Loading core/java/com/android/internal/widget/WaveView.java +17 −3 Original line number Diff line number Diff line Loading @@ -83,6 +83,8 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen private DrawableHolder mUnlockHalo; private int mLockState = STATE_RESET_LOCK; private int mGrabbedState = OnTriggerListener.NO_HANDLE; private boolean mWavesRunning; private boolean mFinishWaves; public WaveView(Context context) { this(context, null); Loading Loading @@ -241,6 +243,7 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen case STATE_READY: if (DBG) Log.v(TAG, "State READY"); mWaveTimerDelay = WAVE_DELAY; break; case STATE_START_ATTEMPT: Loading @@ -264,14 +267,13 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen mUnlockRing.addAnimTo(DURATION, 0, "scaleY", 1.0f, true); mUnlockRing.addAnimTo(DURATION, 0, "alpha", 1.0f, true); postDelayed(mAddWaveAction, mWaveTimerDelay); mLockState = STATE_ATTEMPTING; break; case STATE_ATTEMPTING: if (DBG) Log.v(TAG, "State ATTEMPTING (fingerDown = " + fingerDown + ")"); if (dragDistance > mSnapRadius) { mFinishWaves = true; // don't start any more waves. if (fingerDown) { mUnlockHalo.addAnimTo(0, 0, "x", ringX, true); mUnlockHalo.addAnimTo(0, 0, "y", ringY, true); Loading @@ -283,6 +285,13 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen mLockState = STATE_UNLOCK_ATTEMPT; } } else { // If waves have stopped, we need to kick them off again... if (!mWavesRunning) { mWavesRunning = true; mFinishWaves = false; // mWaveTimerDelay = WAVE_DELAY; postDelayed(mAddWaveAction, mWaveTimerDelay); } mUnlockHalo.addAnimTo(0, 0, "x", mouseX, true); mUnlockHalo.addAnimTo(0, 0, "y", mouseY, true); mUnlockHalo.addAnimTo(0, 0, "scaleX", 1.0f, true); Loading Loading @@ -429,10 +438,15 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen mCurrentWave = (mCurrentWave+1) % mWaveCount; if (DBG) Log.v(TAG, "WaveTimerDelay: start new wave in " + mWaveTimerDelay); postDelayed(mAddWaveAction, mWaveTimerDelay); } else { mWaveTimerDelay += DELAY_INCREMENT2; } if (mFinishWaves) { // sentinel used to restart the waves after they've stopped mWavesRunning = false; } else { postDelayed(mAddWaveAction, mWaveTimerDelay); } } }; Loading Loading
core/java/com/android/internal/widget/WaveView.java +17 −3 Original line number Diff line number Diff line Loading @@ -83,6 +83,8 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen private DrawableHolder mUnlockHalo; private int mLockState = STATE_RESET_LOCK; private int mGrabbedState = OnTriggerListener.NO_HANDLE; private boolean mWavesRunning; private boolean mFinishWaves; public WaveView(Context context) { this(context, null); Loading Loading @@ -241,6 +243,7 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen case STATE_READY: if (DBG) Log.v(TAG, "State READY"); mWaveTimerDelay = WAVE_DELAY; break; case STATE_START_ATTEMPT: Loading @@ -264,14 +267,13 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen mUnlockRing.addAnimTo(DURATION, 0, "scaleY", 1.0f, true); mUnlockRing.addAnimTo(DURATION, 0, "alpha", 1.0f, true); postDelayed(mAddWaveAction, mWaveTimerDelay); mLockState = STATE_ATTEMPTING; break; case STATE_ATTEMPTING: if (DBG) Log.v(TAG, "State ATTEMPTING (fingerDown = " + fingerDown + ")"); if (dragDistance > mSnapRadius) { mFinishWaves = true; // don't start any more waves. if (fingerDown) { mUnlockHalo.addAnimTo(0, 0, "x", ringX, true); mUnlockHalo.addAnimTo(0, 0, "y", ringY, true); Loading @@ -283,6 +285,13 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen mLockState = STATE_UNLOCK_ATTEMPT; } } else { // If waves have stopped, we need to kick them off again... if (!mWavesRunning) { mWavesRunning = true; mFinishWaves = false; // mWaveTimerDelay = WAVE_DELAY; postDelayed(mAddWaveAction, mWaveTimerDelay); } mUnlockHalo.addAnimTo(0, 0, "x", mouseX, true); mUnlockHalo.addAnimTo(0, 0, "y", mouseY, true); mUnlockHalo.addAnimTo(0, 0, "scaleX", 1.0f, true); Loading Loading @@ -429,10 +438,15 @@ public class WaveView extends View implements ValueAnimator.AnimatorUpdateListen mCurrentWave = (mCurrentWave+1) % mWaveCount; if (DBG) Log.v(TAG, "WaveTimerDelay: start new wave in " + mWaveTimerDelay); postDelayed(mAddWaveAction, mWaveTimerDelay); } else { mWaveTimerDelay += DELAY_INCREMENT2; } if (mFinishWaves) { // sentinel used to restart the waves after they've stopped mWavesRunning = false; } else { postDelayed(mAddWaveAction, mWaveTimerDelay); } } }; Loading