Loading api/current.xml +165 −0 Original line number Original line Diff line number Diff line Loading @@ -178411,6 +178411,171 @@ visibility="public" visibility="public" > > </field> </field> <field name="KEYCODE_BUTTON_A" type="int" transient="false" volatile="false" value="96" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_B" type="int" transient="false" volatile="false" value="97" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_C" type="int" transient="false" volatile="false" value="98" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_L1" type="int" transient="false" volatile="false" value="102" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_L2" type="int" transient="false" volatile="false" value="104" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_MODE" type="int" transient="false" volatile="false" value="110" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_R1" type="int" transient="false" volatile="false" value="103" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_R2" type="int" transient="false" volatile="false" value="105" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_SELECT" type="int" transient="false" volatile="false" value="109" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_START" type="int" transient="false" volatile="false" value="108" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_THUMBL" type="int" transient="false" volatile="false" value="106" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_THUMBR" type="int" transient="false" volatile="false" value="107" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_X" type="int" transient="false" volatile="false" value="99" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_Y" type="int" transient="false" volatile="false" value="100" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_Z" type="int" transient="false" volatile="false" value="101" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_C" <field name="KEYCODE_C" type="int" type="int" transient="false" transient="false" core/java/android/view/KeyEvent.java +16 −0 Original line number Original line Diff line number Diff line Loading @@ -124,11 +124,27 @@ public class KeyEvent implements Parcelable { public static final int KEYCODE_PAGE_DOWN = 93; public static final int KEYCODE_PAGE_DOWN = 93; public static final int KEYCODE_PICTSYMBOLS = 94; // switch symbol-sets (Emoji,Kao-moji) public static final int KEYCODE_PICTSYMBOLS = 94; // switch symbol-sets (Emoji,Kao-moji) public static final int KEYCODE_SWITCH_CHARSET = 95; // switch char-sets (Kanji,Katakana) public static final int KEYCODE_SWITCH_CHARSET = 95; // switch char-sets (Kanji,Katakana) public static final int KEYCODE_BUTTON_A = 96; public static final int KEYCODE_BUTTON_B = 97; public static final int KEYCODE_BUTTON_C = 98; public static final int KEYCODE_BUTTON_X = 99; public static final int KEYCODE_BUTTON_Y = 100; public static final int KEYCODE_BUTTON_Z = 101; public static final int KEYCODE_BUTTON_L1 = 102; public static final int KEYCODE_BUTTON_R1 = 103; public static final int KEYCODE_BUTTON_L2 = 104; public static final int KEYCODE_BUTTON_R2 = 105; public static final int KEYCODE_BUTTON_THUMBL = 106; public static final int KEYCODE_BUTTON_THUMBR = 107; public static final int KEYCODE_BUTTON_START = 108; public static final int KEYCODE_BUTTON_SELECT = 109; public static final int KEYCODE_BUTTON_MODE = 110; // NOTE: If you add a new keycode here you must also add it to: // NOTE: If you add a new keycode here you must also add it to: // isSystem() // isSystem() // native/include/android/keycodes.h // native/include/android/keycodes.h // frameworks/base/include/ui/KeycodeLabels.h // frameworks/base/include/ui/KeycodeLabels.h // external/webkit/WebKit/android/plugins/ANPKeyCodes.h // tools/puppet_master/PuppetMaster/nav_keys.py // tools/puppet_master/PuppetMaster/nav_keys.py // frameworks/base/core/res/res/values/attrs.xml // frameworks/base/core/res/res/values/attrs.xml // commands/monkey/Monkey.java // commands/monkey/Monkey.java Loading core/res/res/values/attrs.xml +15 −0 Original line number Original line Diff line number Diff line Loading @@ -942,6 +942,21 @@ <enum name="KEYCODE_PAGE_DOWN" value="93" /> <enum name="KEYCODE_PAGE_DOWN" value="93" /> <enum name="KEYCODE_PICTSYMBOLS" value="94" /> <enum name="KEYCODE_PICTSYMBOLS" value="94" /> <enum name="KEYCODE_SWITCH_CHARSET" value="95" /> <enum name="KEYCODE_SWITCH_CHARSET" value="95" /> <enum name="KEYCODE_BUTTON_A" value="96" /> <enum name="KEYCODE_BUTTON_B" value="97" /> <enum name="KEYCODE_BUTTON_C" value="98" /> <enum name="KEYCODE_BUTTON_X" value="99" /> <enum name="KEYCODE_BUTTON_Y" value="100" /> <enum name="KEYCODE_BUTTON_Z" value="101" /> <enum name="KEYCODE_BUTTON_L1" value="102" /> <enum name="KEYCODE_BUTTON_R1" value="103" /> <enum name="KEYCODE_BUTTON_L2" value="104" /> <enum name="KEYCODE_BUTTON_R2" value="105" /> <enum name="KEYCODE_BUTTON_THUMBL" value="106" /> <enum name="KEYCODE_BUTTON_THUMBR" value="107" /> <enum name="KEYCODE_BUTTON_START" value="108" /> <enum name="KEYCODE_BUTTON_SELECT" value="109" /> <enum name="KEYCODE_BUTTON_MODE" value="110" /> </attr> </attr> <!-- ***************************************************************** --> <!-- ***************************************************************** --> Loading include/ui/InputDevice.h 0 → 100644 +338 −0 Original line number Original line Diff line number Diff line /* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_INPUT_DEVICE_H #define _UI_INPUT_DEVICE_H #include <ui/EventHub.h> #include <ui/Input.h> #include <utils/KeyedVector.h> #include <utils/threads.h> #include <utils/Timers.h> #include <utils/RefBase.h> #include <utils/String8.h> #include <utils/BitSet.h> #include <stddef.h> #include <unistd.h> /* Maximum pointer id value supported. * (This is limited by our use of BitSet32 to track pointer assignments.) */ #define MAX_POINTER_ID 31 /* Maximum number of historical samples to average. */ #define AVERAGING_HISTORY_SIZE 5 namespace android { extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState); extern int32_t rotateKeyCode(int32_t keyCode, int32_t orientation); /* * An input device structure tracks the state of a single input device. * * This structure is only used by ReaderThread and is not intended to be shared with * DispatcherThread (because that would require locking). This works out fine because * DispatcherThread is only interested in cooked event data anyways and does not need * any of the low-level data from InputDevice. */ struct InputDevice { struct AbsoluteAxisInfo { bool valid; // set to true if axis parameters are known, false otherwise int32_t minValue; // minimum value int32_t maxValue; // maximum value int32_t range; // range of values, equal to maxValue - minValue int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8 int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise }; struct VirtualKey { int32_t keyCode; int32_t scanCode; uint32_t flags; // computed hit box, specified in touch screen coords based on known display size int32_t hitLeft; int32_t hitTop; int32_t hitRight; int32_t hitBottom; inline bool isHit(int32_t x, int32_t y) const { return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; } }; struct KeyboardState { struct Current { int32_t metaState; nsecs_t downTime; // time of most recent key down } current; void reset(); }; struct TrackballState { struct Accumulator { enum { FIELD_BTN_MOUSE = 1, FIELD_REL_X = 2, FIELD_REL_Y = 4 }; uint32_t fields; bool btnMouse; int32_t relX; int32_t relY; inline void clear() { fields = 0; } inline bool isDirty() { return fields != 0; } } accumulator; struct Current { bool down; nsecs_t downTime; } current; struct Precalculated { float xScale; float yScale; float xPrecision; float yPrecision; } precalculated; void reset(); }; struct SingleTouchScreenState { struct Accumulator { enum { FIELD_BTN_TOUCH = 1, FIELD_ABS_X = 2, FIELD_ABS_Y = 4, FIELD_ABS_PRESSURE = 8, FIELD_ABS_TOOL_WIDTH = 16 }; uint32_t fields; bool btnTouch; int32_t absX; int32_t absY; int32_t absPressure; int32_t absToolWidth; inline void clear() { fields = 0; } inline bool isDirty() { return fields != 0; } } accumulator; struct Current { bool down; int32_t x; int32_t y; int32_t pressure; int32_t size; } current; void reset(); }; struct MultiTouchScreenState { struct Accumulator { enum { FIELD_ABS_MT_POSITION_X = 1, FIELD_ABS_MT_POSITION_Y = 2, FIELD_ABS_MT_TOUCH_MAJOR = 4, FIELD_ABS_MT_WIDTH_MAJOR = 8, FIELD_ABS_MT_TRACKING_ID = 16 }; uint32_t pointerCount; struct Pointer { uint32_t fields; int32_t absMTPositionX; int32_t absMTPositionY; int32_t absMTTouchMajor; int32_t absMTWidthMajor; int32_t absMTTrackingId; inline void clear() { fields = 0; } } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks inline void clear() { pointerCount = 0; pointers[0].clear(); } inline bool isDirty() { return pointerCount != 0; } } accumulator; void reset(); }; struct PointerData { uint32_t id; int32_t x; int32_t y; int32_t pressure; int32_t size; }; struct TouchData { uint32_t pointerCount; PointerData pointers[MAX_POINTERS]; BitSet32 idBits; uint32_t idToIndex[MAX_POINTER_ID + 1]; void copyFrom(const TouchData& other); inline void clear() { pointerCount = 0; idBits.clear(); } }; // common state used for both single-touch and multi-touch screens after the initial // touch decoding has been performed struct TouchScreenState { Vector<VirtualKey> virtualKeys; struct Parameters { bool useBadTouchFilter; bool useJumpyTouchFilter; bool useAveragingTouchFilter; AbsoluteAxisInfo xAxis; AbsoluteAxisInfo yAxis; AbsoluteAxisInfo pressureAxis; AbsoluteAxisInfo sizeAxis; } parameters; // The touch data of the current sample being processed. TouchData currentTouch; // The touch data of the previous sample that was processed. This is updated // incrementally while the current sample is being processed. TouchData lastTouch; // The time the primary pointer last went down. nsecs_t downTime; struct CurrentVirtualKeyState { enum Status { STATUS_UP, STATUS_DOWN, STATUS_CANCELED }; Status status; nsecs_t downTime; int32_t keyCode; int32_t scanCode; } currentVirtualKey; struct AveragingTouchFilterState { // Individual history tracks are stored by pointer id uint32_t historyStart[MAX_POINTERS]; uint32_t historyEnd[MAX_POINTERS]; struct { struct { int32_t x; int32_t y; int32_t pressure; } pointers[MAX_POINTERS]; } historyData[AVERAGING_HISTORY_SIZE]; } averagingTouchFilter; struct JumpTouchFilterState { int32_t jumpyPointsDropped; } jumpyTouchFilter; struct Precalculated { int32_t xOrigin; float xScale; int32_t yOrigin; float yScale; int32_t pressureOrigin; float pressureScale; int32_t sizeOrigin; float sizeScale; } precalculated; void reset(); bool applyBadTouchFilter(); bool applyJumpyTouchFilter(); void applyAveragingTouchFilter(); void calculatePointerIds(); bool isPointInsideDisplay(int32_t x, int32_t y) const; const InputDevice::VirtualKey* findVirtualKeyHit() const; }; InputDevice(int32_t id, uint32_t classes, String8 name); int32_t id; uint32_t classes; String8 name; bool ignored; KeyboardState keyboard; TrackballState trackball; TouchScreenState touchScreen; union { SingleTouchScreenState singleTouchScreen; MultiTouchScreenState multiTouchScreen; }; void reset(); inline bool isKeyboard() const { return classes & INPUT_DEVICE_CLASS_KEYBOARD; } inline bool isAlphaKey() const { return classes & INPUT_DEVICE_CLASS_ALPHAKEY; } inline bool isTrackball() const { return classes & INPUT_DEVICE_CLASS_TRACKBALL; } inline bool isDPad() const { return classes & INPUT_DEVICE_CLASS_DPAD; } inline bool isSingleTouchScreen() const { return (classes & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT)) == INPUT_DEVICE_CLASS_TOUCHSCREEN; } inline bool isMultiTouchScreen() const { return classes & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; } inline bool isTouchScreen() const { return classes & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT); } }; } // namespace android #endif // _UI_INPUT_DEVICE_H include/ui/InputReader.h +1 −303 Original line number Original line Diff line number Diff line Loading @@ -19,6 +19,7 @@ #include <ui/EventHub.h> #include <ui/EventHub.h> #include <ui/Input.h> #include <ui/Input.h> #include <ui/InputDevice.h> #include <ui/InputDispatcher.h> #include <ui/InputDispatcher.h> #include <utils/KeyedVector.h> #include <utils/KeyedVector.h> #include <utils/threads.h> #include <utils/threads.h> Loading @@ -30,311 +31,8 @@ #include <stddef.h> #include <stddef.h> #include <unistd.h> #include <unistd.h> /* Maximum pointer id value supported. * (This is limited by our use of BitSet32 to track pointer assignments.) */ #define MAX_POINTER_ID 32 /* Maximum number of historical samples to average. */ #define AVERAGING_HISTORY_SIZE 5 namespace android { namespace android { extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState); extern int32_t rotateKeyCode(int32_t keyCode, int32_t orientation); /* * An input device structure tracks the state of a single input device. * * This structure is only used by ReaderThread and is not intended to be shared with * DispatcherThread (because that would require locking). This works out fine because * DispatcherThread is only interested in cooked event data anyways and does not need * any of the low-level data from InputDevice. */ struct InputDevice { struct AbsoluteAxisInfo { bool valid; // set to true if axis parameters are known, false otherwise int32_t minValue; // minimum value int32_t maxValue; // maximum value int32_t range; // range of values, equal to maxValue - minValue int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8 int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise }; struct VirtualKey { int32_t keyCode; int32_t scanCode; uint32_t flags; // computed hit box, specified in touch screen coords based on known display size int32_t hitLeft; int32_t hitTop; int32_t hitRight; int32_t hitBottom; inline bool isHit(int32_t x, int32_t y) const { return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; } }; struct KeyboardState { struct Current { int32_t metaState; nsecs_t downTime; // time of most recent key down } current; void reset(); }; struct TrackballState { struct Accumulator { enum { FIELD_BTN_MOUSE = 1, FIELD_REL_X = 2, FIELD_REL_Y = 4 }; uint32_t fields; bool btnMouse; int32_t relX; int32_t relY; inline void clear() { fields = 0; } inline bool isDirty() { return fields != 0; } } accumulator; struct Current { bool down; nsecs_t downTime; } current; struct Precalculated { float xScale; float yScale; float xPrecision; float yPrecision; } precalculated; void reset(); }; struct SingleTouchScreenState { struct Accumulator { enum { FIELD_BTN_TOUCH = 1, FIELD_ABS_X = 2, FIELD_ABS_Y = 4, FIELD_ABS_PRESSURE = 8, FIELD_ABS_TOOL_WIDTH = 16 }; uint32_t fields; bool btnTouch; int32_t absX; int32_t absY; int32_t absPressure; int32_t absToolWidth; inline void clear() { fields = 0; } inline bool isDirty() { return fields != 0; } } accumulator; struct Current { bool down; int32_t x; int32_t y; int32_t pressure; int32_t size; } current; void reset(); }; struct MultiTouchScreenState { struct Accumulator { enum { FIELD_ABS_MT_POSITION_X = 1, FIELD_ABS_MT_POSITION_Y = 2, FIELD_ABS_MT_TOUCH_MAJOR = 4, FIELD_ABS_MT_WIDTH_MAJOR = 8, FIELD_ABS_MT_TRACKING_ID = 16 }; uint32_t pointerCount; struct Pointer { uint32_t fields; int32_t absMTPositionX; int32_t absMTPositionY; int32_t absMTTouchMajor; int32_t absMTWidthMajor; int32_t absMTTrackingId; inline void clear() { fields = 0; } } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks inline void clear() { pointerCount = 0; pointers[0].clear(); } inline bool isDirty() { return pointerCount != 0; } } accumulator; void reset(); }; struct PointerData { uint32_t id; int32_t x; int32_t y; int32_t pressure; int32_t size; }; struct TouchData { uint32_t pointerCount; PointerData pointers[MAX_POINTERS]; BitSet32 idBits; uint32_t idToIndex[MAX_POINTER_ID]; void copyFrom(const TouchData& other); inline void clear() { pointerCount = 0; idBits.clear(); } }; // common state used for both single-touch and multi-touch screens after the initial // touch decoding has been performed struct TouchScreenState { Vector<VirtualKey> virtualKeys; struct Parameters { bool useBadTouchFilter; bool useJumpyTouchFilter; bool useAveragingTouchFilter; AbsoluteAxisInfo xAxis; AbsoluteAxisInfo yAxis; AbsoluteAxisInfo pressureAxis; AbsoluteAxisInfo sizeAxis; } parameters; // The touch data of the current sample being processed. TouchData currentTouch; // The touch data of the previous sample that was processed. This is updated // incrementally while the current sample is being processed. TouchData lastTouch; // The time the primary pointer last went down. nsecs_t downTime; struct CurrentVirtualKeyState { enum Status { STATUS_UP, STATUS_DOWN, STATUS_CANCELED }; Status status; nsecs_t downTime; int32_t keyCode; int32_t scanCode; } currentVirtualKey; struct AveragingTouchFilterState { // Individual history tracks are stored by pointer id uint32_t historyStart[MAX_POINTERS]; uint32_t historyEnd[MAX_POINTERS]; struct { struct { int32_t x; int32_t y; int32_t pressure; } pointers[MAX_POINTERS]; } historyData[AVERAGING_HISTORY_SIZE]; } averagingTouchFilter; struct JumpTouchFilterState { int32_t jumpyPointsDropped; } jumpyTouchFilter; struct Precalculated { int32_t xOrigin; float xScale; int32_t yOrigin; float yScale; int32_t pressureOrigin; float pressureScale; int32_t sizeOrigin; float sizeScale; } precalculated; void reset(); bool applyBadTouchFilter(); bool applyJumpyTouchFilter(); void applyAveragingTouchFilter(); void calculatePointerIds(); bool isPointInsideDisplay(int32_t x, int32_t y) const; const InputDevice::VirtualKey* findVirtualKeyHit() const; }; InputDevice(int32_t id, uint32_t classes, String8 name); int32_t id; uint32_t classes; String8 name; bool ignored; KeyboardState keyboard; TrackballState trackball; TouchScreenState touchScreen; union { SingleTouchScreenState singleTouchScreen; MultiTouchScreenState multiTouchScreen; }; void reset(); inline bool isKeyboard() const { return classes & INPUT_DEVICE_CLASS_KEYBOARD; } inline bool isAlphaKey() const { return classes & INPUT_DEVICE_CLASS_ALPHAKEY; } inline bool isTrackball() const { return classes & INPUT_DEVICE_CLASS_TRACKBALL; } inline bool isDPad() const { return classes & INPUT_DEVICE_CLASS_DPAD; } inline bool isSingleTouchScreen() const { return (classes & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT)) == INPUT_DEVICE_CLASS_TOUCHSCREEN; } inline bool isMultiTouchScreen() const { return classes & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; } inline bool isTouchScreen() const { return classes & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT); } }; /* /* * Input reader policy interface. * Input reader policy interface. * * Loading Loading
api/current.xml +165 −0 Original line number Original line Diff line number Diff line Loading @@ -178411,6 +178411,171 @@ visibility="public" visibility="public" > > </field> </field> <field name="KEYCODE_BUTTON_A" type="int" transient="false" volatile="false" value="96" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_B" type="int" transient="false" volatile="false" value="97" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_C" type="int" transient="false" volatile="false" value="98" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_L1" type="int" transient="false" volatile="false" value="102" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_L2" type="int" transient="false" volatile="false" value="104" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_MODE" type="int" transient="false" volatile="false" value="110" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_R1" type="int" transient="false" volatile="false" value="103" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_R2" type="int" transient="false" volatile="false" value="105" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_SELECT" type="int" transient="false" volatile="false" value="109" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_START" type="int" transient="false" volatile="false" value="108" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_THUMBL" type="int" transient="false" volatile="false" value="106" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_THUMBR" type="int" transient="false" volatile="false" value="107" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_X" type="int" transient="false" volatile="false" value="99" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_Y" type="int" transient="false" volatile="false" value="100" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_BUTTON_Z" type="int" transient="false" volatile="false" value="101" static="true" final="true" deprecated="not deprecated" visibility="public" > </field> <field name="KEYCODE_C" <field name="KEYCODE_C" type="int" type="int" transient="false" transient="false"
core/java/android/view/KeyEvent.java +16 −0 Original line number Original line Diff line number Diff line Loading @@ -124,11 +124,27 @@ public class KeyEvent implements Parcelable { public static final int KEYCODE_PAGE_DOWN = 93; public static final int KEYCODE_PAGE_DOWN = 93; public static final int KEYCODE_PICTSYMBOLS = 94; // switch symbol-sets (Emoji,Kao-moji) public static final int KEYCODE_PICTSYMBOLS = 94; // switch symbol-sets (Emoji,Kao-moji) public static final int KEYCODE_SWITCH_CHARSET = 95; // switch char-sets (Kanji,Katakana) public static final int KEYCODE_SWITCH_CHARSET = 95; // switch char-sets (Kanji,Katakana) public static final int KEYCODE_BUTTON_A = 96; public static final int KEYCODE_BUTTON_B = 97; public static final int KEYCODE_BUTTON_C = 98; public static final int KEYCODE_BUTTON_X = 99; public static final int KEYCODE_BUTTON_Y = 100; public static final int KEYCODE_BUTTON_Z = 101; public static final int KEYCODE_BUTTON_L1 = 102; public static final int KEYCODE_BUTTON_R1 = 103; public static final int KEYCODE_BUTTON_L2 = 104; public static final int KEYCODE_BUTTON_R2 = 105; public static final int KEYCODE_BUTTON_THUMBL = 106; public static final int KEYCODE_BUTTON_THUMBR = 107; public static final int KEYCODE_BUTTON_START = 108; public static final int KEYCODE_BUTTON_SELECT = 109; public static final int KEYCODE_BUTTON_MODE = 110; // NOTE: If you add a new keycode here you must also add it to: // NOTE: If you add a new keycode here you must also add it to: // isSystem() // isSystem() // native/include/android/keycodes.h // native/include/android/keycodes.h // frameworks/base/include/ui/KeycodeLabels.h // frameworks/base/include/ui/KeycodeLabels.h // external/webkit/WebKit/android/plugins/ANPKeyCodes.h // tools/puppet_master/PuppetMaster/nav_keys.py // tools/puppet_master/PuppetMaster/nav_keys.py // frameworks/base/core/res/res/values/attrs.xml // frameworks/base/core/res/res/values/attrs.xml // commands/monkey/Monkey.java // commands/monkey/Monkey.java Loading
core/res/res/values/attrs.xml +15 −0 Original line number Original line Diff line number Diff line Loading @@ -942,6 +942,21 @@ <enum name="KEYCODE_PAGE_DOWN" value="93" /> <enum name="KEYCODE_PAGE_DOWN" value="93" /> <enum name="KEYCODE_PICTSYMBOLS" value="94" /> <enum name="KEYCODE_PICTSYMBOLS" value="94" /> <enum name="KEYCODE_SWITCH_CHARSET" value="95" /> <enum name="KEYCODE_SWITCH_CHARSET" value="95" /> <enum name="KEYCODE_BUTTON_A" value="96" /> <enum name="KEYCODE_BUTTON_B" value="97" /> <enum name="KEYCODE_BUTTON_C" value="98" /> <enum name="KEYCODE_BUTTON_X" value="99" /> <enum name="KEYCODE_BUTTON_Y" value="100" /> <enum name="KEYCODE_BUTTON_Z" value="101" /> <enum name="KEYCODE_BUTTON_L1" value="102" /> <enum name="KEYCODE_BUTTON_R1" value="103" /> <enum name="KEYCODE_BUTTON_L2" value="104" /> <enum name="KEYCODE_BUTTON_R2" value="105" /> <enum name="KEYCODE_BUTTON_THUMBL" value="106" /> <enum name="KEYCODE_BUTTON_THUMBR" value="107" /> <enum name="KEYCODE_BUTTON_START" value="108" /> <enum name="KEYCODE_BUTTON_SELECT" value="109" /> <enum name="KEYCODE_BUTTON_MODE" value="110" /> </attr> </attr> <!-- ***************************************************************** --> <!-- ***************************************************************** --> Loading
include/ui/InputDevice.h 0 → 100644 +338 −0 Original line number Original line Diff line number Diff line /* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _UI_INPUT_DEVICE_H #define _UI_INPUT_DEVICE_H #include <ui/EventHub.h> #include <ui/Input.h> #include <utils/KeyedVector.h> #include <utils/threads.h> #include <utils/Timers.h> #include <utils/RefBase.h> #include <utils/String8.h> #include <utils/BitSet.h> #include <stddef.h> #include <unistd.h> /* Maximum pointer id value supported. * (This is limited by our use of BitSet32 to track pointer assignments.) */ #define MAX_POINTER_ID 31 /* Maximum number of historical samples to average. */ #define AVERAGING_HISTORY_SIZE 5 namespace android { extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState); extern int32_t rotateKeyCode(int32_t keyCode, int32_t orientation); /* * An input device structure tracks the state of a single input device. * * This structure is only used by ReaderThread and is not intended to be shared with * DispatcherThread (because that would require locking). This works out fine because * DispatcherThread is only interested in cooked event data anyways and does not need * any of the low-level data from InputDevice. */ struct InputDevice { struct AbsoluteAxisInfo { bool valid; // set to true if axis parameters are known, false otherwise int32_t minValue; // minimum value int32_t maxValue; // maximum value int32_t range; // range of values, equal to maxValue - minValue int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8 int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise }; struct VirtualKey { int32_t keyCode; int32_t scanCode; uint32_t flags; // computed hit box, specified in touch screen coords based on known display size int32_t hitLeft; int32_t hitTop; int32_t hitRight; int32_t hitBottom; inline bool isHit(int32_t x, int32_t y) const { return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; } }; struct KeyboardState { struct Current { int32_t metaState; nsecs_t downTime; // time of most recent key down } current; void reset(); }; struct TrackballState { struct Accumulator { enum { FIELD_BTN_MOUSE = 1, FIELD_REL_X = 2, FIELD_REL_Y = 4 }; uint32_t fields; bool btnMouse; int32_t relX; int32_t relY; inline void clear() { fields = 0; } inline bool isDirty() { return fields != 0; } } accumulator; struct Current { bool down; nsecs_t downTime; } current; struct Precalculated { float xScale; float yScale; float xPrecision; float yPrecision; } precalculated; void reset(); }; struct SingleTouchScreenState { struct Accumulator { enum { FIELD_BTN_TOUCH = 1, FIELD_ABS_X = 2, FIELD_ABS_Y = 4, FIELD_ABS_PRESSURE = 8, FIELD_ABS_TOOL_WIDTH = 16 }; uint32_t fields; bool btnTouch; int32_t absX; int32_t absY; int32_t absPressure; int32_t absToolWidth; inline void clear() { fields = 0; } inline bool isDirty() { return fields != 0; } } accumulator; struct Current { bool down; int32_t x; int32_t y; int32_t pressure; int32_t size; } current; void reset(); }; struct MultiTouchScreenState { struct Accumulator { enum { FIELD_ABS_MT_POSITION_X = 1, FIELD_ABS_MT_POSITION_Y = 2, FIELD_ABS_MT_TOUCH_MAJOR = 4, FIELD_ABS_MT_WIDTH_MAJOR = 8, FIELD_ABS_MT_TRACKING_ID = 16 }; uint32_t pointerCount; struct Pointer { uint32_t fields; int32_t absMTPositionX; int32_t absMTPositionY; int32_t absMTTouchMajor; int32_t absMTWidthMajor; int32_t absMTTrackingId; inline void clear() { fields = 0; } } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks inline void clear() { pointerCount = 0; pointers[0].clear(); } inline bool isDirty() { return pointerCount != 0; } } accumulator; void reset(); }; struct PointerData { uint32_t id; int32_t x; int32_t y; int32_t pressure; int32_t size; }; struct TouchData { uint32_t pointerCount; PointerData pointers[MAX_POINTERS]; BitSet32 idBits; uint32_t idToIndex[MAX_POINTER_ID + 1]; void copyFrom(const TouchData& other); inline void clear() { pointerCount = 0; idBits.clear(); } }; // common state used for both single-touch and multi-touch screens after the initial // touch decoding has been performed struct TouchScreenState { Vector<VirtualKey> virtualKeys; struct Parameters { bool useBadTouchFilter; bool useJumpyTouchFilter; bool useAveragingTouchFilter; AbsoluteAxisInfo xAxis; AbsoluteAxisInfo yAxis; AbsoluteAxisInfo pressureAxis; AbsoluteAxisInfo sizeAxis; } parameters; // The touch data of the current sample being processed. TouchData currentTouch; // The touch data of the previous sample that was processed. This is updated // incrementally while the current sample is being processed. TouchData lastTouch; // The time the primary pointer last went down. nsecs_t downTime; struct CurrentVirtualKeyState { enum Status { STATUS_UP, STATUS_DOWN, STATUS_CANCELED }; Status status; nsecs_t downTime; int32_t keyCode; int32_t scanCode; } currentVirtualKey; struct AveragingTouchFilterState { // Individual history tracks are stored by pointer id uint32_t historyStart[MAX_POINTERS]; uint32_t historyEnd[MAX_POINTERS]; struct { struct { int32_t x; int32_t y; int32_t pressure; } pointers[MAX_POINTERS]; } historyData[AVERAGING_HISTORY_SIZE]; } averagingTouchFilter; struct JumpTouchFilterState { int32_t jumpyPointsDropped; } jumpyTouchFilter; struct Precalculated { int32_t xOrigin; float xScale; int32_t yOrigin; float yScale; int32_t pressureOrigin; float pressureScale; int32_t sizeOrigin; float sizeScale; } precalculated; void reset(); bool applyBadTouchFilter(); bool applyJumpyTouchFilter(); void applyAveragingTouchFilter(); void calculatePointerIds(); bool isPointInsideDisplay(int32_t x, int32_t y) const; const InputDevice::VirtualKey* findVirtualKeyHit() const; }; InputDevice(int32_t id, uint32_t classes, String8 name); int32_t id; uint32_t classes; String8 name; bool ignored; KeyboardState keyboard; TrackballState trackball; TouchScreenState touchScreen; union { SingleTouchScreenState singleTouchScreen; MultiTouchScreenState multiTouchScreen; }; void reset(); inline bool isKeyboard() const { return classes & INPUT_DEVICE_CLASS_KEYBOARD; } inline bool isAlphaKey() const { return classes & INPUT_DEVICE_CLASS_ALPHAKEY; } inline bool isTrackball() const { return classes & INPUT_DEVICE_CLASS_TRACKBALL; } inline bool isDPad() const { return classes & INPUT_DEVICE_CLASS_DPAD; } inline bool isSingleTouchScreen() const { return (classes & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT)) == INPUT_DEVICE_CLASS_TOUCHSCREEN; } inline bool isMultiTouchScreen() const { return classes & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; } inline bool isTouchScreen() const { return classes & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT); } }; } // namespace android #endif // _UI_INPUT_DEVICE_H
include/ui/InputReader.h +1 −303 Original line number Original line Diff line number Diff line Loading @@ -19,6 +19,7 @@ #include <ui/EventHub.h> #include <ui/EventHub.h> #include <ui/Input.h> #include <ui/Input.h> #include <ui/InputDevice.h> #include <ui/InputDispatcher.h> #include <ui/InputDispatcher.h> #include <utils/KeyedVector.h> #include <utils/KeyedVector.h> #include <utils/threads.h> #include <utils/threads.h> Loading @@ -30,311 +31,8 @@ #include <stddef.h> #include <stddef.h> #include <unistd.h> #include <unistd.h> /* Maximum pointer id value supported. * (This is limited by our use of BitSet32 to track pointer assignments.) */ #define MAX_POINTER_ID 32 /* Maximum number of historical samples to average. */ #define AVERAGING_HISTORY_SIZE 5 namespace android { namespace android { extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState); extern int32_t rotateKeyCode(int32_t keyCode, int32_t orientation); /* * An input device structure tracks the state of a single input device. * * This structure is only used by ReaderThread and is not intended to be shared with * DispatcherThread (because that would require locking). This works out fine because * DispatcherThread is only interested in cooked event data anyways and does not need * any of the low-level data from InputDevice. */ struct InputDevice { struct AbsoluteAxisInfo { bool valid; // set to true if axis parameters are known, false otherwise int32_t minValue; // minimum value int32_t maxValue; // maximum value int32_t range; // range of values, equal to maxValue - minValue int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8 int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise }; struct VirtualKey { int32_t keyCode; int32_t scanCode; uint32_t flags; // computed hit box, specified in touch screen coords based on known display size int32_t hitLeft; int32_t hitTop; int32_t hitRight; int32_t hitBottom; inline bool isHit(int32_t x, int32_t y) const { return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; } }; struct KeyboardState { struct Current { int32_t metaState; nsecs_t downTime; // time of most recent key down } current; void reset(); }; struct TrackballState { struct Accumulator { enum { FIELD_BTN_MOUSE = 1, FIELD_REL_X = 2, FIELD_REL_Y = 4 }; uint32_t fields; bool btnMouse; int32_t relX; int32_t relY; inline void clear() { fields = 0; } inline bool isDirty() { return fields != 0; } } accumulator; struct Current { bool down; nsecs_t downTime; } current; struct Precalculated { float xScale; float yScale; float xPrecision; float yPrecision; } precalculated; void reset(); }; struct SingleTouchScreenState { struct Accumulator { enum { FIELD_BTN_TOUCH = 1, FIELD_ABS_X = 2, FIELD_ABS_Y = 4, FIELD_ABS_PRESSURE = 8, FIELD_ABS_TOOL_WIDTH = 16 }; uint32_t fields; bool btnTouch; int32_t absX; int32_t absY; int32_t absPressure; int32_t absToolWidth; inline void clear() { fields = 0; } inline bool isDirty() { return fields != 0; } } accumulator; struct Current { bool down; int32_t x; int32_t y; int32_t pressure; int32_t size; } current; void reset(); }; struct MultiTouchScreenState { struct Accumulator { enum { FIELD_ABS_MT_POSITION_X = 1, FIELD_ABS_MT_POSITION_Y = 2, FIELD_ABS_MT_TOUCH_MAJOR = 4, FIELD_ABS_MT_WIDTH_MAJOR = 8, FIELD_ABS_MT_TRACKING_ID = 16 }; uint32_t pointerCount; struct Pointer { uint32_t fields; int32_t absMTPositionX; int32_t absMTPositionY; int32_t absMTTouchMajor; int32_t absMTWidthMajor; int32_t absMTTrackingId; inline void clear() { fields = 0; } } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks inline void clear() { pointerCount = 0; pointers[0].clear(); } inline bool isDirty() { return pointerCount != 0; } } accumulator; void reset(); }; struct PointerData { uint32_t id; int32_t x; int32_t y; int32_t pressure; int32_t size; }; struct TouchData { uint32_t pointerCount; PointerData pointers[MAX_POINTERS]; BitSet32 idBits; uint32_t idToIndex[MAX_POINTER_ID]; void copyFrom(const TouchData& other); inline void clear() { pointerCount = 0; idBits.clear(); } }; // common state used for both single-touch and multi-touch screens after the initial // touch decoding has been performed struct TouchScreenState { Vector<VirtualKey> virtualKeys; struct Parameters { bool useBadTouchFilter; bool useJumpyTouchFilter; bool useAveragingTouchFilter; AbsoluteAxisInfo xAxis; AbsoluteAxisInfo yAxis; AbsoluteAxisInfo pressureAxis; AbsoluteAxisInfo sizeAxis; } parameters; // The touch data of the current sample being processed. TouchData currentTouch; // The touch data of the previous sample that was processed. This is updated // incrementally while the current sample is being processed. TouchData lastTouch; // The time the primary pointer last went down. nsecs_t downTime; struct CurrentVirtualKeyState { enum Status { STATUS_UP, STATUS_DOWN, STATUS_CANCELED }; Status status; nsecs_t downTime; int32_t keyCode; int32_t scanCode; } currentVirtualKey; struct AveragingTouchFilterState { // Individual history tracks are stored by pointer id uint32_t historyStart[MAX_POINTERS]; uint32_t historyEnd[MAX_POINTERS]; struct { struct { int32_t x; int32_t y; int32_t pressure; } pointers[MAX_POINTERS]; } historyData[AVERAGING_HISTORY_SIZE]; } averagingTouchFilter; struct JumpTouchFilterState { int32_t jumpyPointsDropped; } jumpyTouchFilter; struct Precalculated { int32_t xOrigin; float xScale; int32_t yOrigin; float yScale; int32_t pressureOrigin; float pressureScale; int32_t sizeOrigin; float sizeScale; } precalculated; void reset(); bool applyBadTouchFilter(); bool applyJumpyTouchFilter(); void applyAveragingTouchFilter(); void calculatePointerIds(); bool isPointInsideDisplay(int32_t x, int32_t y) const; const InputDevice::VirtualKey* findVirtualKeyHit() const; }; InputDevice(int32_t id, uint32_t classes, String8 name); int32_t id; uint32_t classes; String8 name; bool ignored; KeyboardState keyboard; TrackballState trackball; TouchScreenState touchScreen; union { SingleTouchScreenState singleTouchScreen; MultiTouchScreenState multiTouchScreen; }; void reset(); inline bool isKeyboard() const { return classes & INPUT_DEVICE_CLASS_KEYBOARD; } inline bool isAlphaKey() const { return classes & INPUT_DEVICE_CLASS_ALPHAKEY; } inline bool isTrackball() const { return classes & INPUT_DEVICE_CLASS_TRACKBALL; } inline bool isDPad() const { return classes & INPUT_DEVICE_CLASS_DPAD; } inline bool isSingleTouchScreen() const { return (classes & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT)) == INPUT_DEVICE_CLASS_TOUCHSCREEN; } inline bool isMultiTouchScreen() const { return classes & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; } inline bool isTouchScreen() const { return classes & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT); } }; /* /* * Input reader policy interface. * Input reader policy interface. * * Loading