Loading core/java/android/view/GLRenderer.java +2 −7 Original line number Diff line number Diff line Loading @@ -1226,11 +1226,6 @@ public class GLRenderer extends HardwareRenderer { } } void setDisplayListData(long displayList, long newData) { nSetDisplayListData(displayList, newData); } private static native void nSetDisplayListData(long displayList, long newData); @Override void fence() { // Everything is immediate, so this is a no-op Loading Loading @@ -1322,7 +1317,7 @@ public class GLRenderer extends HardwareRenderer { } Trace.traceBegin(Trace.TRACE_TAG_VIEW, "drawDisplayList"); nUpdateRenderNodeProperties(displayList.getNativeDisplayList()); nPushStagingChanges(displayList.getNativeDisplayList()); try { status |= canvas.drawDisplayList(displayList, mRedrawClip, RenderNode.FLAG_CLIP_CHILDREN); Loading Loading @@ -1481,7 +1476,7 @@ public class GLRenderer extends HardwareRenderer { static native void nDestroyLayer(long layerPtr); private static native void nUpdateRenderNodeProperties(long displayListPtr); private static native void nPushStagingChanges(long displayListPtr); class DrawPerformanceDataProvider extends GraphDataProvider { private final int mGraphType; Loading core/java/android/view/HardwareRenderer.java +0 −2 Original line number Diff line number Diff line Loading @@ -580,8 +580,6 @@ public abstract class HardwareRenderer { mRequested = requested; } abstract void setDisplayListData(long displayList, long newData); /** * Blocks until all previously queued work has completed. */ Loading core/java/android/view/RenderNode.java +120 −137 Original line number Diff line number Diff line Loading @@ -174,12 +174,10 @@ public class RenderNode { public static final int STATUS_DREW = 0x4; private boolean mValid; private final long mNativeDisplayList; private HardwareRenderer mRenderer; private final long mNativeRenderNode; private RenderNode(String name) { mNativeDisplayList = nCreate(); nSetDisplayListName(mNativeDisplayList, name); mNativeRenderNode = nCreate(name); } /** Loading @@ -202,7 +200,7 @@ public class RenderNode { * stored in this display list. * * Calling this method will mark the render node invalid until * {@link #end(HardwareRenderer, HardwareCanvas)} is called. * {@link #end(HardwareCanvas)} is called. * Only valid render nodes can be replayed. * * @param width The width of the recording viewport Loading @@ -210,7 +208,7 @@ public class RenderNode { * * @return A canvas to record drawing operations. * * @see #end(HardwareRenderer, HardwareCanvas) * @see #end(HardwareCanvas) * @see #isValid() */ public HardwareCanvas start(int width, int height) { Loading @@ -229,21 +227,15 @@ public class RenderNode { * @see #start(int, int) * @see #isValid() */ public void end(HardwareRenderer renderer, HardwareCanvas endCanvas) { public void end(HardwareCanvas endCanvas) { if (!(endCanvas instanceof GLES20RecordingCanvas)) { throw new IllegalArgumentException("Passed an invalid canvas to end!"); } GLES20RecordingCanvas canvas = (GLES20RecordingCanvas) endCanvas; canvas.onPostDraw(); long displayListData = canvas.finishRecording(); if (renderer != mRenderer) { // If we are changing renderers first destroy with the old // renderer, then set with the new one destroyDisplayListData(); } mRenderer = renderer; setDisplayListData(displayListData); long renderNodeData = canvas.finishRecording(); nSetDisplayListData(mNativeRenderNode, renderNodeData); canvas.recycle(); mValid = true; } Loading @@ -258,19 +250,10 @@ public class RenderNode { public void destroyDisplayListData() { if (!mValid) return; setDisplayListData(0); mRenderer = null; nSetDisplayListData(mNativeRenderNode, 0); mValid = false; } private void setDisplayListData(long newData) { if (mRenderer != null) { mRenderer.setDisplayListData(mNativeDisplayList, newData); } else { throw new IllegalStateException("Trying to set data without a renderer! data=" + newData); } } /** * Returns whether the RenderNode's display list content is currently usable. * If this returns false, the display list should be re-recorded prior to replaying it. Loading @@ -283,7 +266,7 @@ public class RenderNode { if (!mValid) { throw new IllegalStateException("The display list is not valid."); } return mNativeDisplayList; return mNativeRenderNode; } /////////////////////////////////////////////////////////////////////////// Loading @@ -291,15 +274,15 @@ public class RenderNode { /////////////////////////////////////////////////////////////////////////// public boolean hasIdentityMatrix() { return nHasIdentityMatrix(mNativeDisplayList); return nHasIdentityMatrix(mNativeRenderNode); } public void getMatrix(@NonNull Matrix outMatrix) { nGetTransformMatrix(mNativeDisplayList, outMatrix.native_instance); nGetTransformMatrix(mNativeRenderNode, outMatrix.native_instance); } public void getInverseMatrix(@NonNull Matrix outMatrix) { nGetInverseTransformMatrix(mNativeDisplayList, outMatrix.native_instance); nGetInverseTransformMatrix(mNativeRenderNode, outMatrix.native_instance); } /////////////////////////////////////////////////////////////////////////// Loading @@ -316,7 +299,7 @@ public class RenderNode { * @hide */ public void setCaching(boolean caching) { nSetCaching(mNativeDisplayList, caching); nSetCaching(mNativeRenderNode, caching); } /** Loading @@ -326,7 +309,7 @@ public class RenderNode { * @param clipToBounds true if the display list should clip to its bounds */ public void setClipToBounds(boolean clipToBounds) { nSetClipToBounds(mNativeDisplayList, clipToBounds); nSetClipToBounds(mNativeRenderNode, clipToBounds); } /** Loading @@ -337,7 +320,7 @@ public class RenderNode { * containing volume. */ public void setProjectBackwards(boolean shouldProject) { nSetProjectBackwards(mNativeDisplayList, shouldProject); nSetProjectBackwards(mNativeRenderNode, shouldProject); } /** Loading @@ -346,7 +329,7 @@ public class RenderNode { * ProjectBackwards=true directly on top of it. Default value is false. */ public void setProjectionReceiver(boolean shouldRecieve) { nSetProjectionReceiver(mNativeDisplayList, shouldRecieve); nSetProjectionReceiver(mNativeRenderNode, shouldRecieve); } /** Loading @@ -357,14 +340,14 @@ public class RenderNode { */ public void setOutline(Outline outline) { if (outline == null) { nSetOutlineEmpty(mNativeDisplayList); nSetOutlineEmpty(mNativeRenderNode); } else if (!outline.isValid()) { throw new IllegalArgumentException("Outline must be valid"); } else if (outline.mRect != null) { nSetOutlineRoundRect(mNativeDisplayList, outline.mRect.left, outline.mRect.top, nSetOutlineRoundRect(mNativeRenderNode, outline.mRect.left, outline.mRect.top, outline.mRect.right, outline.mRect.bottom, outline.mRadius); } else if (outline.mPath != null) { nSetOutlineConvexPath(mNativeDisplayList, outline.mPath.mNativePath); nSetOutlineConvexPath(mNativeRenderNode, outline.mPath.mNativePath); } } Loading @@ -374,7 +357,7 @@ public class RenderNode { * @param clipToOutline true if clipping to the outline. */ public void setClipToOutline(boolean clipToOutline) { nSetClipToOutline(mNativeDisplayList, clipToOutline); nSetClipToOutline(mNativeRenderNode, clipToOutline); } /** Loading @@ -382,7 +365,7 @@ public class RenderNode { */ public void setRevealClip(boolean shouldClip, boolean inverseClip, float x, float y, float radius) { nSetRevealClip(mNativeDisplayList, shouldClip, inverseClip, x, y, radius); nSetRevealClip(mNativeRenderNode, shouldClip, inverseClip, x, y, radius); } /** Loading @@ -392,7 +375,7 @@ public class RenderNode { * @param matrix A transform matrix to apply to this display list */ public void setStaticMatrix(Matrix matrix) { nSetStaticMatrix(mNativeDisplayList, matrix.native_instance); nSetStaticMatrix(mNativeRenderNode, matrix.native_instance); } /** Loading @@ -406,7 +389,7 @@ public class RenderNode { * @hide */ public void setAnimationMatrix(Matrix matrix) { nSetAnimationMatrix(mNativeDisplayList, nSetAnimationMatrix(mNativeRenderNode, (matrix != null) ? matrix.native_instance : 0); } Loading @@ -419,7 +402,7 @@ public class RenderNode { * @see #getAlpha() */ public void setAlpha(float alpha) { nSetAlpha(mNativeDisplayList, alpha); nSetAlpha(mNativeRenderNode, alpha); } /** Loading @@ -430,7 +413,7 @@ public class RenderNode { * @see #setAlpha(float) */ public float getAlpha() { return nGetAlpha(mNativeDisplayList); return nGetAlpha(mNativeRenderNode); } /** Loading @@ -445,7 +428,7 @@ public class RenderNode { * @see #hasOverlappingRendering() */ public void setHasOverlappingRendering(boolean hasOverlappingRendering) { nSetHasOverlappingRendering(mNativeDisplayList, hasOverlappingRendering); nSetHasOverlappingRendering(mNativeRenderNode, hasOverlappingRendering); } /** Loading @@ -457,7 +440,7 @@ public class RenderNode { */ public boolean hasOverlappingRendering() { //noinspection SimplifiableIfStatement return nHasOverlappingRendering(mNativeDisplayList); return nHasOverlappingRendering(mNativeRenderNode); } /** Loading @@ -469,7 +452,7 @@ public class RenderNode { * @see #getTranslationX() */ public void setTranslationX(float translationX) { nSetTranslationX(mNativeDisplayList, translationX); nSetTranslationX(mNativeRenderNode, translationX); } /** Loading @@ -478,7 +461,7 @@ public class RenderNode { * @see #setTranslationX(float) */ public float getTranslationX() { return nGetTranslationX(mNativeDisplayList); return nGetTranslationX(mNativeRenderNode); } /** Loading @@ -490,7 +473,7 @@ public class RenderNode { * @see #getTranslationY() */ public void setTranslationY(float translationY) { nSetTranslationY(mNativeDisplayList, translationY); nSetTranslationY(mNativeRenderNode, translationY); } /** Loading @@ -499,7 +482,7 @@ public class RenderNode { * @see #setTranslationY(float) */ public float getTranslationY() { return nGetTranslationY(mNativeDisplayList); return nGetTranslationY(mNativeRenderNode); } /** Loading @@ -509,7 +492,7 @@ public class RenderNode { * @see #getTranslationZ() */ public void setTranslationZ(float translationZ) { nSetTranslationZ(mNativeDisplayList, translationZ); nSetTranslationZ(mNativeRenderNode, translationZ); } /** Loading @@ -518,7 +501,7 @@ public class RenderNode { * @see #setTranslationZ(float) */ public float getTranslationZ() { return nGetTranslationZ(mNativeDisplayList); return nGetTranslationZ(mNativeRenderNode); } /** Loading @@ -530,7 +513,7 @@ public class RenderNode { * @see #getRotation() */ public void setRotation(float rotation) { nSetRotation(mNativeDisplayList, rotation); nSetRotation(mNativeRenderNode, rotation); } /** Loading @@ -539,7 +522,7 @@ public class RenderNode { * @see #setRotation(float) */ public float getRotation() { return nGetRotation(mNativeDisplayList); return nGetRotation(mNativeRenderNode); } /** Loading @@ -551,7 +534,7 @@ public class RenderNode { * @see #getRotationX() */ public void setRotationX(float rotationX) { nSetRotationX(mNativeDisplayList, rotationX); nSetRotationX(mNativeRenderNode, rotationX); } /** Loading @@ -560,7 +543,7 @@ public class RenderNode { * @see #setRotationX(float) */ public float getRotationX() { return nGetRotationX(mNativeDisplayList); return nGetRotationX(mNativeRenderNode); } /** Loading @@ -572,7 +555,7 @@ public class RenderNode { * @see #getRotationY() */ public void setRotationY(float rotationY) { nSetRotationY(mNativeDisplayList, rotationY); nSetRotationY(mNativeRenderNode, rotationY); } /** Loading @@ -581,7 +564,7 @@ public class RenderNode { * @see #setRotationY(float) */ public float getRotationY() { return nGetRotationY(mNativeDisplayList); return nGetRotationY(mNativeRenderNode); } /** Loading @@ -593,7 +576,7 @@ public class RenderNode { * @see #getScaleX() */ public void setScaleX(float scaleX) { nSetScaleX(mNativeDisplayList, scaleX); nSetScaleX(mNativeRenderNode, scaleX); } /** Loading @@ -602,7 +585,7 @@ public class RenderNode { * @see #setScaleX(float) */ public float getScaleX() { return nGetScaleX(mNativeDisplayList); return nGetScaleX(mNativeRenderNode); } /** Loading @@ -614,7 +597,7 @@ public class RenderNode { * @see #getScaleY() */ public void setScaleY(float scaleY) { nSetScaleY(mNativeDisplayList, scaleY); nSetScaleY(mNativeRenderNode, scaleY); } /** Loading @@ -623,7 +606,7 @@ public class RenderNode { * @see #setScaleY(float) */ public float getScaleY() { return nGetScaleY(mNativeDisplayList); return nGetScaleY(mNativeRenderNode); } /** Loading @@ -635,7 +618,7 @@ public class RenderNode { * @see #getPivotX() */ public void setPivotX(float pivotX) { nSetPivotX(mNativeDisplayList, pivotX); nSetPivotX(mNativeRenderNode, pivotX); } /** Loading @@ -644,7 +627,7 @@ public class RenderNode { * @see #setPivotX(float) */ public float getPivotX() { return nGetPivotX(mNativeDisplayList); return nGetPivotX(mNativeRenderNode); } /** Loading @@ -656,7 +639,7 @@ public class RenderNode { * @see #getPivotY() */ public void setPivotY(float pivotY) { nSetPivotY(mNativeDisplayList, pivotY); nSetPivotY(mNativeRenderNode, pivotY); } /** Loading @@ -665,11 +648,11 @@ public class RenderNode { * @see #setPivotY(float) */ public float getPivotY() { return nGetPivotY(mNativeDisplayList); return nGetPivotY(mNativeRenderNode); } public boolean isPivotExplicitlySet() { return nIsPivotExplicitlySet(mNativeDisplayList); return nIsPivotExplicitlySet(mNativeRenderNode); } /** Loading @@ -683,7 +666,7 @@ public class RenderNode { * @see #getCameraDistance() */ public void setCameraDistance(float distance) { nSetCameraDistance(mNativeDisplayList, distance); nSetCameraDistance(mNativeRenderNode, distance); } /** Loading @@ -692,7 +675,7 @@ public class RenderNode { * @see #setCameraDistance(float) */ public float getCameraDistance() { return nGetCameraDistance(mNativeDisplayList); return nGetCameraDistance(mNativeRenderNode); } /** Loading @@ -704,7 +687,7 @@ public class RenderNode { * @see #getLeft() */ public void setLeft(int left) { nSetLeft(mNativeDisplayList, left); nSetLeft(mNativeRenderNode, left); } /** Loading @@ -713,7 +696,7 @@ public class RenderNode { * @see #setLeft(int) */ public float getLeft() { return nGetLeft(mNativeDisplayList); return nGetLeft(mNativeRenderNode); } /** Loading @@ -725,7 +708,7 @@ public class RenderNode { * @see #getTop() */ public void setTop(int top) { nSetTop(mNativeDisplayList, top); nSetTop(mNativeRenderNode, top); } /** Loading @@ -734,7 +717,7 @@ public class RenderNode { * @see #setTop(int) */ public float getTop() { return nGetTop(mNativeDisplayList); return nGetTop(mNativeRenderNode); } /** Loading @@ -746,7 +729,7 @@ public class RenderNode { * @see #getRight() */ public void setRight(int right) { nSetRight(mNativeDisplayList, right); nSetRight(mNativeRenderNode, right); } /** Loading @@ -755,7 +738,7 @@ public class RenderNode { * @see #setRight(int) */ public float getRight() { return nGetRight(mNativeDisplayList); return nGetRight(mNativeRenderNode); } /** Loading @@ -767,7 +750,7 @@ public class RenderNode { * @see #getBottom() */ public void setBottom(int bottom) { nSetBottom(mNativeDisplayList, bottom); nSetBottom(mNativeRenderNode, bottom); } /** Loading @@ -776,7 +759,7 @@ public class RenderNode { * @see #setBottom(int) */ public float getBottom() { return nGetBottom(mNativeDisplayList); return nGetBottom(mNativeRenderNode); } /** Loading @@ -793,7 +776,7 @@ public class RenderNode { * @see View#setBottom(int) */ public void setLeftTopRightBottom(int left, int top, int right, int bottom) { nSetLeftTopRightBottom(mNativeDisplayList, left, top, right, bottom); nSetLeftTopRightBottom(mNativeRenderNode, left, top, right, bottom); } /** Loading @@ -805,7 +788,7 @@ public class RenderNode { * @see View#offsetLeftAndRight(int) */ public void offsetLeftAndRight(float offset) { nOffsetLeftAndRight(mNativeDisplayList, offset); nOffsetLeftAndRight(mNativeRenderNode, offset); } /** Loading @@ -817,7 +800,7 @@ public class RenderNode { * @see View#offsetTopAndBottom(int) */ public void offsetTopAndBottom(float offset) { nOffsetTopAndBottom(mNativeDisplayList, offset); nOffsetTopAndBottom(mNativeRenderNode, offset); } /** Loading @@ -827,80 +810,80 @@ public class RenderNode { * @hide */ public void output() { nOutput(mNativeDisplayList); nOutput(mNativeRenderNode); } /////////////////////////////////////////////////////////////////////////// // Native methods /////////////////////////////////////////////////////////////////////////// private static native long nCreate(); private static native void nDestroyDisplayList(long displayList); private static native void nSetDisplayListName(long displayList, String name); private static native long nCreate(String name); private static native void nDestroyRenderNode(long renderNode); private static native void nSetDisplayListData(long renderNode, long newData); // Matrix private static native void nGetTransformMatrix(long displayList, long nativeMatrix); private static native void nGetInverseTransformMatrix(long displayList, long nativeMatrix); private static native boolean nHasIdentityMatrix(long displayList); private static native void nGetTransformMatrix(long renderNode, long nativeMatrix); private static native void nGetInverseTransformMatrix(long renderNode, long nativeMatrix); private static native boolean nHasIdentityMatrix(long renderNode); // Properties private static native void nOffsetTopAndBottom(long displayList, float offset); private static native void nOffsetLeftAndRight(long displayList, float offset); private static native void nSetLeftTopRightBottom(long displayList, int left, int top, private static native void nOffsetTopAndBottom(long renderNode, float offset); private static native void nOffsetLeftAndRight(long renderNode, float offset); private static native void nSetLeftTopRightBottom(long renderNode, int left, int top, int right, int bottom); private static native void nSetBottom(long displayList, int bottom); private static native void nSetRight(long displayList, int right); private static native void nSetTop(long displayList, int top); private static native void nSetLeft(long displayList, int left); private static native void nSetCameraDistance(long displayList, float distance); private static native void nSetPivotY(long displayList, float pivotY); private static native void nSetPivotX(long displayList, float pivotX); private static native void nSetCaching(long displayList, boolean caching); private static native void nSetClipToBounds(long displayList, boolean clipToBounds); private static native void nSetProjectBackwards(long displayList, boolean shouldProject); private static native void nSetProjectionReceiver(long displayList, boolean shouldRecieve); private static native void nSetOutlineRoundRect(long displayList, int left, int top, private static native void nSetBottom(long renderNode, int bottom); private static native void nSetRight(long renderNode, int right); private static native void nSetTop(long renderNode, int top); private static native void nSetLeft(long renderNode, int left); private static native void nSetCameraDistance(long renderNode, float distance); private static native void nSetPivotY(long renderNode, float pivotY); private static native void nSetPivotX(long renderNode, float pivotX); private static native void nSetCaching(long renderNode, boolean caching); private static native void nSetClipToBounds(long renderNode, boolean clipToBounds); private static native void nSetProjectBackwards(long renderNode, boolean shouldProject); private static native void nSetProjectionReceiver(long renderNode, boolean shouldRecieve); private static native void nSetOutlineRoundRect(long renderNode, int left, int top, int right, int bottom, float radius); private static native void nSetOutlineConvexPath(long displayList, long nativePath); private static native void nSetOutlineEmpty(long displayList); private static native void nSetClipToOutline(long displayList, boolean clipToOutline); private static native void nSetRevealClip(long displayList, private static native void nSetOutlineConvexPath(long renderNode, long nativePath); private static native void nSetOutlineEmpty(long renderNode); private static native void nSetClipToOutline(long renderNode, boolean clipToOutline); private static native void nSetRevealClip(long renderNode, boolean shouldClip, boolean inverseClip, float x, float y, float radius); private static native void nSetAlpha(long displayList, float alpha); private static native void nSetHasOverlappingRendering(long displayList, private static native void nSetAlpha(long renderNode, float alpha); private static native void nSetHasOverlappingRendering(long renderNode, boolean hasOverlappingRendering); private static native void nSetTranslationX(long displayList, float translationX); private static native void nSetTranslationY(long displayList, float translationY); private static native void nSetTranslationZ(long displayList, float translationZ); private static native void nSetRotation(long displayList, float rotation); private static native void nSetRotationX(long displayList, float rotationX); private static native void nSetRotationY(long displayList, float rotationY); private static native void nSetScaleX(long displayList, float scaleX); private static native void nSetScaleY(long displayList, float scaleY); private static native void nSetStaticMatrix(long displayList, long nativeMatrix); private static native void nSetAnimationMatrix(long displayList, long animationMatrix); private static native boolean nHasOverlappingRendering(long displayList); private static native float nGetAlpha(long displayList); private static native float nGetLeft(long displayList); private static native float nGetTop(long displayList); private static native float nGetRight(long displayList); private static native float nGetBottom(long displayList); private static native float nGetCameraDistance(long displayList); private static native float nGetScaleX(long displayList); private static native float nGetScaleY(long displayList); private static native float nGetTranslationX(long displayList); private static native float nGetTranslationY(long displayList); private static native float nGetTranslationZ(long displayList); private static native float nGetRotation(long displayList); private static native float nGetRotationX(long displayList); private static native float nGetRotationY(long displayList); private static native boolean nIsPivotExplicitlySet(long displayList); private static native float nGetPivotX(long displayList); private static native float nGetPivotY(long displayList); private static native void nOutput(long displayList); private static native void nSetTranslationX(long renderNode, float translationX); private static native void nSetTranslationY(long renderNode, float translationY); private static native void nSetTranslationZ(long renderNode, float translationZ); private static native void nSetRotation(long renderNode, float rotation); private static native void nSetRotationX(long renderNode, float rotationX); private static native void nSetRotationY(long renderNode, float rotationY); private static native void nSetScaleX(long renderNode, float scaleX); private static native void nSetScaleY(long renderNode, float scaleY); private static native void nSetStaticMatrix(long renderNode, long nativeMatrix); private static native void nSetAnimationMatrix(long renderNode, long animationMatrix); private static native boolean nHasOverlappingRendering(long renderNode); private static native float nGetAlpha(long renderNode); private static native float nGetLeft(long renderNode); private static native float nGetTop(long renderNode); private static native float nGetRight(long renderNode); private static native float nGetBottom(long renderNode); private static native float nGetCameraDistance(long renderNode); private static native float nGetScaleX(long renderNode); private static native float nGetScaleY(long renderNode); private static native float nGetTranslationX(long renderNode); private static native float nGetTranslationY(long renderNode); private static native float nGetTranslationZ(long renderNode); private static native float nGetRotation(long renderNode); private static native float nGetRotationX(long renderNode); private static native float nGetRotationY(long renderNode); private static native boolean nIsPivotExplicitlySet(long renderNode); private static native float nGetPivotX(long renderNode); private static native float nGetPivotY(long renderNode); private static native void nOutput(long renderNode); /////////////////////////////////////////////////////////////////////////// // Finalization Loading @@ -909,7 +892,7 @@ public class RenderNode { @Override protected void finalize() throws Throwable { try { nDestroyDisplayList(mNativeDisplayList); nDestroyRenderNode(mNativeRenderNode); } finally { super.finalize(); } Loading core/java/android/view/ThreadedRenderer.java +0 −5 Original line number Diff line number Diff line Loading @@ -165,11 +165,6 @@ public class ThreadedRenderer extends HardwareRenderer { public void repeatLastDraw() { } @Override void setDisplayListData(long displayList, long newData) { nSetDisplayListData(mNativeProxy, displayList, newData); } @Override void draw(View view, AttachInfo attachInfo, HardwareDrawCallbacks callbacks, Rect dirty) { attachInfo.mIgnoreDirtyState = true; Loading Loading
core/java/android/view/GLRenderer.java +2 −7 Original line number Diff line number Diff line Loading @@ -1226,11 +1226,6 @@ public class GLRenderer extends HardwareRenderer { } } void setDisplayListData(long displayList, long newData) { nSetDisplayListData(displayList, newData); } private static native void nSetDisplayListData(long displayList, long newData); @Override void fence() { // Everything is immediate, so this is a no-op Loading Loading @@ -1322,7 +1317,7 @@ public class GLRenderer extends HardwareRenderer { } Trace.traceBegin(Trace.TRACE_TAG_VIEW, "drawDisplayList"); nUpdateRenderNodeProperties(displayList.getNativeDisplayList()); nPushStagingChanges(displayList.getNativeDisplayList()); try { status |= canvas.drawDisplayList(displayList, mRedrawClip, RenderNode.FLAG_CLIP_CHILDREN); Loading Loading @@ -1481,7 +1476,7 @@ public class GLRenderer extends HardwareRenderer { static native void nDestroyLayer(long layerPtr); private static native void nUpdateRenderNodeProperties(long displayListPtr); private static native void nPushStagingChanges(long displayListPtr); class DrawPerformanceDataProvider extends GraphDataProvider { private final int mGraphType; Loading
core/java/android/view/HardwareRenderer.java +0 −2 Original line number Diff line number Diff line Loading @@ -580,8 +580,6 @@ public abstract class HardwareRenderer { mRequested = requested; } abstract void setDisplayListData(long displayList, long newData); /** * Blocks until all previously queued work has completed. */ Loading
core/java/android/view/RenderNode.java +120 −137 Original line number Diff line number Diff line Loading @@ -174,12 +174,10 @@ public class RenderNode { public static final int STATUS_DREW = 0x4; private boolean mValid; private final long mNativeDisplayList; private HardwareRenderer mRenderer; private final long mNativeRenderNode; private RenderNode(String name) { mNativeDisplayList = nCreate(); nSetDisplayListName(mNativeDisplayList, name); mNativeRenderNode = nCreate(name); } /** Loading @@ -202,7 +200,7 @@ public class RenderNode { * stored in this display list. * * Calling this method will mark the render node invalid until * {@link #end(HardwareRenderer, HardwareCanvas)} is called. * {@link #end(HardwareCanvas)} is called. * Only valid render nodes can be replayed. * * @param width The width of the recording viewport Loading @@ -210,7 +208,7 @@ public class RenderNode { * * @return A canvas to record drawing operations. * * @see #end(HardwareRenderer, HardwareCanvas) * @see #end(HardwareCanvas) * @see #isValid() */ public HardwareCanvas start(int width, int height) { Loading @@ -229,21 +227,15 @@ public class RenderNode { * @see #start(int, int) * @see #isValid() */ public void end(HardwareRenderer renderer, HardwareCanvas endCanvas) { public void end(HardwareCanvas endCanvas) { if (!(endCanvas instanceof GLES20RecordingCanvas)) { throw new IllegalArgumentException("Passed an invalid canvas to end!"); } GLES20RecordingCanvas canvas = (GLES20RecordingCanvas) endCanvas; canvas.onPostDraw(); long displayListData = canvas.finishRecording(); if (renderer != mRenderer) { // If we are changing renderers first destroy with the old // renderer, then set with the new one destroyDisplayListData(); } mRenderer = renderer; setDisplayListData(displayListData); long renderNodeData = canvas.finishRecording(); nSetDisplayListData(mNativeRenderNode, renderNodeData); canvas.recycle(); mValid = true; } Loading @@ -258,19 +250,10 @@ public class RenderNode { public void destroyDisplayListData() { if (!mValid) return; setDisplayListData(0); mRenderer = null; nSetDisplayListData(mNativeRenderNode, 0); mValid = false; } private void setDisplayListData(long newData) { if (mRenderer != null) { mRenderer.setDisplayListData(mNativeDisplayList, newData); } else { throw new IllegalStateException("Trying to set data without a renderer! data=" + newData); } } /** * Returns whether the RenderNode's display list content is currently usable. * If this returns false, the display list should be re-recorded prior to replaying it. Loading @@ -283,7 +266,7 @@ public class RenderNode { if (!mValid) { throw new IllegalStateException("The display list is not valid."); } return mNativeDisplayList; return mNativeRenderNode; } /////////////////////////////////////////////////////////////////////////// Loading @@ -291,15 +274,15 @@ public class RenderNode { /////////////////////////////////////////////////////////////////////////// public boolean hasIdentityMatrix() { return nHasIdentityMatrix(mNativeDisplayList); return nHasIdentityMatrix(mNativeRenderNode); } public void getMatrix(@NonNull Matrix outMatrix) { nGetTransformMatrix(mNativeDisplayList, outMatrix.native_instance); nGetTransformMatrix(mNativeRenderNode, outMatrix.native_instance); } public void getInverseMatrix(@NonNull Matrix outMatrix) { nGetInverseTransformMatrix(mNativeDisplayList, outMatrix.native_instance); nGetInverseTransformMatrix(mNativeRenderNode, outMatrix.native_instance); } /////////////////////////////////////////////////////////////////////////// Loading @@ -316,7 +299,7 @@ public class RenderNode { * @hide */ public void setCaching(boolean caching) { nSetCaching(mNativeDisplayList, caching); nSetCaching(mNativeRenderNode, caching); } /** Loading @@ -326,7 +309,7 @@ public class RenderNode { * @param clipToBounds true if the display list should clip to its bounds */ public void setClipToBounds(boolean clipToBounds) { nSetClipToBounds(mNativeDisplayList, clipToBounds); nSetClipToBounds(mNativeRenderNode, clipToBounds); } /** Loading @@ -337,7 +320,7 @@ public class RenderNode { * containing volume. */ public void setProjectBackwards(boolean shouldProject) { nSetProjectBackwards(mNativeDisplayList, shouldProject); nSetProjectBackwards(mNativeRenderNode, shouldProject); } /** Loading @@ -346,7 +329,7 @@ public class RenderNode { * ProjectBackwards=true directly on top of it. Default value is false. */ public void setProjectionReceiver(boolean shouldRecieve) { nSetProjectionReceiver(mNativeDisplayList, shouldRecieve); nSetProjectionReceiver(mNativeRenderNode, shouldRecieve); } /** Loading @@ -357,14 +340,14 @@ public class RenderNode { */ public void setOutline(Outline outline) { if (outline == null) { nSetOutlineEmpty(mNativeDisplayList); nSetOutlineEmpty(mNativeRenderNode); } else if (!outline.isValid()) { throw new IllegalArgumentException("Outline must be valid"); } else if (outline.mRect != null) { nSetOutlineRoundRect(mNativeDisplayList, outline.mRect.left, outline.mRect.top, nSetOutlineRoundRect(mNativeRenderNode, outline.mRect.left, outline.mRect.top, outline.mRect.right, outline.mRect.bottom, outline.mRadius); } else if (outline.mPath != null) { nSetOutlineConvexPath(mNativeDisplayList, outline.mPath.mNativePath); nSetOutlineConvexPath(mNativeRenderNode, outline.mPath.mNativePath); } } Loading @@ -374,7 +357,7 @@ public class RenderNode { * @param clipToOutline true if clipping to the outline. */ public void setClipToOutline(boolean clipToOutline) { nSetClipToOutline(mNativeDisplayList, clipToOutline); nSetClipToOutline(mNativeRenderNode, clipToOutline); } /** Loading @@ -382,7 +365,7 @@ public class RenderNode { */ public void setRevealClip(boolean shouldClip, boolean inverseClip, float x, float y, float radius) { nSetRevealClip(mNativeDisplayList, shouldClip, inverseClip, x, y, radius); nSetRevealClip(mNativeRenderNode, shouldClip, inverseClip, x, y, radius); } /** Loading @@ -392,7 +375,7 @@ public class RenderNode { * @param matrix A transform matrix to apply to this display list */ public void setStaticMatrix(Matrix matrix) { nSetStaticMatrix(mNativeDisplayList, matrix.native_instance); nSetStaticMatrix(mNativeRenderNode, matrix.native_instance); } /** Loading @@ -406,7 +389,7 @@ public class RenderNode { * @hide */ public void setAnimationMatrix(Matrix matrix) { nSetAnimationMatrix(mNativeDisplayList, nSetAnimationMatrix(mNativeRenderNode, (matrix != null) ? matrix.native_instance : 0); } Loading @@ -419,7 +402,7 @@ public class RenderNode { * @see #getAlpha() */ public void setAlpha(float alpha) { nSetAlpha(mNativeDisplayList, alpha); nSetAlpha(mNativeRenderNode, alpha); } /** Loading @@ -430,7 +413,7 @@ public class RenderNode { * @see #setAlpha(float) */ public float getAlpha() { return nGetAlpha(mNativeDisplayList); return nGetAlpha(mNativeRenderNode); } /** Loading @@ -445,7 +428,7 @@ public class RenderNode { * @see #hasOverlappingRendering() */ public void setHasOverlappingRendering(boolean hasOverlappingRendering) { nSetHasOverlappingRendering(mNativeDisplayList, hasOverlappingRendering); nSetHasOverlappingRendering(mNativeRenderNode, hasOverlappingRendering); } /** Loading @@ -457,7 +440,7 @@ public class RenderNode { */ public boolean hasOverlappingRendering() { //noinspection SimplifiableIfStatement return nHasOverlappingRendering(mNativeDisplayList); return nHasOverlappingRendering(mNativeRenderNode); } /** Loading @@ -469,7 +452,7 @@ public class RenderNode { * @see #getTranslationX() */ public void setTranslationX(float translationX) { nSetTranslationX(mNativeDisplayList, translationX); nSetTranslationX(mNativeRenderNode, translationX); } /** Loading @@ -478,7 +461,7 @@ public class RenderNode { * @see #setTranslationX(float) */ public float getTranslationX() { return nGetTranslationX(mNativeDisplayList); return nGetTranslationX(mNativeRenderNode); } /** Loading @@ -490,7 +473,7 @@ public class RenderNode { * @see #getTranslationY() */ public void setTranslationY(float translationY) { nSetTranslationY(mNativeDisplayList, translationY); nSetTranslationY(mNativeRenderNode, translationY); } /** Loading @@ -499,7 +482,7 @@ public class RenderNode { * @see #setTranslationY(float) */ public float getTranslationY() { return nGetTranslationY(mNativeDisplayList); return nGetTranslationY(mNativeRenderNode); } /** Loading @@ -509,7 +492,7 @@ public class RenderNode { * @see #getTranslationZ() */ public void setTranslationZ(float translationZ) { nSetTranslationZ(mNativeDisplayList, translationZ); nSetTranslationZ(mNativeRenderNode, translationZ); } /** Loading @@ -518,7 +501,7 @@ public class RenderNode { * @see #setTranslationZ(float) */ public float getTranslationZ() { return nGetTranslationZ(mNativeDisplayList); return nGetTranslationZ(mNativeRenderNode); } /** Loading @@ -530,7 +513,7 @@ public class RenderNode { * @see #getRotation() */ public void setRotation(float rotation) { nSetRotation(mNativeDisplayList, rotation); nSetRotation(mNativeRenderNode, rotation); } /** Loading @@ -539,7 +522,7 @@ public class RenderNode { * @see #setRotation(float) */ public float getRotation() { return nGetRotation(mNativeDisplayList); return nGetRotation(mNativeRenderNode); } /** Loading @@ -551,7 +534,7 @@ public class RenderNode { * @see #getRotationX() */ public void setRotationX(float rotationX) { nSetRotationX(mNativeDisplayList, rotationX); nSetRotationX(mNativeRenderNode, rotationX); } /** Loading @@ -560,7 +543,7 @@ public class RenderNode { * @see #setRotationX(float) */ public float getRotationX() { return nGetRotationX(mNativeDisplayList); return nGetRotationX(mNativeRenderNode); } /** Loading @@ -572,7 +555,7 @@ public class RenderNode { * @see #getRotationY() */ public void setRotationY(float rotationY) { nSetRotationY(mNativeDisplayList, rotationY); nSetRotationY(mNativeRenderNode, rotationY); } /** Loading @@ -581,7 +564,7 @@ public class RenderNode { * @see #setRotationY(float) */ public float getRotationY() { return nGetRotationY(mNativeDisplayList); return nGetRotationY(mNativeRenderNode); } /** Loading @@ -593,7 +576,7 @@ public class RenderNode { * @see #getScaleX() */ public void setScaleX(float scaleX) { nSetScaleX(mNativeDisplayList, scaleX); nSetScaleX(mNativeRenderNode, scaleX); } /** Loading @@ -602,7 +585,7 @@ public class RenderNode { * @see #setScaleX(float) */ public float getScaleX() { return nGetScaleX(mNativeDisplayList); return nGetScaleX(mNativeRenderNode); } /** Loading @@ -614,7 +597,7 @@ public class RenderNode { * @see #getScaleY() */ public void setScaleY(float scaleY) { nSetScaleY(mNativeDisplayList, scaleY); nSetScaleY(mNativeRenderNode, scaleY); } /** Loading @@ -623,7 +606,7 @@ public class RenderNode { * @see #setScaleY(float) */ public float getScaleY() { return nGetScaleY(mNativeDisplayList); return nGetScaleY(mNativeRenderNode); } /** Loading @@ -635,7 +618,7 @@ public class RenderNode { * @see #getPivotX() */ public void setPivotX(float pivotX) { nSetPivotX(mNativeDisplayList, pivotX); nSetPivotX(mNativeRenderNode, pivotX); } /** Loading @@ -644,7 +627,7 @@ public class RenderNode { * @see #setPivotX(float) */ public float getPivotX() { return nGetPivotX(mNativeDisplayList); return nGetPivotX(mNativeRenderNode); } /** Loading @@ -656,7 +639,7 @@ public class RenderNode { * @see #getPivotY() */ public void setPivotY(float pivotY) { nSetPivotY(mNativeDisplayList, pivotY); nSetPivotY(mNativeRenderNode, pivotY); } /** Loading @@ -665,11 +648,11 @@ public class RenderNode { * @see #setPivotY(float) */ public float getPivotY() { return nGetPivotY(mNativeDisplayList); return nGetPivotY(mNativeRenderNode); } public boolean isPivotExplicitlySet() { return nIsPivotExplicitlySet(mNativeDisplayList); return nIsPivotExplicitlySet(mNativeRenderNode); } /** Loading @@ -683,7 +666,7 @@ public class RenderNode { * @see #getCameraDistance() */ public void setCameraDistance(float distance) { nSetCameraDistance(mNativeDisplayList, distance); nSetCameraDistance(mNativeRenderNode, distance); } /** Loading @@ -692,7 +675,7 @@ public class RenderNode { * @see #setCameraDistance(float) */ public float getCameraDistance() { return nGetCameraDistance(mNativeDisplayList); return nGetCameraDistance(mNativeRenderNode); } /** Loading @@ -704,7 +687,7 @@ public class RenderNode { * @see #getLeft() */ public void setLeft(int left) { nSetLeft(mNativeDisplayList, left); nSetLeft(mNativeRenderNode, left); } /** Loading @@ -713,7 +696,7 @@ public class RenderNode { * @see #setLeft(int) */ public float getLeft() { return nGetLeft(mNativeDisplayList); return nGetLeft(mNativeRenderNode); } /** Loading @@ -725,7 +708,7 @@ public class RenderNode { * @see #getTop() */ public void setTop(int top) { nSetTop(mNativeDisplayList, top); nSetTop(mNativeRenderNode, top); } /** Loading @@ -734,7 +717,7 @@ public class RenderNode { * @see #setTop(int) */ public float getTop() { return nGetTop(mNativeDisplayList); return nGetTop(mNativeRenderNode); } /** Loading @@ -746,7 +729,7 @@ public class RenderNode { * @see #getRight() */ public void setRight(int right) { nSetRight(mNativeDisplayList, right); nSetRight(mNativeRenderNode, right); } /** Loading @@ -755,7 +738,7 @@ public class RenderNode { * @see #setRight(int) */ public float getRight() { return nGetRight(mNativeDisplayList); return nGetRight(mNativeRenderNode); } /** Loading @@ -767,7 +750,7 @@ public class RenderNode { * @see #getBottom() */ public void setBottom(int bottom) { nSetBottom(mNativeDisplayList, bottom); nSetBottom(mNativeRenderNode, bottom); } /** Loading @@ -776,7 +759,7 @@ public class RenderNode { * @see #setBottom(int) */ public float getBottom() { return nGetBottom(mNativeDisplayList); return nGetBottom(mNativeRenderNode); } /** Loading @@ -793,7 +776,7 @@ public class RenderNode { * @see View#setBottom(int) */ public void setLeftTopRightBottom(int left, int top, int right, int bottom) { nSetLeftTopRightBottom(mNativeDisplayList, left, top, right, bottom); nSetLeftTopRightBottom(mNativeRenderNode, left, top, right, bottom); } /** Loading @@ -805,7 +788,7 @@ public class RenderNode { * @see View#offsetLeftAndRight(int) */ public void offsetLeftAndRight(float offset) { nOffsetLeftAndRight(mNativeDisplayList, offset); nOffsetLeftAndRight(mNativeRenderNode, offset); } /** Loading @@ -817,7 +800,7 @@ public class RenderNode { * @see View#offsetTopAndBottom(int) */ public void offsetTopAndBottom(float offset) { nOffsetTopAndBottom(mNativeDisplayList, offset); nOffsetTopAndBottom(mNativeRenderNode, offset); } /** Loading @@ -827,80 +810,80 @@ public class RenderNode { * @hide */ public void output() { nOutput(mNativeDisplayList); nOutput(mNativeRenderNode); } /////////////////////////////////////////////////////////////////////////// // Native methods /////////////////////////////////////////////////////////////////////////// private static native long nCreate(); private static native void nDestroyDisplayList(long displayList); private static native void nSetDisplayListName(long displayList, String name); private static native long nCreate(String name); private static native void nDestroyRenderNode(long renderNode); private static native void nSetDisplayListData(long renderNode, long newData); // Matrix private static native void nGetTransformMatrix(long displayList, long nativeMatrix); private static native void nGetInverseTransformMatrix(long displayList, long nativeMatrix); private static native boolean nHasIdentityMatrix(long displayList); private static native void nGetTransformMatrix(long renderNode, long nativeMatrix); private static native void nGetInverseTransformMatrix(long renderNode, long nativeMatrix); private static native boolean nHasIdentityMatrix(long renderNode); // Properties private static native void nOffsetTopAndBottom(long displayList, float offset); private static native void nOffsetLeftAndRight(long displayList, float offset); private static native void nSetLeftTopRightBottom(long displayList, int left, int top, private static native void nOffsetTopAndBottom(long renderNode, float offset); private static native void nOffsetLeftAndRight(long renderNode, float offset); private static native void nSetLeftTopRightBottom(long renderNode, int left, int top, int right, int bottom); private static native void nSetBottom(long displayList, int bottom); private static native void nSetRight(long displayList, int right); private static native void nSetTop(long displayList, int top); private static native void nSetLeft(long displayList, int left); private static native void nSetCameraDistance(long displayList, float distance); private static native void nSetPivotY(long displayList, float pivotY); private static native void nSetPivotX(long displayList, float pivotX); private static native void nSetCaching(long displayList, boolean caching); private static native void nSetClipToBounds(long displayList, boolean clipToBounds); private static native void nSetProjectBackwards(long displayList, boolean shouldProject); private static native void nSetProjectionReceiver(long displayList, boolean shouldRecieve); private static native void nSetOutlineRoundRect(long displayList, int left, int top, private static native void nSetBottom(long renderNode, int bottom); private static native void nSetRight(long renderNode, int right); private static native void nSetTop(long renderNode, int top); private static native void nSetLeft(long renderNode, int left); private static native void nSetCameraDistance(long renderNode, float distance); private static native void nSetPivotY(long renderNode, float pivotY); private static native void nSetPivotX(long renderNode, float pivotX); private static native void nSetCaching(long renderNode, boolean caching); private static native void nSetClipToBounds(long renderNode, boolean clipToBounds); private static native void nSetProjectBackwards(long renderNode, boolean shouldProject); private static native void nSetProjectionReceiver(long renderNode, boolean shouldRecieve); private static native void nSetOutlineRoundRect(long renderNode, int left, int top, int right, int bottom, float radius); private static native void nSetOutlineConvexPath(long displayList, long nativePath); private static native void nSetOutlineEmpty(long displayList); private static native void nSetClipToOutline(long displayList, boolean clipToOutline); private static native void nSetRevealClip(long displayList, private static native void nSetOutlineConvexPath(long renderNode, long nativePath); private static native void nSetOutlineEmpty(long renderNode); private static native void nSetClipToOutline(long renderNode, boolean clipToOutline); private static native void nSetRevealClip(long renderNode, boolean shouldClip, boolean inverseClip, float x, float y, float radius); private static native void nSetAlpha(long displayList, float alpha); private static native void nSetHasOverlappingRendering(long displayList, private static native void nSetAlpha(long renderNode, float alpha); private static native void nSetHasOverlappingRendering(long renderNode, boolean hasOverlappingRendering); private static native void nSetTranslationX(long displayList, float translationX); private static native void nSetTranslationY(long displayList, float translationY); private static native void nSetTranslationZ(long displayList, float translationZ); private static native void nSetRotation(long displayList, float rotation); private static native void nSetRotationX(long displayList, float rotationX); private static native void nSetRotationY(long displayList, float rotationY); private static native void nSetScaleX(long displayList, float scaleX); private static native void nSetScaleY(long displayList, float scaleY); private static native void nSetStaticMatrix(long displayList, long nativeMatrix); private static native void nSetAnimationMatrix(long displayList, long animationMatrix); private static native boolean nHasOverlappingRendering(long displayList); private static native float nGetAlpha(long displayList); private static native float nGetLeft(long displayList); private static native float nGetTop(long displayList); private static native float nGetRight(long displayList); private static native float nGetBottom(long displayList); private static native float nGetCameraDistance(long displayList); private static native float nGetScaleX(long displayList); private static native float nGetScaleY(long displayList); private static native float nGetTranslationX(long displayList); private static native float nGetTranslationY(long displayList); private static native float nGetTranslationZ(long displayList); private static native float nGetRotation(long displayList); private static native float nGetRotationX(long displayList); private static native float nGetRotationY(long displayList); private static native boolean nIsPivotExplicitlySet(long displayList); private static native float nGetPivotX(long displayList); private static native float nGetPivotY(long displayList); private static native void nOutput(long displayList); private static native void nSetTranslationX(long renderNode, float translationX); private static native void nSetTranslationY(long renderNode, float translationY); private static native void nSetTranslationZ(long renderNode, float translationZ); private static native void nSetRotation(long renderNode, float rotation); private static native void nSetRotationX(long renderNode, float rotationX); private static native void nSetRotationY(long renderNode, float rotationY); private static native void nSetScaleX(long renderNode, float scaleX); private static native void nSetScaleY(long renderNode, float scaleY); private static native void nSetStaticMatrix(long renderNode, long nativeMatrix); private static native void nSetAnimationMatrix(long renderNode, long animationMatrix); private static native boolean nHasOverlappingRendering(long renderNode); private static native float nGetAlpha(long renderNode); private static native float nGetLeft(long renderNode); private static native float nGetTop(long renderNode); private static native float nGetRight(long renderNode); private static native float nGetBottom(long renderNode); private static native float nGetCameraDistance(long renderNode); private static native float nGetScaleX(long renderNode); private static native float nGetScaleY(long renderNode); private static native float nGetTranslationX(long renderNode); private static native float nGetTranslationY(long renderNode); private static native float nGetTranslationZ(long renderNode); private static native float nGetRotation(long renderNode); private static native float nGetRotationX(long renderNode); private static native float nGetRotationY(long renderNode); private static native boolean nIsPivotExplicitlySet(long renderNode); private static native float nGetPivotX(long renderNode); private static native float nGetPivotY(long renderNode); private static native void nOutput(long renderNode); /////////////////////////////////////////////////////////////////////////// // Finalization Loading @@ -909,7 +892,7 @@ public class RenderNode { @Override protected void finalize() throws Throwable { try { nDestroyDisplayList(mNativeDisplayList); nDestroyRenderNode(mNativeRenderNode); } finally { super.finalize(); } Loading
core/java/android/view/ThreadedRenderer.java +0 −5 Original line number Diff line number Diff line Loading @@ -165,11 +165,6 @@ public class ThreadedRenderer extends HardwareRenderer { public void repeatLastDraw() { } @Override void setDisplayListData(long displayList, long newData) { nSetDisplayListData(mNativeProxy, displayList, newData); } @Override void draw(View view, AttachInfo attachInfo, HardwareDrawCallbacks callbacks, Rect dirty) { attachInfo.mIgnoreDirtyState = true; Loading