Loading libs/rs/rsProgramVertex.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -56,10 +56,10 @@ ProgramVertex::~ProgramVertex() static void logMatrix(const char *txt, const float *f) { LOGV("Matrix %s, %p", txt, f); LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]); LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]); LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]); LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]); } void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state) Loading libs/rs/rsVertexArray.cpp +8 −8 Original line number Diff line number Diff line Loading @@ -26,7 +26,6 @@ using namespace android::renderscript; VertexArray::VertexArray() { mActiveBuffer = 0; mUserCount = 0; } VertexArray::~VertexArray() Loading @@ -40,7 +39,6 @@ void VertexArray::clearAll() mAttribs[ct].clear(); } mActiveBuffer = 0; mUserCount = 0; } VertexArray::Attrib::Attrib() Loading Loading @@ -127,10 +125,13 @@ void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint void VertexArray::setUser(const Attrib &a, uint32_t stride) { mAttribs[mUserCount].set(a); mAttribs[mUserCount].buffer = mActiveBuffer; mAttribs[mUserCount].stride = stride; mUserCount ++; // Find empty slot, some may be taken by legacy 1.1 slots. uint32_t slot = 0; while (mAttribs[slot].size) slot++; rsAssert(slot < RS_MAX_ATTRIBS); mAttribs[slot].set(a); mAttribs[slot].buffer = mActiveBuffer; mAttribs[slot].stride = stride; } void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const { Loading Loading @@ -215,9 +216,8 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh } for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) { if (mAttribs[ct].size) { if (mAttribs[ct].size && (sc->vtxAttribSlot(ct) >= 0)) { //logAttrib(ct, sc->vtxAttribSlot(ct)); rsAssert(sc->vtxAttribSlot(ct) >= 0); glEnableVertexAttribArray(sc->vtxAttribSlot(ct)); glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); Loading libs/rs/rsVertexArray.h +0 −1 Original line number Diff line number Diff line Loading @@ -76,7 +76,6 @@ public: protected: uint32_t mActiveBuffer; uint32_t mUserCount; Attrib mAttribs[RS_MAX_ATTRIBS]; }; Loading Loading
libs/rs/rsProgramVertex.cpp +4 −4 Original line number Diff line number Diff line Loading @@ -56,10 +56,10 @@ ProgramVertex::~ProgramVertex() static void logMatrix(const char *txt, const float *f) { LOGV("Matrix %s, %p", txt, f); LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[0], f[4], f[8], f[12]); LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[1], f[5], f[9], f[13]); LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[2], f[6], f[10], f[14]); LOGV("%6.2f, %6.2f, %6.2f, %6.2f", f[3], f[7], f[11], f[15]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[0], f[4], f[8], f[12]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[1], f[5], f[9], f[13]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[2], f[6], f[10], f[14]); LOGV("%6.4f, %6.4f, %6.4f, %6.4f", f[3], f[7], f[11], f[15]); } void ProgramVertex::setupGL(const Context *rsc, ProgramVertexState *state) Loading
libs/rs/rsVertexArray.cpp +8 −8 Original line number Diff line number Diff line Loading @@ -26,7 +26,6 @@ using namespace android::renderscript; VertexArray::VertexArray() { mActiveBuffer = 0; mUserCount = 0; } VertexArray::~VertexArray() Loading @@ -40,7 +39,6 @@ void VertexArray::clearAll() mAttribs[ct].clear(); } mActiveBuffer = 0; mUserCount = 0; } VertexArray::Attrib::Attrib() Loading Loading @@ -127,10 +125,13 @@ void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint void VertexArray::setUser(const Attrib &a, uint32_t stride) { mAttribs[mUserCount].set(a); mAttribs[mUserCount].buffer = mActiveBuffer; mAttribs[mUserCount].stride = stride; mUserCount ++; // Find empty slot, some may be taken by legacy 1.1 slots. uint32_t slot = 0; while (mAttribs[slot].size) slot++; rsAssert(slot < RS_MAX_ATTRIBS); mAttribs[slot].set(a); mAttribs[slot].buffer = mActiveBuffer; mAttribs[slot].stride = stride; } void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const { Loading Loading @@ -215,9 +216,8 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh } for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) { if (mAttribs[ct].size) { if (mAttribs[ct].size && (sc->vtxAttribSlot(ct) >= 0)) { //logAttrib(ct, sc->vtxAttribSlot(ct)); rsAssert(sc->vtxAttribSlot(ct) >= 0); glEnableVertexAttribArray(sc->vtxAttribSlot(ct)); glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer); Loading
libs/rs/rsVertexArray.h +0 −1 Original line number Diff line number Diff line Loading @@ -76,7 +76,6 @@ public: protected: uint32_t mActiveBuffer; uint32_t mUserCount; Attrib mAttribs[RS_MAX_ATTRIBS]; }; Loading