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Commit 5e75b84f authored by Adam Lesinski's avatar Adam Lesinski Committed by Android (Google) Code Review
Browse files

Merge "AssetManager: Remove more methods, fix comments"

parents 4e9db787 fe90eaf5
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+4 −20
Original line number Diff line number Diff line
@@ -136,9 +136,6 @@ public:
    /*
     * Open an asset.
     *
     * This will search through locale-specific and vendor-specific
     * directories and packages to find the file.
     *
     * The object returned does not depend on the AssetManager.  It should
     * be freed by calling Asset::close().
     */
@@ -148,9 +145,8 @@ public:
     * Open a non-asset file as an asset.
     *
     * This is for opening files that are included in an asset package
     * but aren't assets.  These sit outside the usual "locale/vendor"
     * path hierarchy, and will not be seen by "AssetDir" or included
     * in our filename cache.
     * but aren't assets.  These sit outside the usual "assets/"
     * path hierarchy, and will not be seen by "AssetDir".
     */
    Asset* openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie = NULL);

@@ -163,11 +159,6 @@ public:
    /*
     * Open a directory within the asset hierarchy.
     *
     * The contents of the directory are an amalgam of vendor-specific,
     * locale-specific, and generic assets stored loosely or in asset
     * packages.  Depending on the cache setting and previous accesses,
     * this call may incur significant disk overhead.
     *
     * To open the top-level directory, pass in "".
     */
    AssetDir* openDir(const char* dirName);
@@ -175,11 +166,6 @@ public:
    /*
     * Open a directory within a particular path of the asset manager.
     *
     * The contents of the directory are an amalgam of vendor-specific,
     * locale-specific, and generic assets stored loosely or in asset
     * packages.  Depending on the cache setting and previous accesses,
     * this call may incur significant disk overhead.
     *
     * To open the top-level directory, pass in "".
     */
    AssetDir* openNonAssetDir(const int32_t cookie, const char* dirName);
@@ -231,8 +217,6 @@ private:

    Asset* openNonAssetInPathLocked(const char* fileName, AccessMode mode,
        const asset_path& path);
    String8 createPathNameLocked(const asset_path& path, const char* locale,
        const char* vendor);
    String8 createPathNameLocked(const asset_path& path, const char* rootDir);
    String8 createZipSourceNameLocked(const String8& zipFileName,
        const String8& dirName, const String8& fileName);
@@ -306,8 +290,8 @@ private:
     */
    class ZipSet {
    public:
        ZipSet(void);
        ~ZipSet(void);
        ZipSet() = default;
        ~ZipSet();

        /*
         * Return a ZipFileRO structure for a ZipFileRO with the specified
+10 −62
Original line number Diff line number Diff line
@@ -56,12 +56,6 @@ using namespace android;

static const bool kIsDebug = false;

/*
 * Names for default app, locale, and vendor.  We might want to change
 * these to be an actual locale, e.g. always use en-US as the default.
 */
static const char* kDefaultLocale = "default";
static const char* kDefaultVendor = "default";
static const char* kAssetsRoot = "assets";
static const char* kAppZipName = NULL; //"classes.jar";
static const char* kSystemAssets = "framework/framework-res.apk";
@@ -370,23 +364,11 @@ void AssetManager::getConfiguration(ResTable_config* outConfig) const
/*
 * Open an asset.
 *
 * The data could be;
 *  - In a file on disk (assetBase + fileName).
 *  - In a compressed file on disk (assetBase + fileName.gz).
 *  - In a Zip archive, uncompressed or compressed.
 *
 * It can be in a number of different directories and Zip archives.
 * The search order is:
 *  - [appname]
 *    - locale + vendor
 *    - "default" + vendor
 *    - locale + "default"
 *    - "default + "default"
 *  - "common"
 *    - (same as above)
 * The data could be in any asset path. Each asset path could be:
 *  - A directory on disk.
 *  - A Zip archive, uncompressed or compressed.
 *
 * To find a particular file, we have to try up to eight paths with
 * all three forms of data.
 * If the file is in a directory, it could have a .gz suffix, meaning it is compressed.
 *
 * We should probably reject requests for "illegal" filenames, e.g. those
 * with illegal characters or "../" backward relative paths.
@@ -421,8 +403,7 @@ Asset* AssetManager::open(const char* fileName, AccessMode mode)
/*
 * Open a non-asset file as if it were an asset.
 *
 * The "fileName" is the partial path starting from the application
 * name.
 * The "fileName" is the partial path starting from the application name.
 */
Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode, int32_t* outCookie)
{
@@ -488,11 +469,12 @@ FileType AssetManager::getFileType(const char* fileName)
    pAsset = open(fileName, Asset::ACCESS_STREAMING);
    delete pAsset;

    if (pAsset == NULL)
    if (pAsset == NULL) {
        return kFileTypeNonexistent;
    else
    } else {
        return kFileTypeRegular;
    }
}

bool AssetManager::appendPathToResTable(const asset_path& ap, bool appAsLib) const {
    // skip those ap's that correspond to system overlays
@@ -791,18 +773,6 @@ String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName,
    return sourceName;
}

/*
 * Create a path to a loose asset (asset-base/app/locale/vendor).
 */
String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale,
    const char* vendor)
{
    String8 path(ap.path);
    path.appendPath((locale != NULL) ? locale : kDefaultLocale);
    path.appendPath((vendor != NULL) ? vendor : kDefaultVendor);
    return path;
}

/*
 * Create a path to a loose asset (asset-base/app/rootDir).
 */
@@ -816,15 +786,6 @@ String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* roo
/*
 * Return a pointer to one of our open Zip archives.  Returns NULL if no
 * matching Zip file exists.
 *
 * Right now we have 2 possible Zip files (1 each in app/"common").
 *
 * If caching is set to CACHE_OFF, to get the expected behavior we
 * need to reopen the Zip file on every request.  That would be silly
 * and expensive, so instead we just check the file modification date.
 *
 * Pass in NULL values for "appName", "locale", and "vendor" if the
 * generics should be used.
 */
ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap)
{
@@ -909,14 +870,10 @@ Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile,
    return pAsset;
}



/*
 * Open a directory in the asset namespace.
 *
 * An "asset directory" is simply the combination of all files in all
 * locations, with ".gz" stripped for loose files.  With app, locale, and
 * vendor defined, we have 8 directories and 2 Zip archives to scan.
 * An "asset directory" is simply the combination of all asset paths' "assets/" directories.
 *
 * Pass in "" for the root dir.
 */
@@ -974,9 +931,7 @@ AssetDir* AssetManager::openDir(const char* dirName)
/*
 * Open a directory in the non-asset namespace.
 *
 * An "asset directory" is simply the combination of all files in all
 * locations, with ".gz" stripped for loose files.  With app, locale, and
 * vendor defined, we have 8 directories and 2 Zip archives to scan.
 * An "asset directory" is simply the combination of all asset paths' "assets/" directories.
 *
 * Pass in "" for the root dir.
 */
@@ -1501,13 +1456,6 @@ AssetManager::SharedZip::~SharedZip()
 * ===========================================================================
 */

/*
 * Constructor.
 */
AssetManager::ZipSet::ZipSet(void)
{
}

/*
 * Destructor.  Close any open archives.
 */