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And app can call notifyColorsChanged() on a destroyed engine, which would cause problems, given it doesn't have a surface anymore. The same is true to visibility notification, where the engine can be destroyed before it had the opportuinity of drawing its first frame (if it had to load large assets for example) Test: manually change wallpapers Test: WallpaperServiceTest (both CTS and internal) Fixes: 291053623 Change-Id: Iff83603695cff491f2045586d5b3f4658f7ae55a (cherry picked from commit 650a7f8a)