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am 2801c77e: am 606e84cf: Merge "docs: Add Always-On lesson for Wear apps" into lmp-mr1-ub-docs

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  docs: Add Always-On lesson for Wear apps
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@@ -814,6 +814,9 @@ include the action bar on devices running Android 2.1 or higher."
          <li>
            <a href="<?cs var:toroot ?>training/wearables/apps/layouts.html">Creating Custom Layouts</a>
          </li>
          <li>
            <a href="<?cs var:toroot ?>training/wearables/apps/always-on.html">Keeping Your App Visible</a>
          </li>
          <li>
            <a href="<?cs var:toroot ?>training/wearables/apps/voice.html">Adding Voice Capabilities</a>
          </li>
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page.title=Keeping Your App Visible
page.tags=wear
helpoutsWidget=true

@jd:body

<div id="tb-wrapper">
<div id="tb">
<h2>This lesson teaches you to</h2>
<ol>
  <li><a href="#EnableAmbient">Enable Ambient Mode in a Wearable App</a></li>
  <li><a href="#UpdateContent">Update Content in Ambient Mode</a></li>
  <li><a href="#BackwardCompatibility">Maintain Backward-compatibility</a></li>
</ol>
<h2>You should also read</h2>
  <ul>
    <li><a href="{@docRoot}design/wear/structure.html">App Structure for Android Wear</a></li>
  </ul>
<h2>Related Samples</h2>
  <ul>
    <li><a href="//github.com/googlesamples/android-AlwaysOn">AlwaysOn</a></li>
  </ul>
</div>
</div>

<p>Some Wear apps are most useful when they are constantly visible to the user. For example, users
out on a run can glance at their wearable to see the distance covered and time elapsed, or after
recording a grocery list on their wearable, users can quickly see which items are remaining on the
list as they shop at the market. Making an app constantly visible has an impact on battery life,
so you should carefully consider that impact when adding this feature to your app.
</p>

<p>Android Wear devices running Android version 5.1 or higher allow apps to remain in the
foreground while saving battery power. Android Wear apps can control what’s displayed on the
wearable device screen while the device is in a low-power ambient mode. Wear apps that run in both
ambient and interactive mode are called <i>always-on</i> apps.
</p>

<p>This lesson describes how to enable your wearable app to be always-on, update the screen
while in ambient mode, and maintain backwards compatibility.
</p>

<h2 id="EnableAmbient">Enable Ambient Mode in a Wearable App</h2>

<p>For new and existing projects, you can add ambient mode support to your Wear app by updating
your development project configuration. After you complete the project configuration, extend the
<a href="{@docRoot}reference/android/support/wearable/activity/WearableActivity.html"><code>WearableActivity</code></a>
class, which provides all the methods you need to enable ambient mode in your app. The following
sections describe these steps in detail.</p>

<h3 id="ConfigureProject">Configure your development project</h3>

<p>In order to support ambient mode in your Wear app, you must update your Android SDK and configure
your development project. Follow these steps to make the necessary changes:</p>

<ul>
  <li>Update your SDK to include the Android 5.1 (API 22) or higher platform, which provides the
  APIs to allow activities to go into ambient mode. For more information on how to update your SDK,
  see
  <a href="{@docRoot}sdk/installing/adding-packages.html#GetTools">Adding SDK Packages</a>.
  </li>
  <li> Create a project or modify an existing project to target Android 5.1 or higher. This means
  you must set the manifest
  <a href="{@docRoot}topics/manifest/uses-sdk-element.html"><code>targetSdkVersion</code></a> to 22
  or higher.</li>
  <li>Set the manifest
  <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code>minSdkVersion</code></a> to
  20 or higher, if you want to support devices on versions prior to Android 5.1. For more
  information on backwards compatibility, see
  <a href="#BackwardCompatibility">Maintain Backward-compatibility</a>.</li>
  </li>
  <li>Add or update the following dependencies to your <code>build.gradle</code> file:
<pre>
dependencies {
    ...
    compile 'com.google.android.support:wearable:1.2.0'
    provided 'com.google.android.wearable:wearable:1.0.0'
}
</pre>
<p class="note"><b>Note:</b> The <code>provided</code> dependency ensures that the classes loaded at
run-time to support ambient mode are also available at compile-time.
</p>
</li>
  <li>Add the wearable shared library entry into the wearable app manifest:
<pre>
&lt;application>
  &lt;uses-library android:name="com.google.android.wearable"
                android:required="false" />
  ...
&lt;/application>
</pre>
  </li>
  <li>Add the
  <a href="{@docRoot}reference/android/Manifest.permission.html#WAKE_LOCK"><code>WAKE_LOCK</code></a>
  permission to the handheld and wearable app manifest:
<pre>
&lt;uses-permission android:name="android.permission.WAKE_LOCK" />
</pre>
  </li>
</ul>

<h3 id="CreateActivity">Create an activity that supports ambient mode</h3>

<p>To enable ambient mode in your activity, use the
<a href="{@docRoot}reference/android/support/wearable/activity/WearableActivity.html"><code>WearableActivity</code></a>
class and methods.
</p>

<ol>
  <li>Create an activity that extends
  <a href="{@docRoot}reference/android/support/wearable/activity/WearableActivity.html"><code>WearableActivity</code></a>.</li>
  <li>In the
  <a href="{@docRoot}reference/android/app/Activity.html#onCreate(android.os.Bundle)"><code>onCreate()</code></a>
  method of your activity, call the
  <a href="{@docRoot}reference/android/support/wearable/activity/WearableActivity.html#setAmbientEnabled()"><code>setAmbientEnabled()</code></a>
  method.</li>
</ol>

<p>Enable ambient mode in your activity as follows:</p>

<pre>
public class MainActivity extends WearableActivity {

&#64;Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    <strong>setAmbientEnabled();</strong>
    ...
}
</pre>

<h3 id="EnableDisable">Handle transitions between modes</h3>

<p>If the user does not interact with your app for a period of time while it is displayed, or if
the user covers the screen with their palm, the system switches the activity to ambient mode.
After the app switches to ambient mode, update the activity UI to a more basic layout to reduce
power consumption. You should use a black background with minimal white graphics and text. To
ease a user into the transition from interactive to ambient mode, try to maintain similar placement
of items on the screen. For more information on presenting content on an ambient screen, see the
<a href="{@docRoot}design/wear/watchfaces.html#DisplayModes">Watch Faces for Android Wear</a>
design guide.
</p>

<p class="note"><b>Note:</b> In ambient mode, disable any interactive elements on the
screen, such as buttons. For more information on how to design user interactions for an always-on
app, see the
<a href="{@docRoot}design/wear/structure.html#AlwaysOn">App Structure for Android Wear</a> design
guide.
</p>

<p>When the activity switches to ambient mode, the system calls the
<a href="{@docRoot}reference/android/support/wearable/activity/WearableActivity.html#onEnterAmbient(android.os.Bundle)"><code>onEnterAmbient()</code></a>
method in your wearable activity. The following code snippet shows how to change the text color to
white and disable anti-aliasing after the system switches to ambient mode:
</p>

<pre>
&#64;Override
public void onEnterAmbient(Bundle ambientDetails) {
    super.onEnterAmbient(ambientDetails);

    mStateTextView.setTextColor(Color.WHITE);
    mStateTextView.getPaint().setAntiAlias(false);
}
</pre>

<p>When the user taps the screen or brings up their wrist, the activity switches from ambient mode
to interactive mode. The system calls the
<a href="{@docRoot}reference/android/support/wearable/activity/WearableActivity.html#onExitAmbient()"><code>onExitAmbient()</code></a>
method. Override this method to update the UI layout so that your app displays in a full-color,
interactive state.</p>

<p>The following code snippet shows how to change the text color to green and enable anti-aliasing
when the system switches to interactive mode:</p>

<pre>
&#64;Override
public void onExitAmbient() {
    super.onExitAmbient();

    mStateTextView.setTextColor(Color.GREEN);
    mStateTextView.getPaint().setAntiAlias(true);
}
</pre>

<h2 id="UpdateContent">Update Content in Ambient Mode</h2>

<p>Ambient mode allows you to update the screen with new information for the user, but you must
carefully balance display updates against the battery life. You should strongly consider only
overriding the
<a href="{@docRoot}reference/android/support/wearable/activity/WearableActivity.html#onUpdateAmbient()"><code>onUpdateAmbient()</code></a>
method to update the screen once a minute in ambient mode. If your app requires more frequent
updates, take into consideration that there is a trade-off between battery life and the frequency of
updates. To realize battery savings, updates should be no more than once every 10 seconds. In
practice, however, you should update your app less frequently than that.
</p>

<h3 id="StandardRefresh">Update once a minute</h3>

<p>In order to preserve battery power, most wear apps should not frequently update the screen while
in ambient mode. We recommend designing your app to update the screen once per minute while
in this mode. The system provides a callback method,
<a href="{@docRoot}reference/android/support/wearable/activity/WearableActivity.html#onUpdateAmbient()"><code>onUpdateAmbient()</code></a>,
that allows you to update the screen at this recommended frequency.</p>

<p>To update your app content, override the
<a href="{@docRoot}reference/android/support/wearable/activity/WearableActivity.html#onUpdateAmbient()"><code>onUpdateAmbient()</code></a>
method in your wearable activity:
</p>

<pre>
&#64;Override
public void onUpdateAmbient() {
    super.onUpdateAmbient();

    // Update the content
}
</pre>

<h3 id="CustomRefresh">Update more frequently</h3>

<p>For apps that require more frequent updates, such as a fitness, time-keeping, and travel
information apps, use an
<a href="{@docRoot}reference/android/app/AlarmManager.html"><code>AlarmManager</code></a>
object to wake the processor and update the screen more frequently.</p>

<p>To implement an alarm that updates content more frequently in ambient mode, follow these steps:
</p>

<ol>
  <li>Prepare the alarm manager.</li>
  <li>Set the frequency of the updates.</li>
  <li>Schedule the next update when the activity switches to ambient mode or is currently in ambient
      mode.</li>
  <li>Cancel the alarm when the activity switches to interactive mode or the activity is stopped
  </li>
</ol>

<p class="note"><b>Note:</b> The alarm manager may create new instances of your activity as they are
triggered. To prevent this situation, ensure that your activity is declared with the
<code>android:launchMode="singleInstance"</code> parameter in the manifest.</p>

<p>The following sections describe these steps in detail.</p>

<h4 id="PrepareAlarm">Prepare the alarm manager</h4>

<p>The alarm manager launches a pending intent that updates the screen and schedules the next alarm.
The following example shows how to declare the alarm manager and the pending intent in the
<a href="{@docRoot}reference/android/app/Activity.html#onCreate(android.os.Bundle)"><code>onCreate()</code></a>
method of your activity:</p>

<pre>
private AlarmManager mAmbientStateAlarmManager;
private PendingIntent mAmbientStatePendingIntent;

&#64;Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    setAmbientEnabled();

    mAmbientStateAlarmManager =
        (AlarmManager) getSystemService(Context.ALARM_SERVICE);
    Intent ambientStateIntent =
        new Intent(getApplicationContext(), MainActivity.class);

    mAmbientStatePendingIntent = PendingIntent.getActivity(
        getApplicationContext(),
        0,
        ambientStateIntent,
        PendingIntent.FLAG_UPDATE_CURRENT);
    ...
}
</pre>

<p>When the alarm triggers and launches the pending intent, update the screen and schedule the next
alarm by overriding the
<a href="{@docRoot}reference/android/app/Activity.html#onNewIntent(android.content.Intent)"><code>onNewIntent()</code></a>
method:
</p>

<pre>
&#64;Override
public void onNewIntent(Intent intent) {
    super.onNewIntent(intent);

    setIntent(intent);

    // Described in the following section
    refreshDisplayAndSetNextUpdate();
}
</pre>

<h4 id="ScheduleUpdates">Update screen and schedule data updates</h4>

<p>In this example activity, the alarm manager triggers every 20 seconds in ambient mode. When
the timer ticks, the alarm triggers the intent to update the screen and then sets the delay for the
next update.
</p>

<p>The following example shows how to update information on the screen and set the alarm for the
next update:
</p>

<pre>
// Milliseconds between waking processor/screen for updates
private static final long AMBIENT_INTERVAL_MS = TimeUnit.SECONDS.toMillis(20);

private void refreshDisplayAndSetNextUpdate() {

    if (isAmbient()) {
        // Implement data retrieval and update the screen for ambient mode
    } else {
        // Implement data retrieval and update the screen for interactive mode
    }

    long timeMs = System.currentTimeMillis();

    // Schedule a new alarm
    if (isAmbient()) {
        // Calculate the next trigger time
        long delayMs = AMBIENT_INTERVAL_MS - (timeMs % AMBIENT_INTERVAL_MS);
        long triggerTimeMs = timeMs + delayMs;

        mAmbientStateAlarmManager.setExact(
            AlarmManager.RTC_WAKEUP,
            triggerTimeMs,
            mAmbientStatePendingIntent);

    } else {
        // Calculate the next trigger time for interactive mode
    }
}
</pre>

<h4 id="ScheduleNext">Schedule the next alarm</h4>

<p>Schedule the alarm to update the screen when the activity is entering ambient mode or when the
activity is already in ambient mode by overriding the
<a href="{@docRoot}reference/android/support/wearable/activity/WearableActivity.html#onEnterAmbient(android.os.Bundle)"><code>onEnterAmbient()</code></a>
method and the
<a href="{@docRoot}reference/android/support/wearable/activity/WearableActivity.html#onUpdateAmbient()"><code>onUpdateAmbient()</code></a>
method:</p>

<pre>
&#64;Override
public void onEnterAmbient(Bundle ambientDetails) {
    super.onEnterAmbient(ambientDetails);

    refreshDisplayAndSetNextUpdate();
}

&#64;Override
public void onUpdateAmbient() {
    super.onUpdateAmbient();

    refreshDisplayAndSetNextUpdate();
}
</pre>

<p class="note"><b>Note:</b> In this example, the <code>refreshDisplayAndSetNextUpdate()</code>
method is called whenever the screen needs to be updated. For more examples of when to call this
method, see the <a href="//github.com/googlesamples/android-AlwaysOn">AlwaysOn</a> sample.
</p>

<h4 id="CancelAlarm">Cancel the alarm</h4>

<p>When the device switches to interactive mode, cancel the alarm in the
<a href="{@docRoot}reference/android/support/wearable/activity/WearableActivity.html#onExitAmbient()"><code>onExitAmbient()</code></a>
method:</p>

<pre>
&#64;Override
public void onExitAmbient() {
    super.onExitAmbient();

    mAmbientStateAlarmManager.cancel(mAmbientStatePendingIntent);
}
</pre>

<p>When the user exits or stops your activity, cancel the alarm in the
<a href="{@docRoot}reference/android/app/Activity.html#onDestroy()"><code>onDestroy()</code></a>
method of your activity:</p>

<pre>
&#64;Override
public void onDestroy() {
    mAmbientStateAlarmManager.cancel(mAmbientStatePendingIntent);
    super.onDestroy();
}
</pre>

<h2 id="BackwardCompatibility">Maintain Backward-compatibility</h2>

<p>Activities that support ambient mode automatically fall back to normal activities on Wear devices
that are on Android versions prior to 5.1 (API level 22). No special app code is required to support
devices on these versions of Android. When the device switches to ambient mode, the device returns
to the home screen and exits your activity.</p>

<p>If your app should not be installed or updated on devices with Android versions prior to 5.1,
update your manifest with the following:</p>

<pre>
&lt;uses-library android:name="com.google.android.wearable" android:required="true" />
</pre>
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@@ -9,7 +9,7 @@ page.image=wear/images/01_create.png
  <div id="tb">
    <h2>Dependencies and Prerequisites</h2>
    <ul>
    <li>Android Studio 0.8 or later and Gradle 0.12 or later</li>
      <li>An Android Wear device</li>
    </ul>
  </div>
</div>
@@ -21,10 +21,6 @@ differ greatly in design and usability and the amount of functionality provided.
These are the main differences between handheld and wearable apps:</p>

<ul>
  <li>The system enforces a timeout period. If you are displaying an activity and user's don't
  interact with it, the device sleeps. When it wakes back up, the Wear home screen is displayed
  instead of your activity. If you need to show something persistent, create a notification in the
  context stream instead.</li>
  <li>Wearable apps are relatively small in size and functionality compared to handheld apps.
  They contain only what makes sense on the wearable, which is usually a small
  subset of the corresponding handheld app. In general, you should carry out operations on the
@@ -50,6 +46,26 @@ These are the main differences between handheld and wearable apps:</p>
</li>
</ul>

<p>To conserve power on a wearable device, you can enable ambient mode for your Wear app.
Devices transition from interactive to ambient mode when the user is idle on an activity or when
the user covers the screen with their palm. Wearable apps that can transition into ambient mode are
called <i>always-on</i> apps. The following describes the two modes of operation for always-on apps:
</p>
<dl>
  <dt><strong>Interactive</strong></dt>
  <dd>Use full color with fluid animation in this mode. The app is also responsive to
  input.</dd>
  <dt><strong>Ambient</strong></dt>
  <dd>Render the screen with grayscale graphics and do not present any input cues in this mode.
  This display mode is only supported on devices running Android 5.1 or higher.</dd>
</dl>

<p>On devices running versions prior to Android 5.1 or for apps that do not support ambient mode,
when a user is idle on an activity or when the user covers the screen with their palm on an
activity, the Wear home screen is displayed instead of your activity in ambient mode. If you
need to show persistent content on versions prior to Android 5.1, create a notification in the
context stream instead.</p>

<p class="note"><b>Note:</b> We recommend using Android Studio for Android Wear development
as it provides project setup, library inclusion, and packaging conveniences that aren't available
in ADT. The rest of this training assumes you're using Android Studio.
@@ -64,6 +80,9 @@ in ADT. The rest of this training assumes you're using Android Studio.
    <dt><a href="{@docRoot}training/wearables/apps/layouts.html">Creating Custom Layouts</a></dt>
      <dd>Learn how to create and display custom layouts for notifications and
      activities.</dd>
    <dt><a href="{@docRoot}training/wearables/apps/always-on.html">Keeping Your App Visible</a></dt>
      <dd>Learn how to enable ambient mode for your apps, so they remain visible while still saving
      battery power.</dd>
    <dt><a href="{@docRoot}training/wearables/apps/voice.html">Adding Voice Capabilities</a></dt>
      <dd>Learn how to launch an activity with voice actions and how to start the
      system speech recognizer app to obtain free-form voice input.</dd>