Loading core/jni/android_view_ThreadedRenderer.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -877,7 +877,8 @@ static jobject android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode( sp<IGraphicBufferProducer> producer; sp<IGraphicBufferConsumer> rawConsumer; BufferQueue::createBufferQueue(&producer, &rawConsumer); rawConsumer->setMaxBufferCount(1); // We only need 1 buffer but some drivers have bugs so workaround it by setting max count to 2 rawConsumer->setMaxBufferCount(2); sp<BufferItemConsumer> consumer = new BufferItemConsumer(rawConsumer, GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_NEVER); consumer->setDefaultBufferSize(width, height); Loading libs/hwui/renderthread/CanvasContext.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -437,8 +437,8 @@ void CanvasContext::draw() { if (mNativeSurface.get()) { int durationUs; nsecs_t dequeueStart = mNativeSurface->getLastDequeueStartTime(); if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::Vsync)) { // Ignoring dequeue duration as it happened prior to vsync if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) { // Ignoring dequeue duration as it happened prior to frame render start // and thus is not part of the frame. swap.dequeueDuration = 0; } else { Loading Loading
core/jni/android_view_ThreadedRenderer.cpp +2 −1 Original line number Diff line number Diff line Loading @@ -877,7 +877,8 @@ static jobject android_view_ThreadedRenderer_createHardwareBitmapFromRenderNode( sp<IGraphicBufferProducer> producer; sp<IGraphicBufferConsumer> rawConsumer; BufferQueue::createBufferQueue(&producer, &rawConsumer); rawConsumer->setMaxBufferCount(1); // We only need 1 buffer but some drivers have bugs so workaround it by setting max count to 2 rawConsumer->setMaxBufferCount(2); sp<BufferItemConsumer> consumer = new BufferItemConsumer(rawConsumer, GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_NEVER); consumer->setDefaultBufferSize(width, height); Loading
libs/hwui/renderthread/CanvasContext.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -437,8 +437,8 @@ void CanvasContext::draw() { if (mNativeSurface.get()) { int durationUs; nsecs_t dequeueStart = mNativeSurface->getLastDequeueStartTime(); if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::Vsync)) { // Ignoring dequeue duration as it happened prior to vsync if (dequeueStart < mCurrentFrameInfo->get(FrameInfoIndex::SyncStart)) { // Ignoring dequeue duration as it happened prior to frame render start // and thus is not part of the frame. swap.dequeueDuration = 0; } else { Loading