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Commit 6714efc5 authored by Jamie Gennis's avatar Jamie Gennis
Browse files

Add the SurfaceTexture java class.

This class exposes to Java the application-side interface to the
SurfaceTexture C++ class.

Change-Id: I0dba42aad90257c7adbde6fa362658c0717b70d0
parent ff2dc46c
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+64 −0
Original line number Diff line number Diff line
@@ -85932,6 +85932,70 @@
</parameter>
</constructor>
</class>
<class name="SurfaceTexture"
 extends="java.lang.Object"
 abstract="false"
 static="false"
 final="false"
 deprecated="not deprecated"
 visibility="public"
>
<constructor name="SurfaceTexture"
 type="android.graphics.SurfaceTexture"
 static="false"
 final="false"
 deprecated="not deprecated"
 visibility="public"
>
<parameter name="texName" type="int">
</parameter>
</constructor>
<method name="setOnFrameAvailableListener"
 return="void"
 abstract="false"
 native="false"
 synchronized="false"
 static="false"
 final="false"
 deprecated="not deprecated"
 visibility="public"
>
<parameter name="l" type="android.graphics.SurfaceTexture.OnFrameAvailableListener">
</parameter>
</method>
<method name="updateTexImage"
 return="void"
 abstract="false"
 native="true"
 synchronized="false"
 static="false"
 final="false"
 deprecated="not deprecated"
 visibility="public"
>
</method>
</class>
<interface name="SurfaceTexture.OnFrameAvailableListener"
 abstract="true"
 static="true"
 final="false"
 deprecated="not deprecated"
 visibility="public"
>
<method name="onFrameAvailable"
 return="void"
 abstract="true"
 native="false"
 synchronized="false"
 static="false"
 final="false"
 deprecated="not deprecated"
 visibility="public"
>
<parameter name="surfaceTexture" type="android.graphics.SurfaceTexture">
</parameter>
</method>
</interface>
<class name="SweepGradient"
 extends="android.graphics.Shader"
 abstract="false"
+1 −0
Original line number Diff line number Diff line
@@ -111,6 +111,7 @@ LOCAL_SRC_FILES:= \
	android/graphics/Rasterizer.cpp \
	android/graphics/Region.cpp \
	android/graphics/Shader.cpp \
	android/graphics/SurfaceTexture.cpp \
	android/graphics/TextLayout.cpp \
	android/graphics/Typeface.cpp \
	android/graphics/Utils.cpp \
+110 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#define LOG_TAG "SurfaceTexture"

#include <stdio.h>

#include <gui/SurfaceTexture.h>

#include <android_runtime/AndroidRuntime.h>

#include <utils/Log.h>
#include <utils/misc.h>

#include "android/graphics/GraphicsJNI.h"
#include "jni.h"

// ----------------------------------------------------------------------------

namespace android {

static const char* const OutOfResourcesException =
    "android/graphics/SurfaceTexture$OutOfResourcesException";

struct st_t {
    jfieldID surfaceTexture;
};
static st_t st;

// ----------------------------------------------------------------------------

static void setSurfaceTexture(JNIEnv* env, jobject clazz,
        const sp<SurfaceTexture>& surfaceTexture)
{
    SurfaceTexture* const p =
        (SurfaceTexture*)env->GetIntField(clazz, st.surfaceTexture);
    if (surfaceTexture.get()) {
        surfaceTexture->incStrong(clazz);
    }
    if (p) {
        p->decStrong(clazz);
    }
    env->SetIntField(clazz, st.surfaceTexture, (int)surfaceTexture.get());
}

sp<SurfaceTexture> getSurfaceTexture(JNIEnv* env, jobject clazz)
{
    sp<SurfaceTexture> surfaceTexture(
        (SurfaceTexture*)env->GetIntField(clazz, st.surfaceTexture));
    return surfaceTexture;
}

// ----------------------------------------------------------------------------

static void SurfaceTexture_init(JNIEnv* env, jobject clazz, jint texName)
{
    sp<SurfaceTexture> surfaceTexture(new SurfaceTexture(texName));

    if (surfaceTexture == 0) {
        doThrow(env, OutOfResourcesException);
        return;
    }
    setSurfaceTexture(env, clazz, surfaceTexture);
}

static void SurfaceTexture_updateTexImage(JNIEnv* env, jobject clazz)
{
    sp<SurfaceTexture> surfaceTexture(getSurfaceTexture(env, clazz));
    surfaceTexture->updateTexImage();
}

// ----------------------------------------------------------------------------

const char* const kSurfaceTextureClassPathName = "android/graphics/SurfaceTexture";
static void nativeClassInit(JNIEnv* env, jclass clazz);

static JNINativeMethod gSurfaceTextureMethods[] = {
    {"nativeClassInit",     "()V",  (void*)nativeClassInit },
    {"init",                "(I)V", (void*)SurfaceTexture_init },
    {"updateTexImage",      "()V",  (void*)SurfaceTexture_updateTexImage },
};

static void nativeClassInit(JNIEnv* env, jclass clazz)
{
    st.surfaceTexture = env->GetFieldID(clazz,
            ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID, "I");
}

int register_android_graphics_SurfaceTexture(JNIEnv* env)
{
    int err = 0;
    err = AndroidRuntime::registerNativeMethods(env, kSurfaceTextureClassPathName,
            gSurfaceTextureMethods, NELEM(gSurfaceTextureMethods));
    return err;
}

} // namespace android
+90 −0
Original line number Diff line number Diff line
/*
 * Copyright (C) 2010 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

/**
 * Captures frames from an image stream as an OpenGL ES texture.
 *
 * <p>The image stream may come from either video playback or camera preview.  A SurfaceTexture may
 * be used in place of a SurfaceHolder when specifying the output destination of a MediaPlayer or
 * Camera object.  This will cause all the frames from that image stream to be sent to the
 * SurfaceTexture object rather than to the device's display.  When {@link #updateTexImage} is
 * called, the contents of the texture object specified when the SurfaceTexture was created is
 * updated to contain the most recent image from the image stream.  This may cause some frames of
 * the stream to be skipped.
 *
 * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
 * OES_EGL_image_external OpenGL ES extension.  This limits how the texture may be used.
 */
public class SurfaceTexture {

    @SuppressWarnings("unused")
    private int mSurfaceTexture;

    /**
     * Callback interface for being notified that a new stream frame is available.
     */
    public interface OnFrameAvailableListener {
        void onFrameAvailable(SurfaceTexture surfaceTexture);
    }

    /**
     * Exception thrown when a surface couldn't be created or resized
     */
    public static class OutOfResourcesException extends Exception {
        public OutOfResourcesException() {
        }
        public OutOfResourcesException(String name) {
            super(name);
        }
    }

    /**
     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
     *
     * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
     */
    public SurfaceTexture(int texName) {
        init(texName);
    }

    /**
     * Register a callback to be invoked when a new image frame becomes available to the
     * SurfaceTexture.  Note that this callback may be called on an arbitrary thread, so it is not
     * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
     * thread invoking the callback.
     */
    public void setOnFrameAvailableListener(OnFrameAvailableListener l) {
        // TODO: Implement this!
    }

    /**
     * Update the texture image to the most recent frame from the image stream.  This may only be
     * called while the OpenGL ES context that owns the texture is bound to the thread.  It will
     * implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
     */
    public native void updateTexImage();

    private native void init(int texName);

    /*
     * We use a class initializer to allow the native code to cache some
     * field offsets.
     */
    private static native void nativeClassInit();
    static { nativeClassInit(); }
}