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This enforces stricter rules on the SkSL at effect creation time, and ensures it's valid as an SkShader (vs. an SkColorFilter). Also updated some SkSL that was already (or would become) illegal: - Child shaders must be declared 'uniform', not 'in' - sampling a child requires coordinates Bug: skia:11813 Change-Id: I743b985b5012723186a43e58e9e3ccf29d809d2b