Loading libs/hwui/Caches.cpp +1 −16 Original line number Diff line number Diff line Loading @@ -699,9 +699,6 @@ TextureVertex* Caches::getRegionMesh() { /////////////////////////////////////////////////////////////////////////////// void Caches::initTempProperties() { propertyAmbientShadowStrength = 12; propertySpotShadowStrength = 48; propertyLightDiameter = -1.0f; propertyLightPosY = -1.0f; propertyLightPosZ = -1.0f; Loading @@ -710,15 +707,7 @@ void Caches::initTempProperties() { void Caches::setTempProperty(const char* name, const char* value) { ALOGD("setting property %s to %s", name, value); if (!strcmp(name, "ambientShadowStrength")) { propertyAmbientShadowStrength = atoi(value); ALOGD("ambient shadow strength = 0x%x out of 0xff", propertyAmbientShadowStrength); return; } else if (!strcmp(name, "spotShadowStrength")) { propertySpotShadowStrength = atoi(value); ALOGD("spot shadow strength = 0x%x out of 0xff", propertySpotShadowStrength); return; } else if (!strcmp(name, "ambientRatio")) { if (!strcmp(name, "ambientRatio")) { propertyAmbientRatio = fmin(fmax(atof(value), 0.0), 10.0); ALOGD("ambientRatio = %.2f", propertyAmbientRatio); return; Loading @@ -734,10 +723,6 @@ void Caches::setTempProperty(const char* name, const char* value) { propertyLightPosZ = fmin(fmax(atof(value), 0.0), 3000.0); ALOGD("lightPos Z = %.2f", propertyLightPosZ); return; } else if (!strcmp(name, "extraRasterBucket")) { float bucket = atof(value); propertyExtraRasterBuckets.push_back(bucket); return; } ALOGD(" failed"); } Loading libs/hwui/Caches.h +0 −3 Original line number Diff line number Diff line Loading @@ -366,9 +366,6 @@ public: float propertyLightPosY; float propertyLightPosZ; float propertyAmbientRatio; int propertyAmbientShadowStrength; int propertySpotShadowStrength; std::vector<float> propertyExtraRasterBuckets; private: enum OverdrawColorSet { kColorSet_Default = 0, Loading libs/hwui/OpenGLRenderer.cpp +6 −22 Original line number Diff line number Diff line Loading @@ -2809,31 +2809,15 @@ bool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outM } /** * Input is a non-perspective, scaling transform. Generate a scale-only transform, based upon * bucketed scale values. Special case for 'extra raster buckets' - disable filtration in the * case of an exact match, and isSimple() transform * Input is a non-perspective, scaling transform. Generate a scale-only transform, * with values rounded to the nearest int. */ float sx, sy; transform.decomposeScale(sx, sy); float bestSx = roundf(fmaxf(1.0f, sx)); float bestSy = roundf(fmaxf(1.0f, sy)); bool filter = true; for (unsigned int i = 0; i < mCaches.propertyExtraRasterBuckets.size(); i++) { float bucket = mCaches.propertyExtraRasterBuckets[i]; if (sx == bucket && sy == bucket) { bestSx = bestSy = bucket; filter = !transform.isSimple(); // disable filter, if simple break; } if (fabs(bucket - sx) < fabs(bestSx - sx)) bestSx = sx; if (fabs(bucket - sy) < fabs(bestSy - sy)) bestSy = sy; } outMatrix->setScale(bestSx, bestSy); return filter; outMatrix->setScale( roundf(fmaxf(1.0f, sx)), roundf(fmaxf(1.0f, sy))); return true; } status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, Loading Loading
libs/hwui/Caches.cpp +1 −16 Original line number Diff line number Diff line Loading @@ -699,9 +699,6 @@ TextureVertex* Caches::getRegionMesh() { /////////////////////////////////////////////////////////////////////////////// void Caches::initTempProperties() { propertyAmbientShadowStrength = 12; propertySpotShadowStrength = 48; propertyLightDiameter = -1.0f; propertyLightPosY = -1.0f; propertyLightPosZ = -1.0f; Loading @@ -710,15 +707,7 @@ void Caches::initTempProperties() { void Caches::setTempProperty(const char* name, const char* value) { ALOGD("setting property %s to %s", name, value); if (!strcmp(name, "ambientShadowStrength")) { propertyAmbientShadowStrength = atoi(value); ALOGD("ambient shadow strength = 0x%x out of 0xff", propertyAmbientShadowStrength); return; } else if (!strcmp(name, "spotShadowStrength")) { propertySpotShadowStrength = atoi(value); ALOGD("spot shadow strength = 0x%x out of 0xff", propertySpotShadowStrength); return; } else if (!strcmp(name, "ambientRatio")) { if (!strcmp(name, "ambientRatio")) { propertyAmbientRatio = fmin(fmax(atof(value), 0.0), 10.0); ALOGD("ambientRatio = %.2f", propertyAmbientRatio); return; Loading @@ -734,10 +723,6 @@ void Caches::setTempProperty(const char* name, const char* value) { propertyLightPosZ = fmin(fmax(atof(value), 0.0), 3000.0); ALOGD("lightPos Z = %.2f", propertyLightPosZ); return; } else if (!strcmp(name, "extraRasterBucket")) { float bucket = atof(value); propertyExtraRasterBuckets.push_back(bucket); return; } ALOGD(" failed"); } Loading
libs/hwui/Caches.h +0 −3 Original line number Diff line number Diff line Loading @@ -366,9 +366,6 @@ public: float propertyLightPosY; float propertyLightPosZ; float propertyAmbientRatio; int propertyAmbientShadowStrength; int propertySpotShadowStrength; std::vector<float> propertyExtraRasterBuckets; private: enum OverdrawColorSet { kColorSet_Default = 0, Loading
libs/hwui/OpenGLRenderer.cpp +6 −22 Original line number Diff line number Diff line Loading @@ -2809,31 +2809,15 @@ bool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outM } /** * Input is a non-perspective, scaling transform. Generate a scale-only transform, based upon * bucketed scale values. Special case for 'extra raster buckets' - disable filtration in the * case of an exact match, and isSimple() transform * Input is a non-perspective, scaling transform. Generate a scale-only transform, * with values rounded to the nearest int. */ float sx, sy; transform.decomposeScale(sx, sy); float bestSx = roundf(fmaxf(1.0f, sx)); float bestSy = roundf(fmaxf(1.0f, sy)); bool filter = true; for (unsigned int i = 0; i < mCaches.propertyExtraRasterBuckets.size(); i++) { float bucket = mCaches.propertyExtraRasterBuckets[i]; if (sx == bucket && sy == bucket) { bestSx = bestSy = bucket; filter = !transform.isSimple(); // disable filter, if simple break; } if (fabs(bucket - sx) < fabs(bestSx - sx)) bestSx = sx; if (fabs(bucket - sy) < fabs(bestSy - sy)) bestSy = sy; } outMatrix->setScale(bestSx, bestSy); return filter; outMatrix->setScale( roundf(fmaxf(1.0f, sx)), roundf(fmaxf(1.0f, sy))); return true; } status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, Loading