAlpha); copyAlphaVertex(&buffer[vertexBuffer.getSize() - 2], &buffer[offset + 3]); copyAlphaVertex(&buffer[vertexBuffer.getSize() - 1], &buffer[offset + 5]); } #if VERTEX_DEBUG for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); } } #endif #endif } } void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float halfStrokeWidth, void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float halfStrokeWidth, VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) { AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * perimeter.size() + 8); AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * perimeter.size() + 8); Loading Loading @@ -242,13 +454,7 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal AAOffset.y *= 0.5f * inverseScaleY; AAOffset.y *= 0.5f * inverseScaleY; vec2 innerOffset = totalOffset; vec2 innerOffset = totalOffset; if (halfStrokeWidth == 0.0f) { scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY); // hairline! - compensate for scale innerOffset.x *= 0.5f * inverseScaleX; innerOffset.y *= 0.5f * inverseScaleY; } else { innerOffset *= halfStrokeWidth; } vec2 outerOffset = innerOffset + AAOffset; vec2 outerOffset = innerOffset + AAOffset; innerOffset -= AAOffset; innerOffset -= AAOffset; Loading Loading @@ -296,6 +502,12 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]); copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]); copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]); copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]); // don't need to create last degenerate tri // don't need to create last degenerate tri #if VERTEX_DEBUG for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha); } #endif } } void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, Loading @@ -320,7 +532,10 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, threshInvScaleY *= bounds.height() / (bounds.height() + paint->getStrokeWidth()); threshInvScaleY *= bounds.height() / (bounds.height() + paint->getStrokeWidth()); } } } } convexPathPerimeterVertices(path, threshInvScaleX * threshInvScaleX, // force close if we're filling the path, since fill path expects closed perimeter. bool forceClose = style != SkPaint::kStroke_Style; bool wasClosed = convexPathPerimeterVertices(path, forceClose, threshInvScaleX * threshInvScaleX, threshInvScaleY * threshInvScaleY, tempVertices); threshInvScaleY * threshInvScaleY, tempVertices); if (!tempVertices.size()) { if (!tempVertices.size()) { Loading @@ -337,11 +552,22 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, if (style == SkPaint::kStroke_Style) { if (style == SkPaint::kStroke_Style) { float halfStrokeWidth = paint->getStrokeWidth() * 0.5f; float halfStrokeWidth = paint->getStrokeWidth() * 0.5f; if (!isAA) { if (!isAA) { if (wasClosed) { getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer, getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer, inverseScaleX, inverseScaleY); inverseScaleX, inverseScaleY); } else { } else { getStrokeVerticesFromUnclosedVertices(tempVertices, halfStrokeWidth, vertexBuffer, inverseScaleX, inverseScaleY); } } else { if (wasClosed) { getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer, getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer, inverseScaleX, inverseScaleY); inverseScaleX, inverseScaleY); } else { getStrokeVerticesFromUnclosedVerticesAA(tempVertices, halfStrokeWidth, vertexBuffer, inverseScaleX, inverseScaleY); } } } } else { } else { // For kStrokeAndFill style, the path should be adjusted externally, as it will be treated as a fill here. // For kStrokeAndFill style, the path should be adjusted externally, as it will be treated as a fill here. Loading @@ -354,19 +580,27 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint, } } void PathRenderer::convexPathPerimeterVertices(const SkPath& path, void pushToVector(Vector<Vertex>& vertices, float x, float y) { // TODO: make this not yuck vertices.push(); Vertex* newVertex = &(vertices.editArray()[vertices.size() - 1]); Vertex::set(newVertex, x, y); } bool PathRenderer::convexPathPerimeterVertices(const SkPath& path, bool forceClose, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) { float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) { ATRACE_CALL(); ATRACE_CALL(); SkPath::Iter iter(path, true); // TODO: to support joins other than sharp miter, join vertices should be labelled in the SkPoint pos; // perimeter, or resolved into more vertices. Reconsider forceClose-ing in that case. SkPath::Iter iter(path, forceClose); SkPoint pts[4]; SkPoint pts[4]; SkPath::Verb v; SkPath::Verb v; Vertex* newVertex = 0; Vertex* newVertex = 0; while (SkPath::kDone_Verb != (v = iter.next(pts))) { while (SkPath::kDone_Verb != (v = iter.next(pts))) { switch (v) { switch (v) { case SkPath::kMove_Verb: case SkPath::kMove_Verb: pos = pts[0]; pushToVector(outputVertices, pts[0].x(), pts[0].y()); ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y()); ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y()); break; break; case SkPath::kClose_Verb: case SkPath::kClose_Verb: Loading @@ -377,10 +611,7 @@ void PathRenderer::convexPathPerimeterVertices(const SkPath& path, pts[0].x(), pts[0].y(), pts[0].x(), pts[0].y(), pts[1].x(), pts[1].y()); pts[1].x(), pts[1].y()); // TODO: make this not yuck pushToVector(outputVertices, pts[1].x(), pts[1].y()); outputVertices.push(); newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]); Vertex::set(newVertex, pts[1].x(), pts[1].y()); break; break; case SkPath::kQuad_Verb: case SkPath::kQuad_Verb: ALOGV("kQuad_Verb"); ALOGV("kQuad_Verb"); Loading @@ -403,6 +634,14 @@ void PathRenderer::convexPathPerimeterVertices(const SkPath& path, break; break; } } } } int size = outputVertices.size(); if (size >= 2 && outputVertices[0].position[0] == outputVertices[size - 1].position[0] && outputVertices[0].position[1] == outputVertices[size - 1].position[1]) { outputVertices.pop(); return true; } return false; } } void PathRenderer::recursiveCubicBezierVertices( void PathRenderer::recursiveCubicBezierVertices( Loading @@ -419,10 +658,7 @@ void PathRenderer::recursiveCubicBezierVertices( if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { // below thresh, draw line by adding endpoint // below thresh, draw line by adding endpoint // TODO: make this not yuck pushToVector(outputVertices, p2x, p2y); outputVertices.push(); Vertex* newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]); Vertex::set(newVertex, p2x, p2y); } else { } else { float p1c1x = (p1x + c1x) * 0.5f; float p1c1x = (p1x + c1x) * 0.5f; float p1c1y = (p1y + c1y) * 0.5f; float p1c1y = (p1y + c1y) * 0.5f; Loading Loading @@ -463,10 +699,7 @@ void PathRenderer::recursiveQuadraticBezierVertices( if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { // below thresh, draw line by adding endpoint // below thresh, draw line by adding endpoint // TODO: make this not yuck pushToVector(outputVertices, bx, by); outputVertices.push(); Vertex* newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]); Vertex::set(newVertex, bx, by); } else { } else { float acx = (ax + cx) * 0.5f; float acx = (ax + cx) * 0.5f; float bcx = (bx + cx) * 0.5f; float bcx = (bx + cx) * 0.5f; Loading
libs/hwui/PathRenderer.h +2 −4 Original line number Original line Diff line number Diff line Loading @@ -71,10 +71,8 @@ public: const mat4 *transform, VertexBuffer& vertexBuffer); const mat4 *transform, VertexBuffer& vertexBuffer); private: private: static void convexPathPerimeterVertices( static bool convexPathPerimeterVertices(const SkPath &path, bool forceClose, const SkPath &path, float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices); float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices); /* /* endpoints a & b, endpoints a & b, Loading