Loading libs/rs/scriptc/rs_allocation.rsh +25 −0 Original line number Diff line number Diff line Loading @@ -14,6 +14,31 @@ * limitations under the License. */ /*! \mainpage notitle * * Renderscript is a high-performance runtime that provides graphics rendering and * compute operations at the native level. Renderscript code is compiled on devices * at runtime to allow platform-independence as well. * This reference documentation describes the Renderscript runtime APIs, which you * can utilize to write Renderscript code in C99. The Renderscript header * files are automatically included for you, except for the rs_graphics.rsh header. If * you are doing graphics rendering, include the graphics header file like this: * * <code>#include "rs_graphics.rsh"</code> * * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here * as well as the Android framework APIs for Renderscript. * For documentation on the Android framework APIs, see the <a href= * "http://developer.android.com/reference/android/renderscript/package-summary.html"> * android.renderscript</a> package reference. * For more information on how to develop with Renderscript and how the runtime and * Android framework APIs interact, see the <a href= * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript * developer guide</a> and the <a href= * "http://developer.android.com/resources/samples/RenderScript/index.html"> * Renderscript samples</a>. */ /** @file rs_allocation.rsh * \brief Allocation routines * Loading Loading
libs/rs/scriptc/rs_allocation.rsh +25 −0 Original line number Diff line number Diff line Loading @@ -14,6 +14,31 @@ * limitations under the License. */ /*! \mainpage notitle * * Renderscript is a high-performance runtime that provides graphics rendering and * compute operations at the native level. Renderscript code is compiled on devices * at runtime to allow platform-independence as well. * This reference documentation describes the Renderscript runtime APIs, which you * can utilize to write Renderscript code in C99. The Renderscript header * files are automatically included for you, except for the rs_graphics.rsh header. If * you are doing graphics rendering, include the graphics header file like this: * * <code>#include "rs_graphics.rsh"</code> * * To use Renderscript, you need to utilize the Renderscript runtime APIs documented here * as well as the Android framework APIs for Renderscript. * For documentation on the Android framework APIs, see the <a href= * "http://developer.android.com/reference/android/renderscript/package-summary.html"> * android.renderscript</a> package reference. * For more information on how to develop with Renderscript and how the runtime and * Android framework APIs interact, see the <a href= * "http://developer.android.com/guide/topics/renderscript/index.html">Renderscript * developer guide</a> and the <a href= * "http://developer.android.com/resources/samples/RenderScript/index.html"> * Renderscript samples</a>. */ /** @file rs_allocation.rsh * \brief Allocation routines * Loading