Loading libs/hwui/RenderNode.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -218,7 +218,7 @@ void RenderNode::pushLayerUpdate(TreeInfo& info) { * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer. */ void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) { if (mDamageGenerationId == info.damageGenerationId) { if (mDamageGenerationId == info.damageGenerationId && mDamageGenerationId != 0) { // We hit the same node a second time in the same tree. We don't know the minimal // damage rect anymore, so just push the biggest we can onto our parent's transform // We push directly onto parent in case we are clipped to bounds but have moved position. Loading libs/hwui/RenderNode.h +1 −1 Original line number Diff line number Diff line Loading @@ -263,7 +263,7 @@ private: DisplayList mDisplayList; DisplayList mStagingDisplayList; int64_t mDamageGenerationId; int64_t mDamageGenerationId = 0; friend class AnimatorManager; AnimatorManager mAnimatorManager; Loading Loading
libs/hwui/RenderNode.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -218,7 +218,7 @@ void RenderNode::pushLayerUpdate(TreeInfo& info) { * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer. */ void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) { if (mDamageGenerationId == info.damageGenerationId) { if (mDamageGenerationId == info.damageGenerationId && mDamageGenerationId != 0) { // We hit the same node a second time in the same tree. We don't know the minimal // damage rect anymore, so just push the biggest we can onto our parent's transform // We push directly onto parent in case we are clipped to bounds but have moved position. Loading
libs/hwui/RenderNode.h +1 −1 Original line number Diff line number Diff line Loading @@ -263,7 +263,7 @@ private: DisplayList mDisplayList; DisplayList mStagingDisplayList; int64_t mDamageGenerationId; int64_t mDamageGenerationId = 0; friend class AnimatorManager; AnimatorManager mAnimatorManager; Loading