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Commit 5f1356c8 authored by Chris Craik's avatar Chris Craik
Browse files

Fix GL texture binding for TextureViews

bug:21431334

Should be explicitly passing target through, to ensure
GL_EXTERNAL_OES textures are bound correctly.

Change-Id: I997672ae292ea7fc016c02a59a3c7c8358ecfe0b
parent aa1cd25d
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+2 −2
Original line number Diff line number Diff line
@@ -265,10 +265,10 @@ void RenderState::render(const Glop& glop) {
        mCaches->textureState().activateTexture(0);

        if (texture.clamp != GL_INVALID_ENUM) {
            texture.texture->setWrap(texture.clamp, true);
            texture.texture->setWrap(texture.clamp, true, false, texture.target);
        }
        if (texture.filter != GL_INVALID_ENUM) {
            texture.texture->setFilter(texture.filter, true);
            texture.texture->setFilter(texture.filter, true, false, texture.target);
        }

        mCaches->textureState().bindTexture(texture.target, texture.texture->id);