Loading libs/hwui/Program.h +6 −0 Original line number Original line Diff line number Diff line Loading @@ -54,6 +54,7 @@ namespace uirenderer { #define PROGRAM_KEY_COLOR_MATRIX 0x20 #define PROGRAM_KEY_COLOR_MATRIX 0x20 #define PROGRAM_KEY_COLOR_BLEND 0x40 #define PROGRAM_KEY_COLOR_BLEND 0x40 #define PROGRAM_KEY_BITMAP_NPOT 0x80 #define PROGRAM_KEY_BITMAP_NPOT 0x80 #define PROGRAM_KEY_BITMAP_EXTERNAL 0x100 #define PROGRAM_KEY_SWAP_SRC_DST 0x2000 #define PROGRAM_KEY_SWAP_SRC_DST 0x2000 Loading Loading @@ -133,6 +134,7 @@ struct ProgramDescription { // Shaders // Shaders bool hasBitmap; bool hasBitmap; bool isShaderBitmapExternal; bool useShaderBasedWrap; bool useShaderBasedWrap; bool hasVertexAlpha; bool hasVertexAlpha; Loading Loading @@ -180,6 +182,7 @@ struct ProgramDescription { modulate = false; modulate = false; hasBitmap = false; hasBitmap = false; isShaderBitmapExternal = false; useShaderBasedWrap = false; useShaderBasedWrap = false; hasGradient = false; hasGradient = false; Loading Loading @@ -239,6 +242,9 @@ struct ProgramDescription { key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; } } if (isShaderBitmapExternal) { key |= PROGRAM_KEY_BITMAP_EXTERNAL; } } } if (hasGradient) key |= PROGRAM_KEY_GRADIENT; if (hasGradient) key |= PROGRAM_KEY_GRADIENT; key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT; key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT; Loading libs/hwui/ProgramCache.cpp +9 −2 Original line number Original line Diff line number Diff line Loading @@ -145,6 +145,8 @@ const char* gFS_Uniforms_GradientSampler[2] = { }; }; const char* gFS_Uniforms_BitmapSampler = const char* gFS_Uniforms_BitmapSampler = "uniform sampler2D bitmapSampler;\n"; "uniform sampler2D bitmapSampler;\n"; const char* gFS_Uniforms_BitmapExternalSampler = "uniform samplerExternalOES bitmapSampler;\n"; const char* gFS_Uniforms_ColorOp[3] = { const char* gFS_Uniforms_ColorOp[3] = { // None // None "", "", Loading Loading @@ -578,7 +580,8 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti if (blendFramebuffer) { if (blendFramebuffer) { shader.append(gFS_Header_Extension_FramebufferFetch); shader.append(gFS_Header_Extension_FramebufferFetch); } } if (description.hasExternalTexture) { if (description.hasExternalTexture || (description.hasBitmap && description.isShaderBitmapExternal)) { shader.append(gFS_Header_Extension_ExternalTexture); shader.append(gFS_Header_Extension_ExternalTexture); } } Loading Loading @@ -695,8 +698,12 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti } } if (description.hasBitmap) { if (description.hasBitmap) { if (description.isShaderBitmapExternal) { shader.append(gFS_Uniforms_BitmapExternalSampler); } else { shader.append(gFS_Uniforms_BitmapSampler); shader.append(gFS_Uniforms_BitmapSampler); } } } shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]); shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]); // Generate required functions // Generate required functions Loading libs/hwui/SkiaShader.cpp +1 −0 Original line number Original line Diff line number Diff line Loading @@ -218,6 +218,7 @@ bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& model const float height = outData->bitmapTexture->height(); const float height = outData->bitmapTexture->height(); description->hasBitmap = true; description->hasBitmap = true; description->isShaderBitmapExternal = hwuiBitmap->isHardware(); // gralloc doesn't support non-clamp modes // gralloc doesn't support non-clamp modes if (hwuiBitmap->isHardware() || (!caches.extensions().hasNPot() if (hwuiBitmap->isHardware() || (!caches.extensions().hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) Loading libs/hwui/tests/common/scenes/HwBitmapInCompositeShader.cpp 0 → 100644 +91 −0 Original line number Original line Diff line number Diff line /* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TestSceneBase.h" #include "utils/Color.h" #include <gui/IGraphicBufferAlloc.h> #include <gui/ISurfaceComposer.h> #include <private/gui/ComposerService.h> #include <binder/IServiceManager.h> #include <ui/PixelFormat.h> #include <SkGradientShader.h> #include <SkImagePriv.h> class HwBitmapInCompositeShader; static TestScene::Registrar _HwBitmapInCompositeShader(TestScene::Info{ "hwbitmapcompositeshader", "Draws composite shader with hardware bitmap", TestScene::simpleCreateScene<HwBitmapInCompositeShader> }); class HwBitmapInCompositeShader : public TestScene { public: sp<RenderNode> card; void createContent(int width, int height, Canvas& canvas) override { canvas.drawColor(Color::Red_500, SkBlendMode::kSrcOver); status_t error; sp<ISurfaceComposer> composer(ComposerService::getComposerService()); sp<IGraphicBufferAlloc> alloc(composer->createGraphicBufferAlloc()); uint32_t usage = GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_RARELY; sp<GraphicBuffer> buffer = alloc->createGraphicBuffer(400, 200, PIXEL_FORMAT_RGBA_8888, 1, usage, &error); unsigned char* pixels = nullptr; buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, ((void**)&pixels)); size_t size = bytesPerPixel(buffer->getPixelFormat()) * buffer->getStride() * buffer->getHeight(); memset(pixels, 0, size); for (int i = 0; i < 6000; i++) { pixels[4000 + 4 * i + 0] = 255; pixels[4000 + 4 * i + 1] = 255; pixels[4000 + 4 * i + 2] = 0; pixels[4000 + 4 * i + 3] = 255; } buffer->unlock(); sk_sp<Bitmap> hardwareBitmap(Bitmap::createFrom(buffer)); sk_sp<SkShader> hardwareShader(createBitmapShader(*hardwareBitmap)); SkPoint center; center.set(50, 50); SkColor colors[2]; colors[0] = Color::Black; colors[1] = Color::White; sk_sp<SkShader> gradientShader = SkGradientShader::MakeRadial(center, 50, colors, nullptr, 2, SkShader::TileMode::kRepeat_TileMode); sk_sp<SkShader> compositeShader( SkShader::MakeComposeShader(hardwareShader, gradientShader, SkBlendMode::kDstATop)); SkPaint paint; paint.setShader(std::move(compositeShader)); canvas.drawRoundRect(0, 0, 400, 200, 10.0f, 10.0f, paint); } void doFrame(int frameNr) override { } sk_sp<SkShader> createBitmapShader(Bitmap& bitmap) { SkBitmap skBitmap; bitmap.getSkBitmapForShaders(&skBitmap); sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skBitmap, kNever_SkCopyPixelsMode); return image->makeShader(SkShader::TileMode::kClamp_TileMode, SkShader::TileMode::kClamp_TileMode); } }; No newline at end of file Loading
libs/hwui/Program.h +6 −0 Original line number Original line Diff line number Diff line Loading @@ -54,6 +54,7 @@ namespace uirenderer { #define PROGRAM_KEY_COLOR_MATRIX 0x20 #define PROGRAM_KEY_COLOR_MATRIX 0x20 #define PROGRAM_KEY_COLOR_BLEND 0x40 #define PROGRAM_KEY_COLOR_BLEND 0x40 #define PROGRAM_KEY_BITMAP_NPOT 0x80 #define PROGRAM_KEY_BITMAP_NPOT 0x80 #define PROGRAM_KEY_BITMAP_EXTERNAL 0x100 #define PROGRAM_KEY_SWAP_SRC_DST 0x2000 #define PROGRAM_KEY_SWAP_SRC_DST 0x2000 Loading Loading @@ -133,6 +134,7 @@ struct ProgramDescription { // Shaders // Shaders bool hasBitmap; bool hasBitmap; bool isShaderBitmapExternal; bool useShaderBasedWrap; bool useShaderBasedWrap; bool hasVertexAlpha; bool hasVertexAlpha; Loading Loading @@ -180,6 +182,7 @@ struct ProgramDescription { modulate = false; modulate = false; hasBitmap = false; hasBitmap = false; isShaderBitmapExternal = false; useShaderBasedWrap = false; useShaderBasedWrap = false; hasGradient = false; hasGradient = false; Loading Loading @@ -239,6 +242,9 @@ struct ProgramDescription { key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; } } if (isShaderBitmapExternal) { key |= PROGRAM_KEY_BITMAP_EXTERNAL; } } } if (hasGradient) key |= PROGRAM_KEY_GRADIENT; if (hasGradient) key |= PROGRAM_KEY_GRADIENT; key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT; key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT; Loading
libs/hwui/ProgramCache.cpp +9 −2 Original line number Original line Diff line number Diff line Loading @@ -145,6 +145,8 @@ const char* gFS_Uniforms_GradientSampler[2] = { }; }; const char* gFS_Uniforms_BitmapSampler = const char* gFS_Uniforms_BitmapSampler = "uniform sampler2D bitmapSampler;\n"; "uniform sampler2D bitmapSampler;\n"; const char* gFS_Uniforms_BitmapExternalSampler = "uniform samplerExternalOES bitmapSampler;\n"; const char* gFS_Uniforms_ColorOp[3] = { const char* gFS_Uniforms_ColorOp[3] = { // None // None "", "", Loading Loading @@ -578,7 +580,8 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti if (blendFramebuffer) { if (blendFramebuffer) { shader.append(gFS_Header_Extension_FramebufferFetch); shader.append(gFS_Header_Extension_FramebufferFetch); } } if (description.hasExternalTexture) { if (description.hasExternalTexture || (description.hasBitmap && description.isShaderBitmapExternal)) { shader.append(gFS_Header_Extension_ExternalTexture); shader.append(gFS_Header_Extension_ExternalTexture); } } Loading Loading @@ -695,8 +698,12 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti } } if (description.hasBitmap) { if (description.hasBitmap) { if (description.isShaderBitmapExternal) { shader.append(gFS_Uniforms_BitmapExternalSampler); } else { shader.append(gFS_Uniforms_BitmapSampler); shader.append(gFS_Uniforms_BitmapSampler); } } } shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]); shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]); // Generate required functions // Generate required functions Loading
libs/hwui/SkiaShader.cpp +1 −0 Original line number Original line Diff line number Diff line Loading @@ -218,6 +218,7 @@ bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& model const float height = outData->bitmapTexture->height(); const float height = outData->bitmapTexture->height(); description->hasBitmap = true; description->hasBitmap = true; description->isShaderBitmapExternal = hwuiBitmap->isHardware(); // gralloc doesn't support non-clamp modes // gralloc doesn't support non-clamp modes if (hwuiBitmap->isHardware() || (!caches.extensions().hasNPot() if (hwuiBitmap->isHardware() || (!caches.extensions().hasNPot() && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) && (!isPowerOfTwo(width) || !isPowerOfTwo(height)) Loading
libs/hwui/tests/common/scenes/HwBitmapInCompositeShader.cpp 0 → 100644 +91 −0 Original line number Original line Diff line number Diff line /* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "TestSceneBase.h" #include "utils/Color.h" #include <gui/IGraphicBufferAlloc.h> #include <gui/ISurfaceComposer.h> #include <private/gui/ComposerService.h> #include <binder/IServiceManager.h> #include <ui/PixelFormat.h> #include <SkGradientShader.h> #include <SkImagePriv.h> class HwBitmapInCompositeShader; static TestScene::Registrar _HwBitmapInCompositeShader(TestScene::Info{ "hwbitmapcompositeshader", "Draws composite shader with hardware bitmap", TestScene::simpleCreateScene<HwBitmapInCompositeShader> }); class HwBitmapInCompositeShader : public TestScene { public: sp<RenderNode> card; void createContent(int width, int height, Canvas& canvas) override { canvas.drawColor(Color::Red_500, SkBlendMode::kSrcOver); status_t error; sp<ISurfaceComposer> composer(ComposerService::getComposerService()); sp<IGraphicBufferAlloc> alloc(composer->createGraphicBufferAlloc()); uint32_t usage = GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_RARELY; sp<GraphicBuffer> buffer = alloc->createGraphicBuffer(400, 200, PIXEL_FORMAT_RGBA_8888, 1, usage, &error); unsigned char* pixels = nullptr; buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, ((void**)&pixels)); size_t size = bytesPerPixel(buffer->getPixelFormat()) * buffer->getStride() * buffer->getHeight(); memset(pixels, 0, size); for (int i = 0; i < 6000; i++) { pixels[4000 + 4 * i + 0] = 255; pixels[4000 + 4 * i + 1] = 255; pixels[4000 + 4 * i + 2] = 0; pixels[4000 + 4 * i + 3] = 255; } buffer->unlock(); sk_sp<Bitmap> hardwareBitmap(Bitmap::createFrom(buffer)); sk_sp<SkShader> hardwareShader(createBitmapShader(*hardwareBitmap)); SkPoint center; center.set(50, 50); SkColor colors[2]; colors[0] = Color::Black; colors[1] = Color::White; sk_sp<SkShader> gradientShader = SkGradientShader::MakeRadial(center, 50, colors, nullptr, 2, SkShader::TileMode::kRepeat_TileMode); sk_sp<SkShader> compositeShader( SkShader::MakeComposeShader(hardwareShader, gradientShader, SkBlendMode::kDstATop)); SkPaint paint; paint.setShader(std::move(compositeShader)); canvas.drawRoundRect(0, 0, 400, 200, 10.0f, 10.0f, paint); } void doFrame(int frameNr) override { } sk_sp<SkShader> createBitmapShader(Bitmap& bitmap) { SkBitmap skBitmap; bitmap.getSkBitmapForShaders(&skBitmap); sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skBitmap, kNever_SkCopyPixelsMode); return image->makeShader(SkShader::TileMode::kClamp_TileMode, SkShader::TileMode::kClamp_TileMode); } }; No newline at end of file