Loading libs/hwui/Animator.h +1 −1 Original line number Diff line number Diff line Loading @@ -77,7 +77,7 @@ public: void forceEndNow(AnimationContext& context); protected: BaseRenderNodeAnimator(float finalValue); explicit BaseRenderNodeAnimator(float finalValue); virtual ~BaseRenderNodeAnimator(); virtual float getValue(RenderNode* target) const = 0; Loading libs/hwui/AssetAtlas.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -29,7 +29,7 @@ namespace uirenderer { // Lifecycle /////////////////////////////////////////////////////////////////////////////// void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) { void AssetAtlas::init(const sp<GraphicBuffer>& buffer, int64_t* map, int count) { if (mImage) { return; } Loading libs/hwui/AssetAtlas.h +1 −1 Original line number Diff line number Diff line Loading @@ -111,7 +111,7 @@ public: * initialized. To re-initialize the atlas, you must * first call terminate(). */ ANDROID_API void init(sp<GraphicBuffer> buffer, int64_t* map, int count); ANDROID_API void init(const sp<GraphicBuffer>& buffer, int64_t* map, int count); /** * Destroys the atlas texture. This object can be Loading libs/hwui/DisplayListOp.h +10 −10 Original line number Diff line number Diff line Loading @@ -108,7 +108,7 @@ public: class DrawOp : public DisplayListOp { friend class MergingDrawBatch; public: DrawOp(const SkPaint* paint) explicit DrawOp(const SkPaint* paint) : mPaint(paint), mQuickRejected(false) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, Loading Loading @@ -245,7 +245,7 @@ public: } // default empty constructor for bounds, to be overridden in child constructor body DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { } explicit DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { } virtual bool getLocalBounds(Rect& localBounds) override { localBounds.set(mLocalBounds); Loading @@ -270,7 +270,7 @@ protected: class SaveOp : public StateOp { public: SaveOp(int flags) explicit SaveOp(int flags) : mFlags(flags) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, Loading @@ -296,7 +296,7 @@ private: class RestoreToCountOp : public StateOp { public: RestoreToCountOp(int count) explicit RestoreToCountOp(int count) : mCount(count) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, Loading Loading @@ -409,7 +409,7 @@ private: class RotateOp : public StateOp { public: RotateOp(float degrees) explicit RotateOp(float degrees) : mDegrees(degrees) {} virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { Loading Loading @@ -468,7 +468,7 @@ private: class SetMatrixOp : public StateOp { public: SetMatrixOp(const SkMatrix& matrix) explicit SetMatrixOp(const SkMatrix& matrix) : mMatrix(matrix) {} virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { Loading @@ -491,7 +491,7 @@ private: class SetLocalMatrixOp : public StateOp { public: SetLocalMatrixOp(const SkMatrix& matrix) explicit SetLocalMatrixOp(const SkMatrix& matrix) : mMatrix(matrix) {} virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { Loading @@ -510,7 +510,7 @@ private: class ConcatMatrixOp : public StateOp { public: ConcatMatrixOp(const SkMatrix& matrix) explicit ConcatMatrixOp(const SkMatrix& matrix) : mMatrix(matrix) {} virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { Loading @@ -529,7 +529,7 @@ private: class ClipOp : public StateOp { public: ClipOp(SkRegion::Op op) : mOp(op) {} explicit ClipOp(SkRegion::Op op) : mOp(op) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) override { Loading Loading @@ -1396,7 +1396,7 @@ private: class DrawFunctorOp : public DrawOp { public: DrawFunctorOp(Functor* functor) explicit DrawFunctorOp(Functor* functor) : DrawOp(nullptr), mFunctor(functor) {} virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { Loading libs/hwui/GammaFontRenderer.h +1 −1 Original line number Diff line number Diff line Loading @@ -91,7 +91,7 @@ public: void endPrecaching() override; private: ShaderGammaFontRenderer(bool multiGamma); explicit ShaderGammaFontRenderer(bool multiGamma); FontRenderer* mRenderer; bool mMultiGamma; Loading Loading
libs/hwui/Animator.h +1 −1 Original line number Diff line number Diff line Loading @@ -77,7 +77,7 @@ public: void forceEndNow(AnimationContext& context); protected: BaseRenderNodeAnimator(float finalValue); explicit BaseRenderNodeAnimator(float finalValue); virtual ~BaseRenderNodeAnimator(); virtual float getValue(RenderNode* target) const = 0; Loading
libs/hwui/AssetAtlas.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -29,7 +29,7 @@ namespace uirenderer { // Lifecycle /////////////////////////////////////////////////////////////////////////////// void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) { void AssetAtlas::init(const sp<GraphicBuffer>& buffer, int64_t* map, int count) { if (mImage) { return; } Loading
libs/hwui/AssetAtlas.h +1 −1 Original line number Diff line number Diff line Loading @@ -111,7 +111,7 @@ public: * initialized. To re-initialize the atlas, you must * first call terminate(). */ ANDROID_API void init(sp<GraphicBuffer> buffer, int64_t* map, int count); ANDROID_API void init(const sp<GraphicBuffer>& buffer, int64_t* map, int count); /** * Destroys the atlas texture. This object can be Loading
libs/hwui/DisplayListOp.h +10 −10 Original line number Diff line number Diff line Loading @@ -108,7 +108,7 @@ public: class DrawOp : public DisplayListOp { friend class MergingDrawBatch; public: DrawOp(const SkPaint* paint) explicit DrawOp(const SkPaint* paint) : mPaint(paint), mQuickRejected(false) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, Loading Loading @@ -245,7 +245,7 @@ public: } // default empty constructor for bounds, to be overridden in child constructor body DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { } explicit DrawBoundedOp(const SkPaint* paint): DrawOp(paint) { } virtual bool getLocalBounds(Rect& localBounds) override { localBounds.set(mLocalBounds); Loading @@ -270,7 +270,7 @@ protected: class SaveOp : public StateOp { public: SaveOp(int flags) explicit SaveOp(int flags) : mFlags(flags) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, Loading @@ -296,7 +296,7 @@ private: class RestoreToCountOp : public StateOp { public: RestoreToCountOp(int count) explicit RestoreToCountOp(int count) : mCount(count) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, Loading Loading @@ -409,7 +409,7 @@ private: class RotateOp : public StateOp { public: RotateOp(float degrees) explicit RotateOp(float degrees) : mDegrees(degrees) {} virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { Loading Loading @@ -468,7 +468,7 @@ private: class SetMatrixOp : public StateOp { public: SetMatrixOp(const SkMatrix& matrix) explicit SetMatrixOp(const SkMatrix& matrix) : mMatrix(matrix) {} virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { Loading @@ -491,7 +491,7 @@ private: class SetLocalMatrixOp : public StateOp { public: SetLocalMatrixOp(const SkMatrix& matrix) explicit SetLocalMatrixOp(const SkMatrix& matrix) : mMatrix(matrix) {} virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { Loading @@ -510,7 +510,7 @@ private: class ConcatMatrixOp : public StateOp { public: ConcatMatrixOp(const SkMatrix& matrix) explicit ConcatMatrixOp(const SkMatrix& matrix) : mMatrix(matrix) {} virtual void applyState(OpenGLRenderer& renderer, int saveCount) const override { Loading @@ -529,7 +529,7 @@ private: class ClipOp : public StateOp { public: ClipOp(SkRegion::Op op) : mOp(op) {} explicit ClipOp(SkRegion::Op op) : mOp(op) {} virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level, bool useQuickReject) override { Loading Loading @@ -1396,7 +1396,7 @@ private: class DrawFunctorOp : public DrawOp { public: DrawFunctorOp(Functor* functor) explicit DrawFunctorOp(Functor* functor) : DrawOp(nullptr), mFunctor(functor) {} virtual void applyDraw(OpenGLRenderer& renderer, Rect& dirty) override { Loading
libs/hwui/GammaFontRenderer.h +1 −1 Original line number Diff line number Diff line Loading @@ -91,7 +91,7 @@ public: void endPrecaching() override; private: ShaderGammaFontRenderer(bool multiGamma); explicit ShaderGammaFontRenderer(bool multiGamma); FontRenderer* mRenderer; bool mMultiGamma; Loading