Loading graphics/java/android/renderscript/ScriptIntrinsicYuvToRGB.java +58 −33 Original line number Diff line number Diff line Loading @@ -16,49 +16,74 @@ package android.renderscript; import android.content.Context; import android.content.res.Resources; import android.util.Log; import java.io.File; import java.io.IOException; import java.io.InputStream; import java.util.Map.Entry; import java.util.HashMap; import java.lang.reflect.Field; import java.lang.reflect.Modifier; /** * @hide **/ public class ScriptIntrinsicYuvToRGB extends ScriptIntrinsic { * Intrinsic for converting an Android YUV buffer to RGB. * * The input allocation is supplied in NV21 format as a U8 * element type. The output is RGBA, the alpha channel will be * set to 255. */ public final class ScriptIntrinsicYuvToRGB extends ScriptIntrinsic { private Allocation mInput; ScriptIntrinsicYuvToRGB(int id, RenderScript rs) { super(id, rs); } public static class Builder { RenderScript mRS; public Builder(RenderScript rs) { mRS = rs; /** * Create an intrinsic for converting YUV to RGB. * * Supported elements types are {@link Element#U8_4} * * @param rs The Renderscript context * @param e Element type for output * * @return ScriptIntrinsicYuvToRGB */ public static ScriptIntrinsicYuvToRGB create(RenderScript rs, Element e) { // 6 comes from RS_SCRIPT_INTRINSIC_YUV_TO_RGB in rsDefines.h int id = rs.nScriptIntrinsicCreate(6, e.getID(rs)); ScriptIntrinsicYuvToRGB si = new ScriptIntrinsicYuvToRGB(id, rs); return si; } public void setInputFormat(int inputFormat) { /** * Set the input yuv allocation, must be {@link Element#U8}. * * @param ain The input allocation. */ public void setInput(Allocation ain) { mInput = ain; bindAllocation(ain, 0); } public void setOutputFormat(Element e) { /** * Convert the image to RGB. * * @param aout Output allocation. Must match creation element * type. */ public void forEach(Allocation aout) { forEach(0, null, aout, null); } public ScriptIntrinsicYuvToRGB create() { return null; /** * Get a KernelID for this intrinsic kernel. * * @return Script.KernelID The KernelID object. */ public Script.KernelID getKernelID() { return createKernelID(0, 2, null, null); } /** * Get a FieldID for the input field of this intrinsic. * * @return Script.FieldID The FieldID object. */ public Script.FieldID getFieldID_Input() { return createFieldID(0, null); } } Loading
graphics/java/android/renderscript/ScriptIntrinsicYuvToRGB.java +58 −33 Original line number Diff line number Diff line Loading @@ -16,49 +16,74 @@ package android.renderscript; import android.content.Context; import android.content.res.Resources; import android.util.Log; import java.io.File; import java.io.IOException; import java.io.InputStream; import java.util.Map.Entry; import java.util.HashMap; import java.lang.reflect.Field; import java.lang.reflect.Modifier; /** * @hide **/ public class ScriptIntrinsicYuvToRGB extends ScriptIntrinsic { * Intrinsic for converting an Android YUV buffer to RGB. * * The input allocation is supplied in NV21 format as a U8 * element type. The output is RGBA, the alpha channel will be * set to 255. */ public final class ScriptIntrinsicYuvToRGB extends ScriptIntrinsic { private Allocation mInput; ScriptIntrinsicYuvToRGB(int id, RenderScript rs) { super(id, rs); } public static class Builder { RenderScript mRS; public Builder(RenderScript rs) { mRS = rs; /** * Create an intrinsic for converting YUV to RGB. * * Supported elements types are {@link Element#U8_4} * * @param rs The Renderscript context * @param e Element type for output * * @return ScriptIntrinsicYuvToRGB */ public static ScriptIntrinsicYuvToRGB create(RenderScript rs, Element e) { // 6 comes from RS_SCRIPT_INTRINSIC_YUV_TO_RGB in rsDefines.h int id = rs.nScriptIntrinsicCreate(6, e.getID(rs)); ScriptIntrinsicYuvToRGB si = new ScriptIntrinsicYuvToRGB(id, rs); return si; } public void setInputFormat(int inputFormat) { /** * Set the input yuv allocation, must be {@link Element#U8}. * * @param ain The input allocation. */ public void setInput(Allocation ain) { mInput = ain; bindAllocation(ain, 0); } public void setOutputFormat(Element e) { /** * Convert the image to RGB. * * @param aout Output allocation. Must match creation element * type. */ public void forEach(Allocation aout) { forEach(0, null, aout, null); } public ScriptIntrinsicYuvToRGB create() { return null; /** * Get a KernelID for this intrinsic kernel. * * @return Script.KernelID The KernelID object. */ public Script.KernelID getKernelID() { return createKernelID(0, 2, null, null); } /** * Get a FieldID for the input field of this intrinsic. * * @return Script.FieldID The FieldID object. */ public Script.FieldID getFieldID_Input() { return createFieldID(0, null); } }