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Commit 64e1ba43 authored by Adam Powell's avatar Adam Powell
Browse files

Only dispatch window visibility aggregation for targetSdk >= N

Some existing apps treat drawable visibility notifications as a signal
to crossfade from a placeholder to the new image for the purposes of
scrolling onscreen via a recycling collection view or similar. Since
dispatchVisibilityAggregated is now called for window visibility
changes and ImageView informs its drawable of the visiblity change,
the extra call triggers a repeat fade-in in some existing apps when
you return them to visibility.

These apps should pay attention to the second parameter of
Drawable#setVisible, which signals that animations should not restart
in response to a visibility change. Updating to targetSdkVersion=24+
will enable the new behavior.

Bug 30216207

Change-Id: I27ce9f09bc7544863f7f7980c273650949db21cc
parent 051d6b74
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+10 −1
Original line number Diff line number Diff line
@@ -52,6 +52,7 @@ import android.hardware.input.InputManager;
import android.media.AudioManager;
import android.os.Binder;
import android.os.Build;
import android.os.Build.VERSION_CODES;
import android.os.Bundle;
import android.os.Debug;
import android.os.Handler;
@@ -1540,7 +1541,15 @@ public final class ViewRootImpl implements ViewParent,
        if (viewVisibilityChanged) {
            mAttachInfo.mWindowVisibility = viewVisibility;
            host.dispatchWindowVisibilityChanged(viewVisibility);

            // Prior to N we didn't have dispatchVisibilityAggregated to give a more accurate
            // view into when views are visible to the user or not. ImageView never dealt with
            // telling its drawable about window visibility, among other things. Some apps cause
            // an additional crossfade animation when windows become visible if they get this
            // additional call, so only send it to new apps to avoid new visual jank.
            if (host.getContext().getApplicationInfo().targetSdkVersion >= VERSION_CODES.N) {
                host.dispatchVisibilityAggregated(viewVisibility == View.VISIBLE);
            }
            if (viewVisibility != View.VISIBLE || mNewSurfaceNeeded) {
                endDragResizing();
                destroyHardwareResources();