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Commit 586cae3a authored by Romain Guy's avatar Romain Guy
Browse files

Improve rendering speed by disabling scissor tests

This change improves execution of display lists, particularly on
tiled renderers. The goal is to disable the scissor test as
often as possible. Drawing commands are rarely clipped by View
bounds so most of them can be drawn without doing a scissor test.

The speed improvements scale with the number of views and drawing
commands.

Change-Id: Ibd9b5e051a3e4300562463805acc4fd744ba6266
parent 9c0b188e
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+26 −1
Original line number Diff line number Diff line
@@ -74,6 +74,7 @@ void Caches::init() {

    mTexCoordsArrayEnabled = false;

    scissorEnabled = false;
    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;

    glActiveTexture(gTextureUnits[0]);
@@ -352,7 +353,9 @@ void Caches::activeTexture(GLuint textureUnit) {
}

void Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
    if (x != mScissorX || y != mScissorY || width != mScissorWidth || height != mScissorHeight) {
    if (scissorEnabled && (x != mScissorX || y != mScissorY ||
            width != mScissorWidth || height != mScissorHeight)) {

        glScissor(x, y, width, height);

        mScissorX = x;
@@ -362,6 +365,28 @@ void Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
    }
}

void Caches::enableScissor() {
    if (!scissorEnabled) {
        glEnable(GL_SCISSOR_TEST);
        scissorEnabled = true;
    }
}

void Caches::disableScissor() {
    if (scissorEnabled) {
        glDisable(GL_SCISSOR_TEST);
        scissorEnabled = false;
    }
}

void Caches::setScissorEnabled(bool enabled) {
    if (scissorEnabled != enabled) {
        if (enabled) glEnable(GL_SCISSOR_TEST);
        else glDisable(GL_SCISSOR_TEST);
        scissorEnabled = enabled;
    }
}

void Caches::resetScissor() {
    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
}
+5 −0
Original line number Diff line number Diff line
@@ -204,6 +204,10 @@ public:
     */
    void resetScissor();

    void enableScissor();
    void disableScissor();
    void setScissorEnabled(bool enabled);

    /**
     * Returns the mesh used to draw regions. Calling this method will
     * bind a VBO of type GL_ELEMENT_ARRAY_BUFFER that contains the
@@ -221,6 +225,7 @@ public:
    GLenum lastSrcMode;
    GLenum lastDstMode;
    Program* currentProgram;
    bool scissorEnabled;

    // VBO to draw with
    GLuint meshBuffer;
+2 −5
Original line number Diff line number Diff line
@@ -233,9 +233,8 @@ Layer* LayerRenderer::createLayer(uint32_t width, uint32_t height, bool isOpaque
    glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
            layer->getTexture(), 0);

    glDisable(GL_SCISSOR_TEST);
    caches.disableScissor();
    glClear(GL_COLOR_BUFFER_BIT);
    glEnable(GL_SCISSOR_TEST);

    glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);

@@ -431,7 +430,7 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
            renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f,
                    bitmap->width(), bitmap->height(), !layer->isBlend());

            glDisable(GL_SCISSOR_TEST);
            caches.disableScissor();
            renderer.translate(0.0f, bitmap->height());
            renderer.scale(1.0f, -1.0f);

@@ -460,8 +459,6 @@ bool LayerRenderer::copyLayer(Layer* layer, SkBitmap* bitmap) {
        }

error:
        glEnable(GL_SCISSOR_TEST);

#if DEBUG_OPENGL
        if (error != GL_NO_ERROR) {
            ALOGD("GL error while copying layer into bitmap = 0x%x", error);
+10 −6
Original line number Diff line number Diff line
@@ -157,7 +157,6 @@ void OpenGLRenderer::setViewport(int width, int height) {
    mFirstSnapshot->viewport.set(0, 0, width, height);

    glDisable(GL_DITHER);
    glEnable(GL_SCISSOR_TEST);
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

    glEnableVertexAttribArray(Program::kBindingPosition);
@@ -181,6 +180,7 @@ int OpenGLRenderer::prepareDirty(float left, float top, float right, float botto
    syncState();

    if (!opaque) {
        mCaches.enableScissor();
        mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
        glClear(GL_COLOR_BUFFER_BIT);
        return DrawGlInfo::kStatusDrew;
@@ -250,7 +250,7 @@ void OpenGLRenderer::resume() {
    glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
    glClearColor(0.0f, 0.0f, 0.0f, 0.0f);

    glEnable(GL_SCISSOR_TEST);
    mCaches.enableScissor();
    mCaches.resetScissor();
    dirtyClip();

@@ -651,6 +651,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> sna
#endif

    // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
    mCaches.enableScissor();
    mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
            clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
    glClear(GL_COLOR_BUFFER_BIT);
@@ -981,7 +982,7 @@ void OpenGLRenderer::clearLayerRegions() {
        // The list contains bounds that have already been clipped
        // against their initial clip rect, and the current clip
        // is likely different so we need to disable clipping here
        glDisable(GL_SCISSOR_TEST);
        mCaches.disableScissor();

        Vertex mesh[count * 6];
        Vertex* vertex = mesh;
@@ -1008,8 +1009,6 @@ void OpenGLRenderer::clearLayerRegions() {
        setupDrawVertices(&mesh[0].position[0]);

        glDrawArrays(GL_TRIANGLES, 0, count * 6);

        glEnable(GL_SCISSOR_TEST);
    } else {
        for (uint32_t i = 0; i < count; i++) {
            delete mLayers.itemAt(i);
@@ -1088,7 +1087,12 @@ bool OpenGLRenderer::quickReject(float left, float top, float right, float botto
    Rect clipRect(*mSnapshot->clipRect);
    clipRect.snapToPixelBoundaries();

    return !clipRect.intersects(r);
    bool rejected = !clipRect.intersects(r);
    if (!isDeferred() && !rejected) {
        mCaches.setScissorEnabled(!clipRect.contains(r));
    }

    return rejected;
}

bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
+2 −2
Original line number Diff line number Diff line
@@ -125,11 +125,11 @@ public:
        return intersect(r.left, r.top, r.right, r.bottom);
    }

    bool contains(float l, float t, float r, float b) {
    inline bool contains(float l, float t, float r, float b) {
        return l >= left && t >= top && r <= right && b <= bottom;
    }

    bool contains(const Rect& r) {
    inline bool contains(const Rect& r) {
        return contains(r.left, r.top, r.right, r.bottom);
    }