Loading libs/hwui/OpenGLRenderer.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -1760,7 +1760,7 @@ void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom float m00 = mat->data[Matrix4::kScaleX]; float m01 = mat->data[Matrix4::kSkewY]; float m10 = mat->data[Matrix4::kSkewX]; float m11 = mat->data[Matrix4::kScaleX]; float m11 = mat->data[Matrix4::kScaleY]; float scaleX = sqrt(m00 * m00 + m01 * m01); float scaleY = sqrt(m10 * m10 + m11 * m11); inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0; Loading Loading @@ -1896,7 +1896,7 @@ status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { float m00 = mat->data[Matrix4::kScaleX]; float m01 = mat->data[Matrix4::kSkewY]; float m10 = mat->data[Matrix4::kSkewX]; float m11 = mat->data[Matrix4::kScaleX]; float m11 = mat->data[Matrix4::kScaleY]; float scaleX = sqrtf(m00 * m00 + m01 * m01); float scaleY = sqrtf(m10 * m10 + m11 * m11); Loading Loading
libs/hwui/OpenGLRenderer.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -1760,7 +1760,7 @@ void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom float m00 = mat->data[Matrix4::kScaleX]; float m01 = mat->data[Matrix4::kSkewY]; float m10 = mat->data[Matrix4::kSkewX]; float m11 = mat->data[Matrix4::kScaleX]; float m11 = mat->data[Matrix4::kScaleY]; float scaleX = sqrt(m00 * m00 + m01 * m01); float scaleY = sqrt(m10 * m10 + m11 * m11); inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0; Loading Loading @@ -1896,7 +1896,7 @@ status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { float m00 = mat->data[Matrix4::kScaleX]; float m01 = mat->data[Matrix4::kSkewY]; float m10 = mat->data[Matrix4::kSkewX]; float m11 = mat->data[Matrix4::kScaleX]; float m11 = mat->data[Matrix4::kScaleY]; float scaleX = sqrtf(m00 * m00 + m01 * m01); float scaleY = sqrtf(m10 * m10 + m11 * m11); Loading