Loading libs/hwui/OpenGLRenderer.cpp +12 −14 Original line number Diff line number Diff line Loading @@ -1426,27 +1426,25 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { } else { // TODO: Handle the AA case for (int i = 0; i < count; i += 4) { const float left = fmin(points[i], points[i + 1]); const float right = fmax(points[i], points[i + 1]); const float top = fmin(points[i + 2], points[i + 3]); const float bottom = fmax(points[i + 2], points[i + 3]); if (!quickReject(left, top, right, bottom)) { TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f); TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f); generatedVerticesCount += 2; dirtyLayer(left, top, right, bottom, *mSnapshot->transform); } const float left = fmin(points[i], points[i + 2]); const float right = fmax(points[i], points[i + 2]); const float top = fmin(points[i + 1], points[i + 3]); const float bottom = fmax(points[i + 1], points[i + 3]); dirtyLayer(left, top, right == left ? left + 1 : right, bottom == top ? top + 1 : bottom, *mSnapshot->transform); } if (generatedVerticesCount > 0) { glLineWidth(1.0f); glDrawArrays(GL_LINES, 0, generatedVerticesCount); } } } void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { // No need to check against the clip, we fill the clip region Loading Loading
libs/hwui/OpenGLRenderer.cpp +12 −14 Original line number Diff line number Diff line Loading @@ -1426,27 +1426,25 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { } else { // TODO: Handle the AA case for (int i = 0; i < count; i += 4) { const float left = fmin(points[i], points[i + 1]); const float right = fmax(points[i], points[i + 1]); const float top = fmin(points[i + 2], points[i + 3]); const float bottom = fmax(points[i + 2], points[i + 3]); if (!quickReject(left, top, right, bottom)) { TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f); TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f); generatedVerticesCount += 2; dirtyLayer(left, top, right, bottom, *mSnapshot->transform); } const float left = fmin(points[i], points[i + 2]); const float right = fmax(points[i], points[i + 2]); const float top = fmin(points[i + 1], points[i + 3]); const float bottom = fmax(points[i + 1], points[i + 3]); dirtyLayer(left, top, right == left ? left + 1 : right, bottom == top ? top + 1 : bottom, *mSnapshot->transform); } if (generatedVerticesCount > 0) { glLineWidth(1.0f); glDrawArrays(GL_LINES, 0, generatedVerticesCount); } } } void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { // No need to check against the clip, we fill the clip region Loading