Loading libs/hwui/Caches.cpp +5 −5 Original line number Diff line number Diff line Loading @@ -43,7 +43,7 @@ Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); currentBuffer = meshBuffer; mCurrentBuffer = meshBuffer; } /** Loading @@ -57,9 +57,9 @@ void Caches::bindMeshBuffer() { * Binds the specified VBO. */ void Caches::bindMeshBuffer(const GLuint buffer) { if (currentBuffer != buffer) { if (mCurrentBuffer != buffer) { glBindBuffer(GL_ARRAY_BUFFER, buffer); currentBuffer = buffer; mCurrentBuffer = buffer; } } Loading @@ -67,9 +67,9 @@ void Caches::bindMeshBuffer(const GLuint buffer) { * Unbinds the VBO used to render simple textured quads. */ void Caches::unbindMeshBuffer() { if (currentBuffer) { if (mCurrentBuffer) { glBindBuffer(GL_ARRAY_BUFFER, 0); currentBuffer = 0; mCurrentBuffer = 0; } } Loading libs/hwui/Caches.h +3 −2 Original line number Diff line number Diff line Loading @@ -79,7 +79,9 @@ class Caches: public Singleton<Caches> { friend class Singleton<Caches>; CacheLogger logger; CacheLogger mlogger; GLuint mCurrentBuffer; public: void bindMeshBuffer(); Loading @@ -92,7 +94,6 @@ public: Program* currentProgram; GLuint meshBuffer; GLuint currentBuffer; TextureCache textureCache; LayerCache layerCache; Loading libs/hwui/Patch.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -26,8 +26,6 @@ namespace android { namespace uirenderer { class Caches; /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// Loading Loading
libs/hwui/Caches.cpp +5 −5 Original line number Diff line number Diff line Loading @@ -43,7 +43,7 @@ Caches::Caches(): Singleton<Caches>(), blend(false), lastSrcMode(GL_ZERO), glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); currentBuffer = meshBuffer; mCurrentBuffer = meshBuffer; } /** Loading @@ -57,9 +57,9 @@ void Caches::bindMeshBuffer() { * Binds the specified VBO. */ void Caches::bindMeshBuffer(const GLuint buffer) { if (currentBuffer != buffer) { if (mCurrentBuffer != buffer) { glBindBuffer(GL_ARRAY_BUFFER, buffer); currentBuffer = buffer; mCurrentBuffer = buffer; } } Loading @@ -67,9 +67,9 @@ void Caches::bindMeshBuffer(const GLuint buffer) { * Unbinds the VBO used to render simple textured quads. */ void Caches::unbindMeshBuffer() { if (currentBuffer) { if (mCurrentBuffer) { glBindBuffer(GL_ARRAY_BUFFER, 0); currentBuffer = 0; mCurrentBuffer = 0; } } Loading
libs/hwui/Caches.h +3 −2 Original line number Diff line number Diff line Loading @@ -79,7 +79,9 @@ class Caches: public Singleton<Caches> { friend class Singleton<Caches>; CacheLogger logger; CacheLogger mlogger; GLuint mCurrentBuffer; public: void bindMeshBuffer(); Loading @@ -92,7 +94,6 @@ public: Program* currentProgram; GLuint meshBuffer; GLuint currentBuffer; TextureCache textureCache; LayerCache layerCache; Loading
libs/hwui/Patch.cpp +0 −2 Original line number Diff line number Diff line Loading @@ -26,8 +26,6 @@ namespace android { namespace uirenderer { class Caches; /////////////////////////////////////////////////////////////////////////////// // Constructors/destructor /////////////////////////////////////////////////////////////////////////////// Loading