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Commit 738428c9 authored by Lucas Dupin's avatar Lucas Dupin
Browse files

Fix issue where player would not be dismissed

A player might try to connect when coming back from a resumable state,
but might never finish the operation, beeing stuck on quick settings.

From now on, players that are trying to connect will not be considered
active anymore.

Fixes: 159491565
Test: manual
Change-Id: Ib3aa12d5f0566845c7fc9556b5a63dfd95b8defc
parent 44d6bc85
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+1 −15
Original line number Diff line number Diff line
@@ -100,12 +100,7 @@ public class NotificationMediaManager implements Dumpable {
        PAUSED_MEDIA_STATES.add(PlaybackState.STATE_STOPPED);
        PAUSED_MEDIA_STATES.add(PlaybackState.STATE_PAUSED);
        PAUSED_MEDIA_STATES.add(PlaybackState.STATE_ERROR);
    }
    private static final HashSet<Integer> INACTIVE_MEDIA_STATES = new HashSet<>();
    static {
        INACTIVE_MEDIA_STATES.add(PlaybackState.STATE_NONE);
        INACTIVE_MEDIA_STATES.add(PlaybackState.STATE_STOPPED);
        INACTIVE_MEDIA_STATES.add(PlaybackState.STATE_ERROR);
        PAUSED_MEDIA_STATES.add(PlaybackState.STATE_CONNECTING);
    }

    private final NotificationEntryManager mEntryManager;
@@ -262,15 +257,6 @@ public class NotificationMediaManager implements Dumpable {
        return !PAUSED_MEDIA_STATES.contains(state);
    }

    /**
     * Check if a state should be considered active (playing or paused)
     * @param state a PlaybackState
     * @return true if active
     */
    public static boolean isActiveState(int state) {
        return !INACTIVE_MEDIA_STATES.contains(state);
    }

    public void setUpWithPresenter(NotificationPresenter presenter) {
        mPresenter = presenter;
    }