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Commit 600ebac2 authored by TreeHugger Robot's avatar TreeHugger Robot Committed by Android (Google) Code Review
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Merge "Create an empty stub for Vulkan readback"

parents db947de1 a31973fe
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+44 −0
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/*
 * Copyright (C) 2018 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include "Readback.h"

namespace android {
namespace uirenderer {
namespace skiapipeline {

class SkiaVulkanReadback : public Readback {
public:
    SkiaVulkanReadback(renderthread::RenderThread& thread) : Readback(thread) {}

    virtual CopyResult copySurfaceInto(Surface& surface, const Rect& srcRect,
            SkBitmap* bitmap) override {
        //TODO: implement Vulkan readback.
        return CopyResult::UnknownError;
    }

    virtual CopyResult copyGraphicBufferInto(GraphicBuffer* graphicBuffer,
            SkBitmap* bitmap) override {
        //TODO: implement Vulkan readback.
        return CopyResult::UnknownError;
    }
};

} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */
+4 −4
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@@ -24,6 +24,7 @@
#include "hwui/Bitmap.h"
#include "pipeline/skia/SkiaOpenGLPipeline.h"
#include "pipeline/skia/SkiaOpenGLReadback.h"
#include "pipeline/skia/SkiaVulkanReadback.h"
#include "pipeline/skia/SkiaVulkanPipeline.h"
#include "renderstate/RenderState.h"
#include "renderthread/OpenGLPipeline.h"
@@ -158,12 +159,11 @@ Readback& RenderThread::readback() {
                mReadback = new OpenGLReadbackImpl(*this);
                break;
            case RenderPipelineType::SkiaGL:
            case RenderPipelineType::SkiaVulkan:
                // It works to use the OpenGL pipeline for Vulkan but this is not
                // ideal as it causes us to create an OpenGL context in addition
                // to the Vulkan one.
                mReadback = new skiapipeline::SkiaOpenGLReadback(*this);
                break;
            case RenderPipelineType::SkiaVulkan:
                mReadback = new skiapipeline::SkiaVulkanReadback(*this);
                break;
            default:
                LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
                break;