Ensure Texture always binds to self
Bug: 26584230 In the event that Texture decides it doesn't need to actually call glTexImage2D/glSubTexImage2D it needs to still activateTexture(0) and bindTexture(mId) as this is the expected state after Texture::upload() is called. Change-Id: I62d689a9057907a10dda2bc8f40c3113e43b93b2
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