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Commit 65c43136 authored by Lucas Dupin's avatar Lucas Dupin Committed by Android (Google) Code Review
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Merge "Consider shade expansion when blurring because QS" into sc-dev

parents 98177904 73e1c53c
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+2 −1
Original line number Diff line number Diff line
@@ -178,7 +178,8 @@ class NotificationShadeDepthController @Inject constructor(
                blurUtils.minBlurRadius, blurUtils.maxBlurRadius)
        var combinedBlur = (shadeSpring.radius * INTERACTION_BLUR_FRACTION +
                normalizedBlurRadius * ANIMATION_BLUR_FRACTION).toInt()
        combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(qsPanelExpansion))
        val qsExpandedRatio = qsPanelExpansion * shadeExpansion
        combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(qsExpandedRatio))
        combinedBlur = max(combinedBlur, blurUtils.blurRadiusOfRatio(transitionToFullShadeProgress))
        var shadeRadius = max(combinedBlur, wakeAndUnlockBlurRadius).toFloat()

+2 −1
Original line number Diff line number Diff line
@@ -184,8 +184,9 @@ class NotificationShadeDepthControllerTest : SysuiTestCase() {
    @Test
    fun setQsPanelExpansion_appliesBlur() {
        notificationShadeDepthController.qsPanelExpansion = 1f
        notificationShadeDepthController.onPanelExpansionChanged(0.5f, tracking = false)
        notificationShadeDepthController.updateBlurCallback.doFrame(0)
        verify(blurUtils).applyBlur(any(), eq(maxBlur), eq(false))
        verify(blurUtils).applyBlur(any(), eq(maxBlur / 2), eq(false))
    }

    @Test