Loading core/proto/android/app/notificationmanager.proto +28 −5 Original line number Diff line number Diff line Loading @@ -42,9 +42,10 @@ message PolicyProto { REPEAT_CALLERS = 5; // Alarms are prioritized. ALARMS = 6; // Media, system, game (catch-all for non-never suppressible sounds) are // prioritized. MEDIA_SYSTEM_OTHER = 7; // Media, game, voice navigation are prioritized. MEDIA = 7; // System (catch-all for non-never suppressible sounds) are prioritized. SYSTEM = 8; } repeated Category priority_categories = 1; Loading @@ -64,10 +65,32 @@ message PolicyProto { // Whether notifications suppressed by DND should not interrupt visually // (e.g. with notification lights or by turning the screen on) when the // screen is off. SCREEN_OFF = 1; // FULL_SCREEN_INTENT, AMBIENT, and LIGHTS should be used instead. SCREEN_OFF = 1 [deprecated = true]; // Whether notifications suppressed by DND should not interrupt visually // when the screen is on (e.g. by peeking onto the screen). SCREEN_ON = 2; // PEEK should be used instead of ON. SCREEN_ON = 2 [deprecated = true]; // Whether full screen intents} from notifications intercepted by DND // are blocked. FULL_SCREEN_INTENT = 3; // Whether lights from notifications intercepted by DND are blocked. LIGHTS = 4; // Whether notifications intercepted by DND are prevented from peeking. PEEK = 5; // Whether notifications intercepted by DND are prevented from // appearing in the status bar, on devices that support status bars. STATUS_BAR = 6; // Whether badges from notifications intercepted by DND are blocked on // devices that support badging. BADGE = 7; // Whether notification intercepted by DND are prevented from appearing // on ambient displays on devices that support ambient display. AMBIENT = 8; // Whether notification intercepted by DND are prevented from appearing // in notification list views like the notification shade or lockscreen // on devices that support those views. NOTIFICATION_LIST = 9; } repeated SuppressedVisualEffect suppressed_visual_effects = 4; } Loading
core/proto/android/app/notificationmanager.proto +28 −5 Original line number Diff line number Diff line Loading @@ -42,9 +42,10 @@ message PolicyProto { REPEAT_CALLERS = 5; // Alarms are prioritized. ALARMS = 6; // Media, system, game (catch-all for non-never suppressible sounds) are // prioritized. MEDIA_SYSTEM_OTHER = 7; // Media, game, voice navigation are prioritized. MEDIA = 7; // System (catch-all for non-never suppressible sounds) are prioritized. SYSTEM = 8; } repeated Category priority_categories = 1; Loading @@ -64,10 +65,32 @@ message PolicyProto { // Whether notifications suppressed by DND should not interrupt visually // (e.g. with notification lights or by turning the screen on) when the // screen is off. SCREEN_OFF = 1; // FULL_SCREEN_INTENT, AMBIENT, and LIGHTS should be used instead. SCREEN_OFF = 1 [deprecated = true]; // Whether notifications suppressed by DND should not interrupt visually // when the screen is on (e.g. by peeking onto the screen). SCREEN_ON = 2; // PEEK should be used instead of ON. SCREEN_ON = 2 [deprecated = true]; // Whether full screen intents} from notifications intercepted by DND // are blocked. FULL_SCREEN_INTENT = 3; // Whether lights from notifications intercepted by DND are blocked. LIGHTS = 4; // Whether notifications intercepted by DND are prevented from peeking. PEEK = 5; // Whether notifications intercepted by DND are prevented from // appearing in the status bar, on devices that support status bars. STATUS_BAR = 6; // Whether badges from notifications intercepted by DND are blocked on // devices that support badging. BADGE = 7; // Whether notification intercepted by DND are prevented from appearing // on ambient displays on devices that support ambient display. AMBIENT = 8; // Whether notification intercepted by DND are prevented from appearing // in notification list views like the notification shade or lockscreen // on devices that support those views. NOTIFICATION_LIST = 9; } repeated SuppressedVisualEffect suppressed_visual_effects = 4; }