Loading libs/hwui/Matrix.cpp +153 −98 Original line number Diff line number Diff line Loading @@ -30,86 +30,106 @@ namespace android { namespace uirenderer { void Matrix4::loadIdentity() { data[0] = 1.0f; data[1] = 0.0f; data[kScaleX] = 1.0f; data[kSkewY] = 0.0f; data[2] = 0.0f; data[3] = 0.0f; data[kPerspective0] = 0.0f; data[4] = 0.0f; data[5] = 1.0f; data[kSkewX] = 0.0f; data[kScaleY] = 1.0f; data[6] = 0.0f; data[7] = 0.0f; data[kPerspective1] = 0.0f; data[8] = 0.0f; data[9] = 0.0f; data[10] = 1.0f; data[kScaleZ] = 1.0f; data[11] = 0.0f; data[12] = 0.0f; data[13] = 0.0f; data[14] = 0.0f; data[15] = 1.0f; data[kTranslateX] = 0.0f; data[kTranslateY] = 0.0f; data[kTranslateZ] = 0.0f; data[kPerspective2] = 1.0f; mSimpleMatrix = true; } void Matrix4::load(const float* v) { memcpy(data, v, sizeof(data)); mSimpleMatrix = false; } void Matrix4::load(const Matrix4& v) { memcpy(data, v.data, sizeof(data)); mSimpleMatrix = v.mSimpleMatrix; } void Matrix4::load(const SkMatrix& v) { memset(data, 0, sizeof(data)); data[0] = v[SkMatrix::kMScaleX]; data[4] = v[SkMatrix::kMSkewX]; data[12] = v[SkMatrix::kMTransX]; data[kScaleX] = v[SkMatrix::kMScaleX]; data[kSkewX] = v[SkMatrix::kMSkewX]; data[kTranslateX] = v[SkMatrix::kMTransX]; data[kSkewY] = v[SkMatrix::kMSkewY]; data[kScaleY] = v[SkMatrix::kMScaleY]; data[kTranslateY] = v[SkMatrix::kMTransY]; data[1] = v[SkMatrix::kMSkewY]; data[5] = v[SkMatrix::kMScaleY]; data[13] = v[SkMatrix::kMTransY]; data[kPerspective0] = v[SkMatrix::kMPersp0]; data[kPerspective1] = v[SkMatrix::kMPersp1]; data[kPerspective2] = v[SkMatrix::kMPersp2]; data[3] = v[SkMatrix::kMPersp0]; data[7] = v[SkMatrix::kMPersp1]; data[15] = v[SkMatrix::kMPersp2]; data[kScaleZ] = 1.0f; data[10] = 1.0f; mSimpleMatrix = (!v[SkMatrix::kMPersp0] && !v[SkMatrix::kMPersp1] && !v[SkMatrix::kMPersp2]); } void Matrix4::copyTo(SkMatrix& v) const { v.reset(); v.set(SkMatrix::kMScaleX, data[0]); v.set(SkMatrix::kMSkewX, data[4]); v.set(SkMatrix::kMTransX, data[12]); v.set(SkMatrix::kMScaleX, data[kScaleX]); v.set(SkMatrix::kMSkewX, data[kSkewX]); v.set(SkMatrix::kMTransX, data[kTranslateX]); v.set(SkMatrix::kMSkewY, data[1]); v.set(SkMatrix::kMScaleY, data[5]); v.set(SkMatrix::kMTransY, data[13]); v.set(SkMatrix::kMSkewY, data[kSkewY]); v.set(SkMatrix::kMScaleY, data[kScaleY]); v.set(SkMatrix::kMTransY, data[kTranslateY]); v.set(SkMatrix::kMPersp0, data[3]); v.set(SkMatrix::kMPersp1, data[7]); v.set(SkMatrix::kMPersp2, data[15]); v.set(SkMatrix::kMPersp0, data[kPerspective0]); v.set(SkMatrix::kMPersp1, data[kPerspective1]); v.set(SkMatrix::kMPersp2, data[kPerspective2]); } void Matrix4::loadInverse(const Matrix4& v) { double scale = 1.0 / (v.data[0] * ((double) v.data[5] * v.data[15] - (double) v.data[13] * v.data[7]) + v.data[4] * ((double) v.data[13] * v.data[3] - (double) v.data[1] * v.data[15]) + v.data[12] * ((double) v.data[1] * v.data[7] - (double) v.data[5] * v.data[3])); data[0] = (v.data[5] * v.data[15] - v.data[13] * v.data[7]) * scale; data[4] = (v.data[12] * v.data[7] - v.data[4] * v.data[15]) * scale; data[12] = (v.data[4] * v.data[13] - v.data[12] * v.data[5]) * scale; data[1] = (v.data[13] * v.data[3] - v.data[1] * v.data[15]) * scale; data[5] = (v.data[0] * v.data[15] - v.data[12] * v.data[3]) * scale; data[13] = (v.data[12] * v.data[1] - v.data[0] * v.data[13]) * scale; data[3] = (v.data[1] * v.data[7] - v.data[5] * v.data[3]) * scale; data[7] = (v.data[4] * v.data[3] - v.data[0] * v.data[7]) * scale; data[15] = (v.data[0] * v.data[5] - v.data[4] * v.data[1]) * scale; (v.data[kScaleX] * ((double) v.data[kScaleY] * v.data[kPerspective2] - (double) v.data[kTranslateY] * v.data[kPerspective1]) + v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] - (double) v.data[kSkewY] * v.data[kPerspective2]) + v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] - (double) v.data[kScaleY] * v.data[kPerspective0])); data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] - v.data[kTranslateY] * v.data[kPerspective1]) * scale; data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] - v.data[kSkewX] * v.data[kPerspective2]) * scale; data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] - v.data[kTranslateX] * v.data[kScaleY]) * scale; data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] - v.data[kSkewY] * v.data[kPerspective2]) * scale; data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] - v.data[kTranslateX] * v.data[kPerspective0]) * scale; data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] - v.data[kScaleX] * v.data[kTranslateY]) * scale; data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] - v.data[kScaleY] * v.data[kPerspective0]) * scale; data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] - v.data[kScaleX] * v.data[kPerspective1]) * scale; data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] - v.data[kSkewX] * v.data[kSkewY]) * scale; mSimpleMatrix = v.mSimpleMatrix; } void Matrix4::copyTo(float* v) const { Loading @@ -117,35 +137,35 @@ void Matrix4::copyTo(float* v) const { } float Matrix4::getTranslateX() { return data[12]; return data[kTranslateX]; } float Matrix4::getTranslateY() { return data[13]; return data[kTranslateY]; } void Matrix4::loadTranslate(float x, float y, float z) { loadIdentity(); data[12] = x; data[13] = y; data[14] = z; data[kTranslateX] = x; data[kTranslateY] = y; data[kTranslateZ] = z; } void Matrix4::loadScale(float sx, float sy, float sz) { loadIdentity(); data[0] = sx; data[5] = sy; data[10] = sz; data[kScaleX] = sx; data[kScaleY] = sy; data[kScaleZ] = sz; } void Matrix4::loadRotate(float angle, float x, float y, float z) { data[3] = 0.0f; data[7] = 0.0f; data[kPerspective0] = 0.0f; data[kPerspective1] = 0.0f; data[11] = 0.0f; data[12] = 0.0f; data[13] = 0.0f; data[14] = 0.0f; data[15] = 1.0f; data[kTranslateX] = 0.0f; data[kTranslateY] = 0.0f; data[kTranslateZ] = 0.0f; data[kPerspective2] = 1.0f; angle *= float(M_PI / 180.0f); float c = cosf(angle); Loading @@ -165,15 +185,17 @@ void Matrix4::loadRotate(float angle, float x, float y, float z) { const float ys = y * s; const float zs = z * s; data[0] = x * x * nc + c; data[4] = xy * nc - zs; data[kScaleX] = x * x * nc + c; data[kSkewX] = xy * nc - zs; data[8] = zx * nc + ys; data[1] = xy * nc + zs; data[5] = y * y * nc + c; data[kSkewY] = xy * nc + zs; data[kScaleY] = y * y * nc + c; data[9] = yz * nc - xs; data[2] = zx * nc - ys; data[6] = yz * nc + xs; data[10] = z * z * nc + c; data[kScaleZ] = z * z * nc + c; mSimpleMatrix = false; } void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { Loading @@ -196,39 +218,72 @@ void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { set(i, 2, z); set(i, 3, w); } mSimpleMatrix = u.mSimpleMatrix && v.mSimpleMatrix; } void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { loadIdentity(); data[0] = 2.0f / (right - left); data[5] = 2.0f / (top - bottom); data[10] = -2.0f / (far - near); data[12] = -(right + left) / (right - left); data[13] = -(top + bottom) / (top - bottom); data[14] = -(far + near) / (far - near); data[kScaleX] = 2.0f / (right - left); data[kScaleY] = 2.0f / (top - bottom); data[kScaleZ] = -2.0f / (far - near); data[kTranslateX] = -(right + left) / (right - left); data[kTranslateY] = -(top + bottom) / (top - bottom); data[kTranslateZ] = -(far + near) / (far - near); } void Matrix4::mapRect(Rect& r) const { if (mSimpleMatrix) { #define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c) MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]); MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]); MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]); MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]); return; } void Matrix4::mapRect(Rect& r) const { const float sx = data[0]; const float sy = data[5]; float vertices[] = { r.left, r.top, r.right, r.top, r.right, r.bottom, r.left, r.bottom }; float x, y, z; for (int i = 0; i < 8; i+= 2) { float px = vertices[i]; float py = vertices[i + 1]; x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX]; y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY]; z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2]; if (z) z = 1.0f / z; const float tx = data[12]; const float ty = data[13]; vertices[i] = x * z; vertices[i + 1] = y * z; } r.left = r.right = vertices[0]; r.top = r.bottom = vertices[1]; MUL_ADD_STORE(r.left, sx, tx); MUL_ADD_STORE(r.right, sx, tx); MUL_ADD_STORE(r.top, sy, ty); MUL_ADD_STORE(r.bottom, sy, ty); for (int i = 2; i < 8; i += 2) { x = vertices[i]; y = vertices[i + 1]; if (x < r.left) r.left = x; else if (x > r.right) r.right = x; if (y < r.top) r.top = y; else if (y > r.bottom) r.bottom = y; } } void Matrix4::dump() const { LOGD("Matrix4["); LOGD(" %f %f %f %f", data[0], data[4], data[ 8], data[12]); LOGD(" %f %f %f %f", data[1], data[5], data[ 9], data[13]); LOGD(" %f %f %f %f", data[2], data[6], data[10], data[14]); LOGD(" %f %f %f %f", data[3], data[7], data[11], data[15]); LOGD("Matrix4[simple=%d", mSimpleMatrix); LOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[ 8], data[kTranslateX]); LOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[ 9], data[kTranslateY]); LOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]); LOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]); LOGD("]"); } Loading libs/hwui/Matrix.h +16 −0 Original line number Diff line number Diff line Loading @@ -32,6 +32,20 @@ class Matrix4 { public: float data[16]; enum Entry { kScaleX = 0, kSkewY = 1, kPerspective0 = 3, kSkewX = 4, kScaleY = 5, kPerspective1 = 7, kScaleZ = 10, kTranslateX = 12, kTranslateY = 13, kTranslateZ = 14, kPerspective2 = 15 }; Matrix4() { loadIdentity(); } Loading Loading @@ -101,6 +115,8 @@ public: void dump() const; private: bool mSimpleMatrix; inline float get(int i, int j) const { return data[i * 4 + j]; } Loading libs/hwui/Snapshot.h +4 −15 Original line number Diff line number Diff line Loading @@ -96,14 +96,9 @@ public: bool clip(float left, float top, float right, float bottom, SkRegion::Op op) { bool clipped = false; SkRect sr; sr.set(left, top, right, bottom); Rect r(left, top, right, bottom); transform.mapRect(r); SkMatrix m; transform.copyTo(m); m.mapRect(&sr); Rect r(sr.fLeft, sr.fTop, sr.fRight, sr.fBottom); switch (op) { case SkRegion::kDifference_Op: break; Loading Loading @@ -143,14 +138,8 @@ public: mat4 inverse; inverse.loadInverse(transform); SkRect sr; sr.set(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); SkMatrix m; inverse.copyTo(m); m.mapRect(&sr); localClip.set(sr.fLeft, sr.fTop, sr.fRight, sr.fBottom); localClip.set(clipRect); inverse.mapRect(localClip); flags &= ~Snapshot::kFlagDirtyLocalClip; } Loading Loading
libs/hwui/Matrix.cpp +153 −98 Original line number Diff line number Diff line Loading @@ -30,86 +30,106 @@ namespace android { namespace uirenderer { void Matrix4::loadIdentity() { data[0] = 1.0f; data[1] = 0.0f; data[kScaleX] = 1.0f; data[kSkewY] = 0.0f; data[2] = 0.0f; data[3] = 0.0f; data[kPerspective0] = 0.0f; data[4] = 0.0f; data[5] = 1.0f; data[kSkewX] = 0.0f; data[kScaleY] = 1.0f; data[6] = 0.0f; data[7] = 0.0f; data[kPerspective1] = 0.0f; data[8] = 0.0f; data[9] = 0.0f; data[10] = 1.0f; data[kScaleZ] = 1.0f; data[11] = 0.0f; data[12] = 0.0f; data[13] = 0.0f; data[14] = 0.0f; data[15] = 1.0f; data[kTranslateX] = 0.0f; data[kTranslateY] = 0.0f; data[kTranslateZ] = 0.0f; data[kPerspective2] = 1.0f; mSimpleMatrix = true; } void Matrix4::load(const float* v) { memcpy(data, v, sizeof(data)); mSimpleMatrix = false; } void Matrix4::load(const Matrix4& v) { memcpy(data, v.data, sizeof(data)); mSimpleMatrix = v.mSimpleMatrix; } void Matrix4::load(const SkMatrix& v) { memset(data, 0, sizeof(data)); data[0] = v[SkMatrix::kMScaleX]; data[4] = v[SkMatrix::kMSkewX]; data[12] = v[SkMatrix::kMTransX]; data[kScaleX] = v[SkMatrix::kMScaleX]; data[kSkewX] = v[SkMatrix::kMSkewX]; data[kTranslateX] = v[SkMatrix::kMTransX]; data[kSkewY] = v[SkMatrix::kMSkewY]; data[kScaleY] = v[SkMatrix::kMScaleY]; data[kTranslateY] = v[SkMatrix::kMTransY]; data[1] = v[SkMatrix::kMSkewY]; data[5] = v[SkMatrix::kMScaleY]; data[13] = v[SkMatrix::kMTransY]; data[kPerspective0] = v[SkMatrix::kMPersp0]; data[kPerspective1] = v[SkMatrix::kMPersp1]; data[kPerspective2] = v[SkMatrix::kMPersp2]; data[3] = v[SkMatrix::kMPersp0]; data[7] = v[SkMatrix::kMPersp1]; data[15] = v[SkMatrix::kMPersp2]; data[kScaleZ] = 1.0f; data[10] = 1.0f; mSimpleMatrix = (!v[SkMatrix::kMPersp0] && !v[SkMatrix::kMPersp1] && !v[SkMatrix::kMPersp2]); } void Matrix4::copyTo(SkMatrix& v) const { v.reset(); v.set(SkMatrix::kMScaleX, data[0]); v.set(SkMatrix::kMSkewX, data[4]); v.set(SkMatrix::kMTransX, data[12]); v.set(SkMatrix::kMScaleX, data[kScaleX]); v.set(SkMatrix::kMSkewX, data[kSkewX]); v.set(SkMatrix::kMTransX, data[kTranslateX]); v.set(SkMatrix::kMSkewY, data[1]); v.set(SkMatrix::kMScaleY, data[5]); v.set(SkMatrix::kMTransY, data[13]); v.set(SkMatrix::kMSkewY, data[kSkewY]); v.set(SkMatrix::kMScaleY, data[kScaleY]); v.set(SkMatrix::kMTransY, data[kTranslateY]); v.set(SkMatrix::kMPersp0, data[3]); v.set(SkMatrix::kMPersp1, data[7]); v.set(SkMatrix::kMPersp2, data[15]); v.set(SkMatrix::kMPersp0, data[kPerspective0]); v.set(SkMatrix::kMPersp1, data[kPerspective1]); v.set(SkMatrix::kMPersp2, data[kPerspective2]); } void Matrix4::loadInverse(const Matrix4& v) { double scale = 1.0 / (v.data[0] * ((double) v.data[5] * v.data[15] - (double) v.data[13] * v.data[7]) + v.data[4] * ((double) v.data[13] * v.data[3] - (double) v.data[1] * v.data[15]) + v.data[12] * ((double) v.data[1] * v.data[7] - (double) v.data[5] * v.data[3])); data[0] = (v.data[5] * v.data[15] - v.data[13] * v.data[7]) * scale; data[4] = (v.data[12] * v.data[7] - v.data[4] * v.data[15]) * scale; data[12] = (v.data[4] * v.data[13] - v.data[12] * v.data[5]) * scale; data[1] = (v.data[13] * v.data[3] - v.data[1] * v.data[15]) * scale; data[5] = (v.data[0] * v.data[15] - v.data[12] * v.data[3]) * scale; data[13] = (v.data[12] * v.data[1] - v.data[0] * v.data[13]) * scale; data[3] = (v.data[1] * v.data[7] - v.data[5] * v.data[3]) * scale; data[7] = (v.data[4] * v.data[3] - v.data[0] * v.data[7]) * scale; data[15] = (v.data[0] * v.data[5] - v.data[4] * v.data[1]) * scale; (v.data[kScaleX] * ((double) v.data[kScaleY] * v.data[kPerspective2] - (double) v.data[kTranslateY] * v.data[kPerspective1]) + v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] - (double) v.data[kSkewY] * v.data[kPerspective2]) + v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] - (double) v.data[kScaleY] * v.data[kPerspective0])); data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] - v.data[kTranslateY] * v.data[kPerspective1]) * scale; data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] - v.data[kSkewX] * v.data[kPerspective2]) * scale; data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] - v.data[kTranslateX] * v.data[kScaleY]) * scale; data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] - v.data[kSkewY] * v.data[kPerspective2]) * scale; data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] - v.data[kTranslateX] * v.data[kPerspective0]) * scale; data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] - v.data[kScaleX] * v.data[kTranslateY]) * scale; data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] - v.data[kScaleY] * v.data[kPerspective0]) * scale; data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] - v.data[kScaleX] * v.data[kPerspective1]) * scale; data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] - v.data[kSkewX] * v.data[kSkewY]) * scale; mSimpleMatrix = v.mSimpleMatrix; } void Matrix4::copyTo(float* v) const { Loading @@ -117,35 +137,35 @@ void Matrix4::copyTo(float* v) const { } float Matrix4::getTranslateX() { return data[12]; return data[kTranslateX]; } float Matrix4::getTranslateY() { return data[13]; return data[kTranslateY]; } void Matrix4::loadTranslate(float x, float y, float z) { loadIdentity(); data[12] = x; data[13] = y; data[14] = z; data[kTranslateX] = x; data[kTranslateY] = y; data[kTranslateZ] = z; } void Matrix4::loadScale(float sx, float sy, float sz) { loadIdentity(); data[0] = sx; data[5] = sy; data[10] = sz; data[kScaleX] = sx; data[kScaleY] = sy; data[kScaleZ] = sz; } void Matrix4::loadRotate(float angle, float x, float y, float z) { data[3] = 0.0f; data[7] = 0.0f; data[kPerspective0] = 0.0f; data[kPerspective1] = 0.0f; data[11] = 0.0f; data[12] = 0.0f; data[13] = 0.0f; data[14] = 0.0f; data[15] = 1.0f; data[kTranslateX] = 0.0f; data[kTranslateY] = 0.0f; data[kTranslateZ] = 0.0f; data[kPerspective2] = 1.0f; angle *= float(M_PI / 180.0f); float c = cosf(angle); Loading @@ -165,15 +185,17 @@ void Matrix4::loadRotate(float angle, float x, float y, float z) { const float ys = y * s; const float zs = z * s; data[0] = x * x * nc + c; data[4] = xy * nc - zs; data[kScaleX] = x * x * nc + c; data[kSkewX] = xy * nc - zs; data[8] = zx * nc + ys; data[1] = xy * nc + zs; data[5] = y * y * nc + c; data[kSkewY] = xy * nc + zs; data[kScaleY] = y * y * nc + c; data[9] = yz * nc - xs; data[2] = zx * nc - ys; data[6] = yz * nc + xs; data[10] = z * z * nc + c; data[kScaleZ] = z * z * nc + c; mSimpleMatrix = false; } void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { Loading @@ -196,39 +218,72 @@ void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { set(i, 2, z); set(i, 3, w); } mSimpleMatrix = u.mSimpleMatrix && v.mSimpleMatrix; } void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { loadIdentity(); data[0] = 2.0f / (right - left); data[5] = 2.0f / (top - bottom); data[10] = -2.0f / (far - near); data[12] = -(right + left) / (right - left); data[13] = -(top + bottom) / (top - bottom); data[14] = -(far + near) / (far - near); data[kScaleX] = 2.0f / (right - left); data[kScaleY] = 2.0f / (top - bottom); data[kScaleZ] = -2.0f / (far - near); data[kTranslateX] = -(right + left) / (right - left); data[kTranslateY] = -(top + bottom) / (top - bottom); data[kTranslateZ] = -(far + near) / (far - near); } void Matrix4::mapRect(Rect& r) const { if (mSimpleMatrix) { #define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c) MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]); MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]); MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]); MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]); return; } void Matrix4::mapRect(Rect& r) const { const float sx = data[0]; const float sy = data[5]; float vertices[] = { r.left, r.top, r.right, r.top, r.right, r.bottom, r.left, r.bottom }; float x, y, z; for (int i = 0; i < 8; i+= 2) { float px = vertices[i]; float py = vertices[i + 1]; x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX]; y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY]; z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2]; if (z) z = 1.0f / z; const float tx = data[12]; const float ty = data[13]; vertices[i] = x * z; vertices[i + 1] = y * z; } r.left = r.right = vertices[0]; r.top = r.bottom = vertices[1]; MUL_ADD_STORE(r.left, sx, tx); MUL_ADD_STORE(r.right, sx, tx); MUL_ADD_STORE(r.top, sy, ty); MUL_ADD_STORE(r.bottom, sy, ty); for (int i = 2; i < 8; i += 2) { x = vertices[i]; y = vertices[i + 1]; if (x < r.left) r.left = x; else if (x > r.right) r.right = x; if (y < r.top) r.top = y; else if (y > r.bottom) r.bottom = y; } } void Matrix4::dump() const { LOGD("Matrix4["); LOGD(" %f %f %f %f", data[0], data[4], data[ 8], data[12]); LOGD(" %f %f %f %f", data[1], data[5], data[ 9], data[13]); LOGD(" %f %f %f %f", data[2], data[6], data[10], data[14]); LOGD(" %f %f %f %f", data[3], data[7], data[11], data[15]); LOGD("Matrix4[simple=%d", mSimpleMatrix); LOGD(" %f %f %f %f", data[kScaleX], data[kSkewX], data[ 8], data[kTranslateX]); LOGD(" %f %f %f %f", data[kSkewY], data[kScaleY], data[ 9], data[kTranslateY]); LOGD(" %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]); LOGD(" %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]); LOGD("]"); } Loading
libs/hwui/Matrix.h +16 −0 Original line number Diff line number Diff line Loading @@ -32,6 +32,20 @@ class Matrix4 { public: float data[16]; enum Entry { kScaleX = 0, kSkewY = 1, kPerspective0 = 3, kSkewX = 4, kScaleY = 5, kPerspective1 = 7, kScaleZ = 10, kTranslateX = 12, kTranslateY = 13, kTranslateZ = 14, kPerspective2 = 15 }; Matrix4() { loadIdentity(); } Loading Loading @@ -101,6 +115,8 @@ public: void dump() const; private: bool mSimpleMatrix; inline float get(int i, int j) const { return data[i * 4 + j]; } Loading
libs/hwui/Snapshot.h +4 −15 Original line number Diff line number Diff line Loading @@ -96,14 +96,9 @@ public: bool clip(float left, float top, float right, float bottom, SkRegion::Op op) { bool clipped = false; SkRect sr; sr.set(left, top, right, bottom); Rect r(left, top, right, bottom); transform.mapRect(r); SkMatrix m; transform.copyTo(m); m.mapRect(&sr); Rect r(sr.fLeft, sr.fTop, sr.fRight, sr.fBottom); switch (op) { case SkRegion::kDifference_Op: break; Loading Loading @@ -143,14 +138,8 @@ public: mat4 inverse; inverse.loadInverse(transform); SkRect sr; sr.set(clipRect.left, clipRect.top, clipRect.right, clipRect.bottom); SkMatrix m; inverse.copyTo(m); m.mapRect(&sr); localClip.set(sr.fLeft, sr.fTop, sr.fRight, sr.fBottom); localClip.set(clipRect); inverse.mapRect(localClip); flags &= ~Snapshot::kFlagDirtyLocalClip; } Loading