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Commit 68a9dd8c authored by Sergei Vasilinetc's avatar Sergei Vasilinetc Committed by Android (Google) Code Review
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Merge "HWUI: set correct sampler for external texture in shaders"

parents 638e719b 9c97e48f
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+6 −0
Original line number Original line Diff line number Diff line
@@ -54,6 +54,7 @@ namespace uirenderer {
#define PROGRAM_KEY_COLOR_MATRIX        0x20
#define PROGRAM_KEY_COLOR_MATRIX        0x20
#define PROGRAM_KEY_COLOR_BLEND         0x40
#define PROGRAM_KEY_COLOR_BLEND         0x40
#define PROGRAM_KEY_BITMAP_NPOT         0x80
#define PROGRAM_KEY_BITMAP_NPOT         0x80
#define PROGRAM_KEY_BITMAP_EXTERNAL    0x100


#define PROGRAM_KEY_SWAP_SRC_DST      0x2000
#define PROGRAM_KEY_SWAP_SRC_DST      0x2000


@@ -133,6 +134,7 @@ struct ProgramDescription {


    // Shaders
    // Shaders
    bool hasBitmap;
    bool hasBitmap;
    bool isShaderBitmapExternal;
    bool useShaderBasedWrap;
    bool useShaderBasedWrap;


    bool hasVertexAlpha;
    bool hasVertexAlpha;
@@ -180,6 +182,7 @@ struct ProgramDescription {
        modulate = false;
        modulate = false;


        hasBitmap = false;
        hasBitmap = false;
        isShaderBitmapExternal = false;
        useShaderBasedWrap = false;
        useShaderBasedWrap = false;


        hasGradient = false;
        hasGradient = false;
@@ -239,6 +242,9 @@ struct ProgramDescription {
                key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT;
                key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT;
                key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT;
                key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT;
            }
            }
            if (isShaderBitmapExternal) {
                key |= PROGRAM_KEY_BITMAP_EXTERNAL;
            }
        }
        }
        if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
        if (hasGradient) key |= PROGRAM_KEY_GRADIENT;
        key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
        key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT;
+9 −2
Original line number Original line Diff line number Diff line
@@ -145,6 +145,8 @@ const char* gFS_Uniforms_GradientSampler[2] = {
};
};
const char* gFS_Uniforms_BitmapSampler =
const char* gFS_Uniforms_BitmapSampler =
        "uniform sampler2D bitmapSampler;\n";
        "uniform sampler2D bitmapSampler;\n";
const char* gFS_Uniforms_BitmapExternalSampler =
        "uniform samplerExternalOES bitmapSampler;\n";
const char* gFS_Uniforms_ColorOp[3] = {
const char* gFS_Uniforms_ColorOp[3] = {
        // None
        // None
        "",
        "",
@@ -578,7 +580,8 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
    if (blendFramebuffer) {
    if (blendFramebuffer) {
        shader.append(gFS_Header_Extension_FramebufferFetch);
        shader.append(gFS_Header_Extension_FramebufferFetch);
    }
    }
    if (description.hasExternalTexture) {
    if (description.hasExternalTexture
            || (description.hasBitmap && description.isShaderBitmapExternal)) {
        shader.append(gFS_Header_Extension_ExternalTexture);
        shader.append(gFS_Header_Extension_ExternalTexture);
    }
    }


@@ -695,8 +698,12 @@ String8 ProgramCache::generateFragmentShader(const ProgramDescription& descripti
    }
    }


    if (description.hasBitmap) {
    if (description.hasBitmap) {
        if (description.isShaderBitmapExternal) {
            shader.append(gFS_Uniforms_BitmapExternalSampler);
        } else {
            shader.append(gFS_Uniforms_BitmapSampler);
            shader.append(gFS_Uniforms_BitmapSampler);
        }
        }
    }
    shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]);
    shader.append(gFS_Uniforms_ColorOp[static_cast<int>(description.colorOp)]);


    // Generate required functions
    // Generate required functions
+1 −0
Original line number Original line Diff line number Diff line
@@ -218,6 +218,7 @@ bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& model
    const float height = outData->bitmapTexture->height();
    const float height = outData->bitmapTexture->height();


    description->hasBitmap = true;
    description->hasBitmap = true;
    description->isShaderBitmapExternal = hwuiBitmap->isHardware();
    // gralloc doesn't support non-clamp modes
    // gralloc doesn't support non-clamp modes
    if (hwuiBitmap->isHardware() || (!caches.extensions().hasNPot()
    if (hwuiBitmap->isHardware() || (!caches.extensions().hasNPot()
            && (!isPowerOfTwo(width) || !isPowerOfTwo(height))
            && (!isPowerOfTwo(width) || !isPowerOfTwo(height))
+91 −0
Original line number Original line Diff line number Diff line
/*
 * Copyright (C) 2016 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "TestSceneBase.h"
#include "utils/Color.h"

#include <gui/IGraphicBufferAlloc.h>
#include <gui/ISurfaceComposer.h>
#include <private/gui/ComposerService.h>
#include <binder/IServiceManager.h>
#include <ui/PixelFormat.h>
#include <SkGradientShader.h>
#include <SkImagePriv.h>

class HwBitmapInCompositeShader;

static TestScene::Registrar _HwBitmapInCompositeShader(TestScene::Info{
    "hwbitmapcompositeshader",
    "Draws composite shader with hardware bitmap",
    TestScene::simpleCreateScene<HwBitmapInCompositeShader>
});

class HwBitmapInCompositeShader : public TestScene {
public:
    sp<RenderNode> card;
    void createContent(int width, int height, Canvas& canvas) override {
        canvas.drawColor(Color::Red_500, SkBlendMode::kSrcOver);

        status_t error;
        sp<ISurfaceComposer> composer(ComposerService::getComposerService());
        sp<IGraphicBufferAlloc> alloc(composer->createGraphicBufferAlloc());
        uint32_t usage = GraphicBuffer::USAGE_HW_TEXTURE
                | GraphicBuffer::USAGE_SW_READ_NEVER
                | GRALLOC_USAGE_SW_WRITE_RARELY;
        sp<GraphicBuffer> buffer = alloc->createGraphicBuffer(400, 200, PIXEL_FORMAT_RGBA_8888, 1,
                usage, &error);

        unsigned char* pixels = nullptr;
        buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, ((void**)&pixels));
        size_t size = bytesPerPixel(buffer->getPixelFormat()) * buffer->getStride()
                * buffer->getHeight();
        memset(pixels, 0, size);
        for (int i = 0; i < 6000; i++) {
            pixels[4000 + 4 * i + 0] = 255;
            pixels[4000 + 4 * i + 1] = 255;
            pixels[4000 + 4 * i + 2] = 0;
            pixels[4000 + 4 * i + 3] = 255;
        }
        buffer->unlock();
        sk_sp<Bitmap> hardwareBitmap(Bitmap::createFrom(buffer));
        sk_sp<SkShader> hardwareShader(createBitmapShader(*hardwareBitmap));

        SkPoint center;
        center.set(50, 50);
        SkColor colors[2];
        colors[0] = Color::Black;
        colors[1] = Color::White;
        sk_sp<SkShader> gradientShader = SkGradientShader::MakeRadial(center, 50, colors, nullptr,
                2, SkShader::TileMode::kRepeat_TileMode);

        sk_sp<SkShader> compositeShader(
                SkShader::MakeComposeShader(hardwareShader, gradientShader, SkBlendMode::kDstATop));

        SkPaint paint;
        paint.setShader(std::move(compositeShader));
        canvas.drawRoundRect(0, 0, 400, 200, 10.0f, 10.0f, paint);
    }

    void doFrame(int frameNr) override { }

    sk_sp<SkShader> createBitmapShader(Bitmap& bitmap) {
        SkBitmap skBitmap;
        bitmap.getSkBitmapForShaders(&skBitmap);
        sk_sp<SkImage> image = SkMakeImageFromRasterBitmap(skBitmap, kNever_SkCopyPixelsMode);
        return image->makeShader(SkShader::TileMode::kClamp_TileMode,
                SkShader::TileMode::kClamp_TileMode);
    }
};
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