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Commit 6bb13da2 authored by Mårten Kongstad's avatar Mårten Kongstad Committed by Adam Lesinski
Browse files

Fix memory leak during idmap creation

Plug a memory leak in AssetManager::createIdmap.

Bug: 31052947
Test: use Valgrind and dummy native app
Change-Id: I83af3a40516ed2d50d5a7c8ee175ed960fde9933
parent 16382634
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+25 −13
Original line number Diff line number Diff line
@@ -288,24 +288,36 @@ bool AssetManager::createIdmap(const char* targetApkPath, const char* overlayApk
{
    AutoMutex _l(mLock);
    const String8 paths[2] = { String8(targetApkPath), String8(overlayApkPath) };
    Asset* assets[2] = {NULL, NULL};
    bool ret = false;
    {
        ResTable tables[2];

        for (int i = 0; i < 2; ++i) {
            asset_path ap;
            ap.type = kFileTypeRegular;
            ap.path = paths[i];
        Asset* ass = openNonAssetInPathLocked("resources.arsc", Asset::ACCESS_BUFFER, ap);
        if (ass == NULL) {
            assets[i] = openNonAssetInPathLocked("resources.arsc",
                    Asset::ACCESS_BUFFER, ap);
            if (assets[i] == NULL) {
                ALOGW("failed to find resources.arsc in %s\n", ap.path.string());
            return false;
                goto exit;
            }
        tables[i].add(ass);
            if (tables[i].add(assets[i]) != NO_ERROR) {
                ALOGW("failed to add %s to resource table", paths[i].string());
                goto exit;
            }

    return tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
        }
        ret = tables[0].createIdmap(tables[1], targetCrc, overlayCrc,
                targetApkPath, overlayApkPath, (void**)outData, outSize) == NO_ERROR;
    }

exit:
    delete assets[0];
    delete assets[1];
    return ret;
}

bool AssetManager::addDefaultAssets()
{
    const char* root = getenv("ANDROID_ROOT");