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Pass InputWindowInfo to SurfaceFlinger.
As a first pass we can simply start from where we used to pass the handles to the InputDispatcher and instead go through every window, assosciating the appropriate InputWindowInfo with it if it has a surface. Bug: 80101428 Bug: 113136004 Bug: 111440400 Test: Manual Change-Id: Ic7f64e0d0fb12f4140ad37c8ed4a0c30255df38e