Loading packages/SystemUI/src/com/android/systemui/statusbar/phone/UnlockedScreenOffAnimationController.kt +12 −8 Original line number Diff line number Diff line Loading @@ -149,15 +149,19 @@ class UnlockedScreenOffAnimationController @Inject constructor( lightRevealAnimationPlaying = false aodUiAnimationPlaying = false // Make sure the status bar is in the correct keyguard state, forcing it if necessary. This // is required if the screen off animation is cancelled, since it might be incorrectly left // in the KEYGUARD or SHADE states depending on when it was cancelled and whether 'lock // instantly' is enabled. We need to force it so that the state is set even if we're going // from SHADE to SHADE or KEYGUARD to KEYGUARD, since we might have changed parts of the UI // (such as showing AOD in the shade) without actually changing the StatusBarState. This // ensures that the UI definitely reflects the desired state. // If we can't control the screen off animation, we shouldn't mess with the StatusBar's // keyguard state unnecessarily. if (dozeParameters.get().canControlUnlockedScreenOff()) { // Make sure the status bar is in the correct keyguard state, forcing it if necessary. // This is required if the screen off animation is cancelled, since it might be // incorrectly left in the KEYGUARD or SHADE states depending on when it was cancelled // and whether 'lock instantly' is enabled. We need to force it so that the state is set // even if we're going from SHADE to SHADE or KEYGUARD to KEYGUARD, since we might have // changed parts of the UI (such as showing AOD in the shade) without actually changing // the StatusBarState. This ensures that the UI definitely reflects the desired state. statusBar.updateIsKeyguard(true /* force */) } } override fun onStartedGoingToSleep() { if (dozeParameters.get().shouldControlUnlockedScreenOff()) { Loading Loading
packages/SystemUI/src/com/android/systemui/statusbar/phone/UnlockedScreenOffAnimationController.kt +12 −8 Original line number Diff line number Diff line Loading @@ -149,15 +149,19 @@ class UnlockedScreenOffAnimationController @Inject constructor( lightRevealAnimationPlaying = false aodUiAnimationPlaying = false // Make sure the status bar is in the correct keyguard state, forcing it if necessary. This // is required if the screen off animation is cancelled, since it might be incorrectly left // in the KEYGUARD or SHADE states depending on when it was cancelled and whether 'lock // instantly' is enabled. We need to force it so that the state is set even if we're going // from SHADE to SHADE or KEYGUARD to KEYGUARD, since we might have changed parts of the UI // (such as showing AOD in the shade) without actually changing the StatusBarState. This // ensures that the UI definitely reflects the desired state. // If we can't control the screen off animation, we shouldn't mess with the StatusBar's // keyguard state unnecessarily. if (dozeParameters.get().canControlUnlockedScreenOff()) { // Make sure the status bar is in the correct keyguard state, forcing it if necessary. // This is required if the screen off animation is cancelled, since it might be // incorrectly left in the KEYGUARD or SHADE states depending on when it was cancelled // and whether 'lock instantly' is enabled. We need to force it so that the state is set // even if we're going from SHADE to SHADE or KEYGUARD to KEYGUARD, since we might have // changed parts of the UI (such as showing AOD in the shade) without actually changing // the StatusBarState. This ensures that the UI definitely reflects the desired state. statusBar.updateIsKeyguard(true /* force */) } } override fun onStartedGoingToSleep() { if (dozeParameters.get().shouldControlUnlockedScreenOff()) { Loading