Loading libs/hwui/OpenGLRenderer.cpp +19 −17 Original line number Diff line number Diff line Loading @@ -260,6 +260,7 @@ int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, const GLuint previousFbo = mSnapshot->fbo; const int count = saveSnapshot(flags); if (!mSnapshot->invisible) { int alpha = 255; SkXfermode::Mode mode; Loading @@ -278,7 +279,6 @@ int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, mode = SkXfermode::kSrcOver_Mode; } if (!mSnapshot->previous->invisible) { createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo); } Loading Loading @@ -379,8 +379,7 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, bounds.getHeight() > mCaches.maxTextureSize) { snapshot->invisible = true; } else { snapshot->invisible = snapshot->previous->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer); snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer); } // Bail out if we won't draw in this snapshot Loading Loading @@ -1011,6 +1010,9 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { } void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { // No need to check against the clip, we fill the clip region if (mSnapshot->invisible) return; Rect& clip(*mSnapshot->clipRect); clip.snapToPixelBoundaries(); drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); Loading Loading
libs/hwui/OpenGLRenderer.cpp +19 −17 Original line number Diff line number Diff line Loading @@ -260,6 +260,7 @@ int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, const GLuint previousFbo = mSnapshot->fbo; const int count = saveSnapshot(flags); if (!mSnapshot->invisible) { int alpha = 255; SkXfermode::Mode mode; Loading @@ -278,7 +279,6 @@ int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, mode = SkXfermode::kSrcOver_Mode; } if (!mSnapshot->previous->invisible) { createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo); } Loading Loading @@ -379,8 +379,7 @@ bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top, bounds.getHeight() > mCaches.maxTextureSize) { snapshot->invisible = true; } else { snapshot->invisible = snapshot->previous->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer); snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer); } // Bail out if we won't draw in this snapshot Loading Loading @@ -1011,6 +1010,9 @@ void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { } void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { // No need to check against the clip, we fill the clip region if (mSnapshot->invisible) return; Rect& clip(*mSnapshot->clipRect); clip.snapToPixelBoundaries(); drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true); Loading