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Commit 58745e54 authored by Nader Jawad's avatar Nader Jawad Committed by Android (Google) Code Review
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Merge "Update RenderEffectCache capability query" into sc-v2-dev

parents fed7243e 086645d8
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+2 −0
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@@ -570,6 +570,7 @@ cc_defaults {
                "renderthread/DrawFrameTask.cpp",
                "renderthread/EglManager.cpp",
                "renderthread/ReliableSurface.cpp",
                "renderthread/RenderEffectCapabilityQuery.cpp",
                "renderthread/VulkanManager.cpp",
                "renderthread/VulkanSurface.cpp",
                "renderthread/RenderProxy.cpp",
@@ -696,6 +697,7 @@ cc_test {
        "tests/unit/MatrixTests.cpp",
        "tests/unit/OpBufferTests.cpp",
        "tests/unit/PathInterpolatorTests.cpp",
        "tests/unit/RenderEffectCapabilityQueryTests.cpp",
        "tests/unit/RenderNodeDrawableTests.cpp",
        "tests/unit/RenderNodeTests.cpp",
        "tests/unit/RenderPropertiesTests.cpp",
+2 −1
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@@ -50,7 +50,8 @@ bool Properties::showDirtyRegions = false;
bool Properties::skipEmptyFrames = true;
bool Properties::useBufferAge = true;
bool Properties::enablePartialUpdates = true;
bool Properties::enableRenderEffectCache = false;
// Default true unless otherwise specified in RenderThread Configuration
bool Properties::enableRenderEffectCache = true;

DebugLevel Properties::debugLevel = kDebugDisabled;
OverdrawColorSet Properties::overdrawColorSet = OverdrawColorSet::Default;
+6 −1
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@@ -28,6 +28,7 @@

#include "Frame.h"
#include "Properties.h"
#include "RenderEffectCapabilityQuery.h"
#include "utils/Color.h"
#include "utils/StringUtils.h"

@@ -148,7 +149,11 @@ void EglManager::initialize() {
    mHasWideColorGamutSupport = EglExtensions.glColorSpace && hasWideColorSpaceExtension;

    auto* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
    Properties::enableRenderEffectCache = (strcmp(vendor, "Qualcomm") != 0);
    auto* version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
    Properties::enableRenderEffectCache = supportsRenderEffectCache(
        vendor, version);
    ALOGV("RenderEffectCache supported %d on driver version %s",
          Properties::enableRenderEffectCache, version);
}

EGLConfig EglManager::load8BitsConfig(EGLDisplay display, EglManager::SwapBehavior swapBehavior) {
+39 −0
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/*
 * Copyright (C) 2021 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#include <stdio.h>
#include <string.h>
#include <utils/Log.h>

bool supportsRenderEffectCache(const char* vendor, const char* version) {
    if (strcmp(vendor, "Qualcomm") != 0) {
       return true;
    }

    int major;
    int minor;
    int driverMajor;
    int driverMinor;
    int n = sscanf(version,"OpenGL ES %d.%d V@%d.%d",
                           &major,
                           &minor,
                           &driverMajor,
                           &driverMinor);
    // Ensure we have parsed the vendor string properly and we have either
    // a newer major driver version, or the minor version is rev'ed
    // Based on b/198227600#comment5 it appears that the corresponding fix
    // is in driver version 571.0
    return n == 4 && driverMajor >= 571;
}
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/*
 * Copyright (C) 2021 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

/**
 * Verify if the provided vendor and version supports RenderEffect caching
 * behavior.
 *
 * Certain Open GL Driver implementations run into blocking scenarios
 * with Fence::waitForever without a corresponding signal to unblock
 * This happens during attempts to cache SkImage instances across frames
 * especially in circumstances using RenderEffect/SkImageFilter internally.
 * So detect the corresponding GL Vendor and driver version to determine if
 * caching SkImage instances across frames is supported.
 * See b/197263715 & b/193145089
 * @param vendor Vendor of the GL driver
 * @param version Version of the GL driver from the given vendor
 * @return True if a RenderEffect result can be cached across frames,
 * false otherwise
 */
bool supportsRenderEffectCache(const char* vendor, const char* version);
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