Loading libs/hwui/FontRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -773,7 +773,7 @@ void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, flo #endif float *gaussian = new float[2 * intRadius + 1]; Blur::generateGaussianWeights(gaussian, intRadius); Blur::generateGaussianWeights(gaussian, radius); uint8_t* scratch = new uint8_t[width * height]; Blur::horizontal(gaussian, intRadius, *image, scratch, width, height); Loading libs/hwui/utils/Blur.cpp +9 −7 Original line number Diff line number Diff line Loading @@ -60,7 +60,9 @@ static float legacyConvertRadiusToSigma(float radius) { return radius > 0 ? 0.3f * radius + 0.6f : 0.0f; } void Blur::generateGaussianWeights(float* weights, int32_t radius) { void Blur::generateGaussianWeights(float* weights, float radius) { int32_t intRadius = convertRadiusToInt(radius); // Compute gaussian weights for the blur // e is the euler's number static float e = 2.718281828459045f; Loading @@ -68,7 +70,7 @@ void Blur::generateGaussianWeights(float* weights, int32_t radius) { // g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 ) // x is of the form [-radius .. 0 .. radius] // and sigma varies with radius. float sigma = legacyConvertRadiusToSigma((float) radius); float sigma = legacyConvertRadiusToSigma(radius); // Now compute the coefficints // We will store some redundant values to save some math during Loading @@ -78,16 +80,16 @@ void Blur::generateGaussianWeights(float* weights, int32_t radius) { float coeff2 = - 1.0f / (2.0f * sigma * sigma); float normalizeFactor = 0.0f; for (int32_t r = -radius; r <= radius; r ++) { for (int32_t r = -intRadius; r <= intRadius; r ++) { float floatR = (float) r; weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2); normalizeFactor += weights[r + radius]; weights[r + intRadius] = coeff1 * pow(e, floatR * floatR * coeff2); normalizeFactor += weights[r + intRadius]; } //Now we need to normalize the weights because all our coefficients need to add up to one normalizeFactor = 1.0f / normalizeFactor; for (int32_t r = -radius; r <= radius; r ++) { weights[r + radius] *= normalizeFactor; for (int32_t r = -intRadius; r <= intRadius; r ++) { weights[r + intRadius] *= normalizeFactor; } } Loading libs/hwui/utils/Blur.h +1 −1 Original line number Diff line number Diff line Loading @@ -34,7 +34,7 @@ public: // accounts for that error and snaps to the appropriate integer boundary. static uint32_t convertRadiusToInt(float radius); static void generateGaussianWeights(float* weights, int32_t radius); static void generateGaussianWeights(float* weights, float radius); static void horizontal(float* weights, int32_t radius, const uint8_t* source, uint8_t* dest, int32_t width, int32_t height); static void vertical(float* weights, int32_t radius, const uint8_t* source, Loading Loading
libs/hwui/FontRenderer.cpp +1 −1 Original line number Diff line number Diff line Loading @@ -773,7 +773,7 @@ void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, flo #endif float *gaussian = new float[2 * intRadius + 1]; Blur::generateGaussianWeights(gaussian, intRadius); Blur::generateGaussianWeights(gaussian, radius); uint8_t* scratch = new uint8_t[width * height]; Blur::horizontal(gaussian, intRadius, *image, scratch, width, height); Loading
libs/hwui/utils/Blur.cpp +9 −7 Original line number Diff line number Diff line Loading @@ -60,7 +60,9 @@ static float legacyConvertRadiusToSigma(float radius) { return radius > 0 ? 0.3f * radius + 0.6f : 0.0f; } void Blur::generateGaussianWeights(float* weights, int32_t radius) { void Blur::generateGaussianWeights(float* weights, float radius) { int32_t intRadius = convertRadiusToInt(radius); // Compute gaussian weights for the blur // e is the euler's number static float e = 2.718281828459045f; Loading @@ -68,7 +70,7 @@ void Blur::generateGaussianWeights(float* weights, int32_t radius) { // g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 ) // x is of the form [-radius .. 0 .. radius] // and sigma varies with radius. float sigma = legacyConvertRadiusToSigma((float) radius); float sigma = legacyConvertRadiusToSigma(radius); // Now compute the coefficints // We will store some redundant values to save some math during Loading @@ -78,16 +80,16 @@ void Blur::generateGaussianWeights(float* weights, int32_t radius) { float coeff2 = - 1.0f / (2.0f * sigma * sigma); float normalizeFactor = 0.0f; for (int32_t r = -radius; r <= radius; r ++) { for (int32_t r = -intRadius; r <= intRadius; r ++) { float floatR = (float) r; weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2); normalizeFactor += weights[r + radius]; weights[r + intRadius] = coeff1 * pow(e, floatR * floatR * coeff2); normalizeFactor += weights[r + intRadius]; } //Now we need to normalize the weights because all our coefficients need to add up to one normalizeFactor = 1.0f / normalizeFactor; for (int32_t r = -radius; r <= radius; r ++) { weights[r + radius] *= normalizeFactor; for (int32_t r = -intRadius; r <= intRadius; r ++) { weights[r + intRadius] *= normalizeFactor; } } Loading
libs/hwui/utils/Blur.h +1 −1 Original line number Diff line number Diff line Loading @@ -34,7 +34,7 @@ public: // accounts for that error and snaps to the appropriate integer boundary. static uint32_t convertRadiusToInt(float radius); static void generateGaussianWeights(float* weights, int32_t radius); static void generateGaussianWeights(float* weights, float radius); static void horizontal(float* weights, int32_t radius, const uint8_t* source, uint8_t* dest, int32_t width, int32_t height); static void vertical(float* weights, int32_t radius, const uint8_t* source, Loading