Loading api/current.txt +0 −1 Original line number Diff line number Diff line Loading @@ -8721,7 +8721,6 @@ package android.graphics { public class SurfaceTexture { ctor public SurfaceTexture(int); ctor public SurfaceTexture(int, boolean); method public long getTimestamp(); method public void getTransformMatrix(float[]); method public void release(); graphics/java/android/graphics/SurfaceTexture.java +3 −1 Original line number Diff line number Diff line Loading @@ -93,7 +93,7 @@ public class SurfaceTexture { * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) */ public SurfaceTexture(int texName) { this(texName, true); this(texName, false); } /** Loading @@ -104,6 +104,8 @@ public class SurfaceTexture { * When the image stream comes from OpenGL, SurfaceTexture may run in the synchronous * mode where the producer side may be blocked to avoid skipping frames. To avoid the * thread block, set allowSynchronousMode to false. * * @hide */ public SurfaceTexture(int texName, boolean allowSynchronousMode) { Looper looper; Loading Loading
api/current.txt +0 −1 Original line number Diff line number Diff line Loading @@ -8721,7 +8721,6 @@ package android.graphics { public class SurfaceTexture { ctor public SurfaceTexture(int); ctor public SurfaceTexture(int, boolean); method public long getTimestamp(); method public void getTransformMatrix(float[]); method public void release();
graphics/java/android/graphics/SurfaceTexture.java +3 −1 Original line number Diff line number Diff line Loading @@ -93,7 +93,7 @@ public class SurfaceTexture { * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) */ public SurfaceTexture(int texName) { this(texName, true); this(texName, false); } /** Loading @@ -104,6 +104,8 @@ public class SurfaceTexture { * When the image stream comes from OpenGL, SurfaceTexture may run in the synchronous * mode where the producer side may be blocked to avoid skipping frames. To avoid the * thread block, set allowSynchronousMode to false. * * @hide */ public SurfaceTexture(int texName, boolean allowSynchronousMode) { Looper looper; Loading