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Commit 71652683 authored by Treehugger Robot's avatar Treehugger Robot Committed by Gerrit Code Review
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Merge "Fix the problem that mDamageGenerationId is a random value" into main

parents c40bde3f 13d879bc
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@@ -218,7 +218,7 @@ void RenderNode::pushLayerUpdate(TreeInfo& info) {
 * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer.
 */
void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) {
    if (mDamageGenerationId == info.damageGenerationId) {
    if (mDamageGenerationId == info.damageGenerationId && mDamageGenerationId != 0) {
        // We hit the same node a second time in the same tree. We don't know the minimal
        // damage rect anymore, so just push the biggest we can onto our parent's transform
        // We push directly onto parent in case we are clipped to bounds but have moved position.
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@@ -263,7 +263,7 @@ private:
    DisplayList mDisplayList;
    DisplayList mStagingDisplayList;

    int64_t mDamageGenerationId;
    int64_t mDamageGenerationId = 0;

    friend class AnimatorManager;
    AnimatorManager mAnimatorManager;