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Commit 5da78408 authored by kmccormick's avatar kmccormick Committed by Android Git Automerger
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am 75022d1d: am 7cf6aaf9: am 70e99bfe: am b50f2406: am 050f6611: am 78e5d183:...

am 75022d1d: am 7cf6aaf9: am 70e99bfe: am b50f2406: am 050f6611: am 78e5d183: Merge "Doc update: Misc doc bugs" into jb-mr1.1-docs

* commit '75022d1d':
  Doc update: Misc doc bugs
parents 30b95a60 75022d1d
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@@ -172,7 +172,7 @@ the user might not come back).</dd>

<p>Most applications should implement at least these three methods for every fragment, but there are
several other callback methods you should also use to handle various stages of the
fragment lifecycle. All the lifecycle callback methods are discussed more later, in the section
fragment lifecycle. All the lifecycle callback methods are discussed in more detail in the section
about <a href="#Lifecycle">Handling the Fragment Lifecycle</a>.</p>


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@@ -479,7 +479,7 @@ ObjectAnimator.ofFloat(targetObject, "propName", 1f)
    </li>

    <li>Depending on what property or object you are animating, you might need to call the {@link
    android.view.View#invalidate invalidate()} method on a View force the screen to redraw itself with the
    android.view.View#invalidate invalidate()} method on a View to force the screen to redraw itself with the
    updated animated values. You do this in the
    {@link android.animation.ValueAnimator.AnimatorUpdateListener#onAnimationUpdate onAnimationUpdate()}
    callback. For example, animating the color property of a Drawable object only cause updates to the
@@ -825,7 +825,7 @@ rotationAnim.setDuration(5000ms);

  <h2 id="views">Animating Views</h2>

  <p>The property animation system allow streamlined animation of View objects and offerse
  <p>The property animation system allow streamlined animation of View objects and offers
  a few advantages over the view animation system. The view
  animation system transformed View objects by changing the way that they were drawn. This was
  handled in the container of each View, because the View itself had no properties to manipulate.
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@@ -50,7 +50,7 @@ the {@code aapt} tool automatically generates.</p>
<p>When your application is compiled, {@code aapt} generates the {@code R} class, which contains
resource IDs for all the resources in your {@code
res/} directory. For each type of resource, there is an {@code R} subclass (for example,
{@code R.drawable} for all drawable resources) and for each resource of that type, there is a static
{@code R.drawable} for all drawable resources), and for each resource of that type, there is a static
integer (for example, {@code R.drawable.icon}). This integer is the resource ID that you can use
to retrieve your resource.</p>

@@ -68,7 +68,7 @@ resource is a simple value (such as a string).</li>

<p>There are two ways you can access a resource:</p>
<ul>
  <li><strong>In code:</strong> Using an static integer from a sub-class of your {@code R}
  <li><strong>In code:</strong> Using a static integer from a sub-class of your {@code R}
class, such as:
    <pre class="classic no-pretty-print">R.string.hello</pre>
    <p>{@code string} is the resource type and {@code hello} is the resource name. There are many
@@ -264,11 +264,13 @@ reference a system resource, you would need to include the package name. For exa
    android:text=&quot;&#64;string/hello&quot; /&gt;
</pre>

<p class="note"><strong>Note:</strong> You should use string resources at all times, so that your
application can be localized for other languages. For information about creating alternative
<p class="note"><strong>Note:</strong> You should use string resources at 
all times, so that your application can be localized for other languages. 
For information about creating alternative
resources (such as localized strings), see <a
href="providing-resources.html#AlternativeResources">Providing Alternative
Resources</a>.</p>
Resources</a>. For a complete guide to localizing your application for other languages,
see <a href="localization.html">Localization</a>.</p>

<p>You can even use resources in XML to create aliases. For example, you can create a
drawable resource that is an alias for another drawable resource:</p>
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@@ -376,7 +376,7 @@ res/
screen area. Specifically, the device's smallestWidth is the shortest of the screen's available
height and width (you may also think of it as the "smallest possible width" for the screen). You can
use this qualifier to ensure that, regardless of the screen's current orientation, your
application's has at least {@code &lt;N&gt;} dps of width available for it UI.</p>
application has at least {@code &lt;N&gt;} dps of width available for its UI.</p>
        <p>For example, if your layout requires that its smallest dimension of screen area be at
least 600 dp at all times, then you can use this qualifer to create the layout resources, {@code
res/layout-sw600dp/}. The system will use these resources only when the smallest dimension of
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@@ -722,6 +722,7 @@ public boolean onCreateOptionsMenu(Menu menu) {
    // Get the SearchView and set the searchable configuration
    SearchManager searchManager = (SearchManager) {@link android.app.Activity#getSystemService getSystemService}(Context.SEARCH_SERVICE);
    SearchView searchView = (SearchView) menu.findItem(R.id.menu_search).getActionView();
    // Assumes current activity is the searchable activity
    searchView.setSearchableInfo(searchManager.getSearchableInfo({@link android.app.Activity#getComponentName()}));
    searchView.setIconifiedByDefault(false); // Do not iconify the widget; expand it by default

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