Donate to e Foundation | Murena handsets with /e/OS | Own a part of Murena! Learn more

Commit 73f8c3ea authored by Josh Tsuji's avatar Josh Tsuji
Browse files

Fix default occlude animation to scale from 50%, not 0%.

Fixes: 240586745
Test: launch non-camera occluding activity
Change-Id: I337bddd3d24947c77ea4e50d78b6f1cd8cd0ed66
parent 3af09768
Loading
Loading
Loading
Loading
+16 −9
Original line number Diff line number Diff line
@@ -889,25 +889,32 @@ public class KeyguardViewMediator implements CoreStartable, Dumpable,
                @NonNull
                @Override
                public LaunchAnimator.State createAnimatorState() {
                    final int width = getLaunchContainer().getWidth();
                    final int height = getLaunchContainer().getHeight();

                    final float initialHeight = height / 3f;
                    final float initialWidth = width / 3f;
                    final int fullWidth = getLaunchContainer().getWidth();
                    final int fullHeight = getLaunchContainer().getHeight();

                    if (mUpdateMonitor.isSecureCameraLaunchedOverKeyguard()) {
                        final float initialHeight = fullHeight / 3f;
                        final float initialWidth = fullWidth / 3f;

                        // Start the animation near the power button, at one-third size, since the
                        // camera was launched from the power button.
                        return new LaunchAnimator.State(
                                (int) (mPowerButtonY - initialHeight / 2f) /* top */,
                                (int) (mPowerButtonY + initialHeight / 2f) /* bottom */,
                                (int) (width - initialWidth) /* left */,
                                width /* right */,
                                (int) (fullWidth - initialWidth) /* left */,
                                fullWidth /* right */,
                                mWindowCornerRadius, mWindowCornerRadius);
                    } else {
                        // Start the animation in the center of the screen, scaled down.
                        final float initialHeight = fullHeight / 2f;
                        final float initialWidth = fullWidth / 2f;

                        // Start the animation in the center of the screen, scaled down to half
                        // size.
                        return new LaunchAnimator.State(
                                height / 2, height / 2, width / 2, width / 2,
                                (int) (fullHeight - initialHeight) / 2,
                                (int) (initialHeight + (fullHeight - initialHeight) / 2),
                                (int) (fullWidth - initialWidth) / 2,
                                (int) (initialWidth + (fullWidth - initialWidth) / 2),
                                mWindowCornerRadius, mWindowCornerRadius);
                    }
                }