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Wildcard edges are broken because they miss events in STL which in the past would have been KTF transitions. On closer inspection wildcard edges with a KTF node are not broken because all transitions leading to that edge will necessarily emit a KTF transition, even when its coming from the outside (UNDEFINED). The same can't be said for wildcard edges with STL nodes. A transition() consumer passing Edge(from=Scenes.Gone) will receive transition updates for AOD -> Scenes.Gone because KTF is involved but it will be completely unaware of Scenes.Bouncer -> Scenes.Gone which is both inconsistent and wrong. This CL fixes this by constructing a flow of simulated TransitionSteps based on STLs transition state (they never actually appear within KTF) and returns it to only this specific consumers that pass a wildcard edge with a scene. Bug: 330311871 Flag: com.android.systemui.scene_container Test: added unit tests Change-Id: I35bc1b0290108efc2280086b65870086418080a1
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