Loading libs/hwui/Program.cpp +2 −11 Original line number Diff line number Diff line Loading @@ -60,7 +60,6 @@ Program::Program(const ProgramDescription& description, const char* vertex, cons GLint status; glGetProgramiv(mProgramId, GL_LINK_STATUS, &status); if (status != GL_TRUE) { ALOGE("Error while linking shaders:"); GLint infoLen = 0; glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen); if (infoLen > 1) { Loading @@ -68,14 +67,7 @@ Program::Program(const ProgramDescription& description, const char* vertex, cons glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]); ALOGE("%s", log); } glDetachShader(mProgramId, mVertexShader); glDetachShader(mProgramId, mFragmentShader); glDeleteShader(mVertexShader); glDeleteShader(mFragmentShader); glDeleteProgram(mProgramId); LOG_ALWAYS_FATAL("Error while linking shaders"); } else { mInitialized = true; } Loading Loading @@ -153,8 +145,7 @@ GLuint Program::buildShader(const char* source, GLenum type) { // use a fixed size instead GLchar log[512]; glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]); ALOGE("Error while compiling shader: %s", log); glDeleteShader(shader); LOG_ALWAYS_FATAL("Error while compiling shader: %s", log); return 0; } Loading Loading
libs/hwui/Program.cpp +2 −11 Original line number Diff line number Diff line Loading @@ -60,7 +60,6 @@ Program::Program(const ProgramDescription& description, const char* vertex, cons GLint status; glGetProgramiv(mProgramId, GL_LINK_STATUS, &status); if (status != GL_TRUE) { ALOGE("Error while linking shaders:"); GLint infoLen = 0; glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen); if (infoLen > 1) { Loading @@ -68,14 +67,7 @@ Program::Program(const ProgramDescription& description, const char* vertex, cons glGetProgramInfoLog(mProgramId, infoLen, 0, &log[0]); ALOGE("%s", log); } glDetachShader(mProgramId, mVertexShader); glDetachShader(mProgramId, mFragmentShader); glDeleteShader(mVertexShader); glDeleteShader(mFragmentShader); glDeleteProgram(mProgramId); LOG_ALWAYS_FATAL("Error while linking shaders"); } else { mInitialized = true; } Loading Loading @@ -153,8 +145,7 @@ GLuint Program::buildShader(const char* source, GLenum type) { // use a fixed size instead GLchar log[512]; glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]); ALOGE("Error while compiling shader: %s", log); glDeleteShader(shader); LOG_ALWAYS_FATAL("Error while compiling shader: %s", log); return 0; } Loading