Loading libs/hwui/RenderNode.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -872,6 +872,8 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { handler(new (alloc) DrawLayerOp(mLayer, 0, 0), renderer.getSaveCount() - 1, properties().getClipToBounds()); } else { const int saveCountOffset = renderer.getSaveCount() - 1; const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) { const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex]; Loading @@ -882,8 +884,6 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { issueOperationsOf3dChildren(kNegativeZChildren, initialTransform, zTranslatedNodes, renderer, handler); const int saveCountOffset = renderer.getSaveCount() - 1; const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; for (int opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { DisplayListOp *op = mDisplayListData->displayListOps[opIndex]; Loading Loading
libs/hwui/RenderNode.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -872,6 +872,8 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { handler(new (alloc) DrawLayerOp(mLayer, 0, 0), renderer.getSaveCount() - 1, properties().getClipToBounds()); } else { const int saveCountOffset = renderer.getSaveCount() - 1; const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance(); for (size_t chunkIndex = 0; chunkIndex < mDisplayListData->getChunks().size(); chunkIndex++) { const DisplayListData::Chunk& chunk = mDisplayListData->getChunks()[chunkIndex]; Loading @@ -882,8 +884,6 @@ void RenderNode::issueOperations(OpenGLRenderer& renderer, T& handler) { issueOperationsOf3dChildren(kNegativeZChildren, initialTransform, zTranslatedNodes, renderer, handler); const int saveCountOffset = renderer.getSaveCount() - 1; const int projectionReceiveIndex = mDisplayListData->projectionReceiveIndex; for (int opIndex = chunk.beginOpIndex; opIndex < chunk.endOpIndex; opIndex++) { DisplayListOp *op = mDisplayListData->displayListOps[opIndex]; Loading