Loading core/java/com/android/internal/widget/LockPatternView.java +4 −6 Original line number Diff line number Diff line Loading @@ -868,12 +868,10 @@ public class LockPatternView extends View { // TODO: the path should be created and cached every time we hit-detect a cell // only the last segment of the path should be computed here // draw the path of the pattern (unless the user is in progress, and // we are in stealth mode) final boolean drawPath = (!mInStealthMode || mPatternDisplayMode == DisplayMode.Wrong); // draw the path of the pattern (unless we are in stealth mode) final boolean drawPath = !mInStealthMode; // draw the arrows associated with the path (unless the user is in progress, and // we are in stealth mode) // draw the arrows associated with the path (unless we are in stealth mode) boolean oldFlag = (mPaint.getFlags() & Paint.FILTER_BITMAP_FLAG) != 0; mPaint.setFilterBitmap(true); // draw with higher quality since we render with transforms if (drawPath) { Loading Loading @@ -974,7 +972,7 @@ public class LockPatternView extends View { Bitmap outerCircle; Bitmap innerCircle; if (!partOfPattern || (mInStealthMode && mPatternDisplayMode != DisplayMode.Wrong)) { if (!partOfPattern || mInStealthMode) { // unselected circle outerCircle = mBitmapCircleDefault; innerCircle = mBitmapBtnDefault; Loading Loading
core/java/com/android/internal/widget/LockPatternView.java +4 −6 Original line number Diff line number Diff line Loading @@ -868,12 +868,10 @@ public class LockPatternView extends View { // TODO: the path should be created and cached every time we hit-detect a cell // only the last segment of the path should be computed here // draw the path of the pattern (unless the user is in progress, and // we are in stealth mode) final boolean drawPath = (!mInStealthMode || mPatternDisplayMode == DisplayMode.Wrong); // draw the path of the pattern (unless we are in stealth mode) final boolean drawPath = !mInStealthMode; // draw the arrows associated with the path (unless the user is in progress, and // we are in stealth mode) // draw the arrows associated with the path (unless we are in stealth mode) boolean oldFlag = (mPaint.getFlags() & Paint.FILTER_BITMAP_FLAG) != 0; mPaint.setFilterBitmap(true); // draw with higher quality since we render with transforms if (drawPath) { Loading Loading @@ -974,7 +972,7 @@ public class LockPatternView extends View { Bitmap outerCircle; Bitmap innerCircle; if (!partOfPattern || (mInStealthMode && mPatternDisplayMode != DisplayMode.Wrong)) { if (!partOfPattern || mInStealthMode) { // unselected circle outerCircle = mBitmapCircleDefault; innerCircle = mBitmapBtnDefault; Loading