Loading media/java/android/media/audiofx/DynamicsProcessing.java +28 −28 Original line number Diff line number Diff line Loading @@ -279,25 +279,24 @@ public final class DynamicsProcessing extends AudioEffect { private static final boolean PREEQ_DEFAULT_ENABLED = true; private static final boolean POSTEQ_DEFAULT_ENABLED = true; private static final boolean MBC_DEFAULT_ENABLED = true; private static final float MBC_DEFAULT_ATTACK_TIME = 50; // ms private static final float MBC_DEFAULT_RELEASE_TIME = 120; // ms private static final float MBC_DEFAULT_RATIO = 2; // 1:N private static final float MBC_DEFAULT_THRESHOLD = -30; // dB private static final float MBC_DEFAULT_ATTACK_TIME = 3; // ms private static final float MBC_DEFAULT_RELEASE_TIME = 80; // ms private static final float MBC_DEFAULT_RATIO = 1; // N:1 private static final float MBC_DEFAULT_THRESHOLD = -45; // dB private static final float MBC_DEFAULT_KNEE_WIDTH = 0; // dB private static final float MBC_DEFAULT_NOISE_GATE_THRESHOLD = -80; // dB private static final float MBC_DEFAULT_EXPANDER_RATIO = 1.5f; // N:1 private static final float MBC_DEFAULT_NOISE_GATE_THRESHOLD = -90; // dB private static final float MBC_DEFAULT_EXPANDER_RATIO = 1; // 1:N private static final float MBC_DEFAULT_PRE_GAIN = 0; // dB private static final float MBC_DEFAULT_POST_GAIN = 10; // dB private static final float MBC_DEFAULT_POST_GAIN = 0; // dB private static final boolean LIMITER_DEFAULT_ENABLED = true; private static final int LIMITER_DEFAULT_LINK_GROUP = 0;//; private static final float LIMITER_DEFAULT_ATTACK_TIME = 50; // ms private static final float LIMITER_DEFAULT_RELEASE_TIME = 120; // ms private static final float LIMITER_DEFAULT_RATIO = 2; // 1:N private static final float LIMITER_DEFAULT_THRESHOLD = -30; // dB private static final float LIMITER_DEFAULT_POST_GAIN = 10; // dB private static final float LIMITER_DEFAULT_ATTACK_TIME = 1; // ms private static final float LIMITER_DEFAULT_RELEASE_TIME = 60; // ms private static final float LIMITER_DEFAULT_RATIO = 10; // N:1 private static final float LIMITER_DEFAULT_THRESHOLD = -2; // dB private static final float LIMITER_DEFAULT_POST_GAIN = 0; // dB private static final float DEFAULT_MIN_FREQUENCY = 220; // Hz private static final float DEFAULT_MAX_FREQUENCY = 20000; // Hz Loading Loading @@ -540,13 +539,14 @@ public final class DynamicsProcessing extends AudioEffect { * band number, thus band 0 cutoffFrequency <= band 1 cutoffFrequency, and so on. * @param attackTime Attack Time for compressor in milliseconds (ms) * @param releaseTime Release Time for compressor in milliseconds (ms) * @param ratio Compressor ratio (1:N) * @param ratio Compressor ratio (N:1) (input:output) * @param threshold Compressor threshold measured in decibels (dB) from 0 dB Full Scale * (dBFS). * @param kneeWidth Width in decibels (dB) around compressor threshold point. * @param noiseGateThreshold Noise gate threshold in decibels (dB) from 0 dB Full Scale * (dBFS). * @param expanderRatio Expander ratio (N:1) for signals below the Noise Gate Threshold. * @param expanderRatio Expander ratio (1:N) (input:output) for signals below the Noise Gate * Threshold. * @param preGain Gain applied to the signal BEFORE the compression. * @param postGain Gain applied to the signal AFTER compression. */ Loading Loading @@ -618,13 +618,13 @@ public final class DynamicsProcessing extends AudioEffect { */ public void setReleaseTime(float releaseTime) { mReleaseTime = releaseTime; } /** * gets the compressor ratio (1:N) * @return compressor ratio (1:N) * gets the compressor ratio (N:1) * @return compressor ratio (N:1) */ public float getRatio() { return mRatio; } /** * sets compressor ratio (1:N) * @param ratio desired for the compressor (1:N) * sets compressor ratio (N:1) * @param ratio desired for the compressor (N:1) */ public void setRatio(float ratio) { mRatio = ratio; } /** Loading Loading @@ -670,13 +670,13 @@ public final class DynamicsProcessing extends AudioEffect { public void setNoiseGateThreshold(float noiseGateThreshold) { mNoiseGateThreshold = noiseGateThreshold; } /** * gets Expander ratio (N:1) for signals below the Noise Gate Threshold. * @return Expander ratio (N:1) * gets Expander ratio (1:N) for signals below the Noise Gate Threshold. * @return Expander ratio (1:N) */ public float getExpanderRatio() { return mExpanderRatio; } /** * sets Expander ratio (N:1) for signals below the Noise Gate Threshold. * @param expanderRatio desired expander ratio (N:1) * sets Expander ratio (1:N) for signals below the Noise Gate Threshold. * @param expanderRatio desired expander ratio (1:N) */ public void setExpanderRatio(float expanderRatio) { mExpanderRatio = expanderRatio; } /** Loading Loading @@ -909,7 +909,7 @@ public final class DynamicsProcessing extends AudioEffect { * same linkGroup index will react together. * @param attackTime Attack Time for limiter compressor in milliseconds (ms) * @param releaseTime Release Time for limiter compressor in milliseconds (ms) * @param ratio Limiter Compressor ratio (1:N) * @param ratio Limiter Compressor ratio (N:1) (input:output) * @param threshold Limiter Compressor threshold measured in decibels (dB) from 0 dB Full * Scale (dBFS). * @param postGain Gain applied to the signal AFTER compression. Loading Loading @@ -985,13 +985,13 @@ public final class DynamicsProcessing extends AudioEffect { */ public void setReleaseTime(float releaseTime) { mReleaseTime = releaseTime; } /** * gets the limiter compressor ratio (1:N) * @return limiter compressor ratio (1:N) * gets the limiter compressor ratio (N:1) * @return limiter compressor ratio (N:1) */ public float getRatio() { return mRatio; } /** * sets limiter compressor ratio (1:N) * @param ratio desired for the limiter compressor (1:N) * sets limiter compressor ratio (N:1) * @param ratio desired for the limiter compressor (N:1) */ public void setRatio(float ratio) { mRatio = ratio; } /** Loading Loading
media/java/android/media/audiofx/DynamicsProcessing.java +28 −28 Original line number Diff line number Diff line Loading @@ -279,25 +279,24 @@ public final class DynamicsProcessing extends AudioEffect { private static final boolean PREEQ_DEFAULT_ENABLED = true; private static final boolean POSTEQ_DEFAULT_ENABLED = true; private static final boolean MBC_DEFAULT_ENABLED = true; private static final float MBC_DEFAULT_ATTACK_TIME = 50; // ms private static final float MBC_DEFAULT_RELEASE_TIME = 120; // ms private static final float MBC_DEFAULT_RATIO = 2; // 1:N private static final float MBC_DEFAULT_THRESHOLD = -30; // dB private static final float MBC_DEFAULT_ATTACK_TIME = 3; // ms private static final float MBC_DEFAULT_RELEASE_TIME = 80; // ms private static final float MBC_DEFAULT_RATIO = 1; // N:1 private static final float MBC_DEFAULT_THRESHOLD = -45; // dB private static final float MBC_DEFAULT_KNEE_WIDTH = 0; // dB private static final float MBC_DEFAULT_NOISE_GATE_THRESHOLD = -80; // dB private static final float MBC_DEFAULT_EXPANDER_RATIO = 1.5f; // N:1 private static final float MBC_DEFAULT_NOISE_GATE_THRESHOLD = -90; // dB private static final float MBC_DEFAULT_EXPANDER_RATIO = 1; // 1:N private static final float MBC_DEFAULT_PRE_GAIN = 0; // dB private static final float MBC_DEFAULT_POST_GAIN = 10; // dB private static final float MBC_DEFAULT_POST_GAIN = 0; // dB private static final boolean LIMITER_DEFAULT_ENABLED = true; private static final int LIMITER_DEFAULT_LINK_GROUP = 0;//; private static final float LIMITER_DEFAULT_ATTACK_TIME = 50; // ms private static final float LIMITER_DEFAULT_RELEASE_TIME = 120; // ms private static final float LIMITER_DEFAULT_RATIO = 2; // 1:N private static final float LIMITER_DEFAULT_THRESHOLD = -30; // dB private static final float LIMITER_DEFAULT_POST_GAIN = 10; // dB private static final float LIMITER_DEFAULT_ATTACK_TIME = 1; // ms private static final float LIMITER_DEFAULT_RELEASE_TIME = 60; // ms private static final float LIMITER_DEFAULT_RATIO = 10; // N:1 private static final float LIMITER_DEFAULT_THRESHOLD = -2; // dB private static final float LIMITER_DEFAULT_POST_GAIN = 0; // dB private static final float DEFAULT_MIN_FREQUENCY = 220; // Hz private static final float DEFAULT_MAX_FREQUENCY = 20000; // Hz Loading Loading @@ -540,13 +539,14 @@ public final class DynamicsProcessing extends AudioEffect { * band number, thus band 0 cutoffFrequency <= band 1 cutoffFrequency, and so on. * @param attackTime Attack Time for compressor in milliseconds (ms) * @param releaseTime Release Time for compressor in milliseconds (ms) * @param ratio Compressor ratio (1:N) * @param ratio Compressor ratio (N:1) (input:output) * @param threshold Compressor threshold measured in decibels (dB) from 0 dB Full Scale * (dBFS). * @param kneeWidth Width in decibels (dB) around compressor threshold point. * @param noiseGateThreshold Noise gate threshold in decibels (dB) from 0 dB Full Scale * (dBFS). * @param expanderRatio Expander ratio (N:1) for signals below the Noise Gate Threshold. * @param expanderRatio Expander ratio (1:N) (input:output) for signals below the Noise Gate * Threshold. * @param preGain Gain applied to the signal BEFORE the compression. * @param postGain Gain applied to the signal AFTER compression. */ Loading Loading @@ -618,13 +618,13 @@ public final class DynamicsProcessing extends AudioEffect { */ public void setReleaseTime(float releaseTime) { mReleaseTime = releaseTime; } /** * gets the compressor ratio (1:N) * @return compressor ratio (1:N) * gets the compressor ratio (N:1) * @return compressor ratio (N:1) */ public float getRatio() { return mRatio; } /** * sets compressor ratio (1:N) * @param ratio desired for the compressor (1:N) * sets compressor ratio (N:1) * @param ratio desired for the compressor (N:1) */ public void setRatio(float ratio) { mRatio = ratio; } /** Loading Loading @@ -670,13 +670,13 @@ public final class DynamicsProcessing extends AudioEffect { public void setNoiseGateThreshold(float noiseGateThreshold) { mNoiseGateThreshold = noiseGateThreshold; } /** * gets Expander ratio (N:1) for signals below the Noise Gate Threshold. * @return Expander ratio (N:1) * gets Expander ratio (1:N) for signals below the Noise Gate Threshold. * @return Expander ratio (1:N) */ public float getExpanderRatio() { return mExpanderRatio; } /** * sets Expander ratio (N:1) for signals below the Noise Gate Threshold. * @param expanderRatio desired expander ratio (N:1) * sets Expander ratio (1:N) for signals below the Noise Gate Threshold. * @param expanderRatio desired expander ratio (1:N) */ public void setExpanderRatio(float expanderRatio) { mExpanderRatio = expanderRatio; } /** Loading Loading @@ -909,7 +909,7 @@ public final class DynamicsProcessing extends AudioEffect { * same linkGroup index will react together. * @param attackTime Attack Time for limiter compressor in milliseconds (ms) * @param releaseTime Release Time for limiter compressor in milliseconds (ms) * @param ratio Limiter Compressor ratio (1:N) * @param ratio Limiter Compressor ratio (N:1) (input:output) * @param threshold Limiter Compressor threshold measured in decibels (dB) from 0 dB Full * Scale (dBFS). * @param postGain Gain applied to the signal AFTER compression. Loading Loading @@ -985,13 +985,13 @@ public final class DynamicsProcessing extends AudioEffect { */ public void setReleaseTime(float releaseTime) { mReleaseTime = releaseTime; } /** * gets the limiter compressor ratio (1:N) * @return limiter compressor ratio (1:N) * gets the limiter compressor ratio (N:1) * @return limiter compressor ratio (N:1) */ public float getRatio() { return mRatio; } /** * sets limiter compressor ratio (1:N) * @param ratio desired for the limiter compressor (1:N) * sets limiter compressor ratio (N:1) * @param ratio desired for the limiter compressor (N:1) */ public void setRatio(float ratio) { mRatio = ratio; } /** Loading