Loading libs/hwui/TextureCache.cpp +4 −6 Original line number Diff line number Diff line Loading @@ -228,25 +228,22 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege texture->height = bitmap->height(); glBindTexture(GL_TEXTURE_2D, texture->id); if (!regenerate) { glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); } switch (bitmap->getConfig()) { case SkBitmap::kA8_Config: if (!regenerate) { glPixelStorei(GL_UNPACK_ALIGNMENT, 1); } uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); texture->blend = true; break; case SkBitmap::kRGB_565_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); texture->blend = false; break; case SkBitmap::kARGB_8888_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); // Do this after calling getPixels() to make sure Skia's deferred Loading @@ -255,6 +252,7 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege break; case SkBitmap::kARGB_4444_Config: case SkBitmap::kIndex8_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); uploadLoFiTexture(resize, bitmap, texture->width, texture->height); texture->blend = !bitmap->isOpaque(); break; Loading Loading
libs/hwui/TextureCache.cpp +4 −6 Original line number Diff line number Diff line Loading @@ -228,25 +228,22 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege texture->height = bitmap->height(); glBindTexture(GL_TEXTURE_2D, texture->id); if (!regenerate) { glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); } switch (bitmap->getConfig()) { case SkBitmap::kA8_Config: if (!regenerate) { glPixelStorei(GL_UNPACK_ALIGNMENT, 1); } uploadToTexture(resize, GL_ALPHA, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); texture->blend = true; break; case SkBitmap::kRGB_565_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); uploadToTexture(resize, GL_RGB, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_SHORT_5_6_5, bitmap->getPixels()); texture->blend = false; break; case SkBitmap::kARGB_8888_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); uploadToTexture(resize, GL_RGBA, bitmap->rowBytesAsPixels(), texture->height, GL_UNSIGNED_BYTE, bitmap->getPixels()); // Do this after calling getPixels() to make sure Skia's deferred Loading @@ -255,6 +252,7 @@ void TextureCache::generateTexture(SkBitmap* bitmap, Texture* texture, bool rege break; case SkBitmap::kARGB_4444_Config: case SkBitmap::kIndex8_Config: glPixelStorei(GL_UNPACK_ALIGNMENT, bitmap->bytesPerPixel()); uploadLoFiTexture(resize, bitmap, texture->width, texture->height); texture->blend = !bitmap->isOpaque(); break; Loading