SurfaceTexture: dequeueBuffer hack for older EGL blobs
If MISSING_GRALLOC_BUFFERS is defined (i.e., we're already hacking around the lack of native buffers), allow retrying buffer dequeues when the operation returns an error. Based on work by "rapmv78" at xda-developers (http://forum.xda-developers.com/showpost.php?p=20342919&postcount=1) Change-Id: I2b672aabc8b2bf7b76d11c9a8e4bd65f0b4a40cf
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